The Evil Within - "True survival horror"

lol let me guess… it’s not survival horror because there are no pre-rendered backgrounds and no tank controls?
Is that what you are trying to say DAVID?
If no , i honestly can’t tell what your complaints are. No , TEW isn’t the GC remake of Resident evil 1. If you had EVER seen anything of TEW prior to release then you would be able to tell as much.

Which leads me to…

funny how you say stuff like “omg mah dreamz and ma expectations all crussssshd” when the game from the get-go was , in fact , supposed to be another/new RE4.

If a game is “just Resident Evil 4” in 2014 that says two things…

-thats a damn good game
-youre neglecting the fact that a good game didnt go even further to meet your outrageous expectations.

What I found interesting about TEW, is that though it felt like RE 4 in ways, it was still its own game. I know there were a couple of parts that just pissed me the fuck off (Safe Head respawning in the gas chamber) compared to RE 4, where the only stage I didn’t like was when the regenerators were running around.

I know at the end of the game it got a bit easier (that magnum on those two safe heads made that fight so much easier).

Yikes…I almost read a spoiler…I’m still on chapter 5 stretching the experience out.

The supernatural altered reality is what makes this its own game but the resident evil 4 influence is def there, and I appreciate it because they went back to the original working formula and built upon that.

We are a bunch of grown ass men, I dont think anything in a game can really scare the pants off us, but this game definitely has atmosphere.

I don’t know. Outlast almost scared me. But the P.T. demo most definitely scared the mess out of me.

Making me jump and making me scared are two different things.

If i remember correctly they said there would be more emphasis on hiding and sneaking past these new intelligent enemies which change their patterns. Sure i got most of that in the first 2 chapters ,but then the game turns around and gives me all these new weapons come 3. Sure this game gives you less ammo than re4, but it gives you more than enough tools to make sure you dont run out of resources making item management more trivial.

It’s fine that its 3rd person with no static camera angles, but i was expecting “survival horror”.
This game creates no tension or anxiety what so ever with it’s copious amounts of check points, poor atmosphere, and linearity.
It’s not survival horror it’s action gore porn.

Re4 was a really fun game which i have played through id say at least 10 times but it there are 2 things wrong with it.
It’s a terrible “resident evil” game and terrible “survival horror” game.

I dont think it’s outrageous to ask for what the game is claiming to be.

Re1-3 created great tension with it’s limited ammo, static camera angles, non linear exploration, and most important of all limited saves. No god damn checkpoints every 5 steps

Another great survival horror game which in my opinion is the best “survival horror” enemy zero which creates it’s tension with dead silence, extremely limited ammo, invisible enemies, and weapons, maze like levels with no map, and limited saves and loads.
No god damn checkpoint every 5 steps.

Haunting ground creates great tension through the uncertainty of when and where your enemy will appear as you explore a non linear open area. Sure there aren’t limited saves but save points are further apart and it feels like a race to finish exploring, finding out what you need to do, and getting it done before you go all the way back to save.
No god damn checkpoints every 5 steps.

Og Silent hill…super limited ammo, healing items, non linear exploration. Sure melee weapons leave you with defensive options and dont break but at least enemies are a threat to progress.
Also no checkpoints

Alien isolation is pretty good too.
I don’t need static camera angles or tank controls to enjoy a survival horror game.

The key word here is "survival"
TEW has non.
It’s just re4 with a pretty bow on top.
It’s not bad but it’s not what it says it is.

Games like these are harmful to the genre because they obscure the definition to one so delicate.

Edit: im on chpt 9

that entire post is saying “x game gives you this” and then "sure x game gives you this… eh , wat?

I have yet to see a legitimate complaint DAVID. Checkpoints is not a bad thing. In fact…When playing this game there was always a sigh of relief when the checkpoint logo popped up.

“survival” comes in the form of traps/environmental hazards/limited resources/stealth sections , and ofcourse giant monsters. The game is packed to the brim with everything i just mentioned , so you saying there is “none” makes you look retarded.

I’m absolutely fine with people liking RE4 more , but TEW is 1000x better than all of the resident evil games SINCE re4. Some people will just never be happy though.

just because stuff kills you doesn’t make it feel like survival.
sure stuff kills you it’s a video game but when it does it has no impact.
You just restart from your checkpoint like 5 min right before whatever event takes place.
slightly trivial item management,linear, many checkpoints, too much action, sneaking is pretty unnecessary, and poor cliche atmosphere like i said above.
it’s not horror it’s gore porn.

yes i agree it’s better than re5 and re6.
it’s not a bad game just terrible survival horror.

i’d have to give it like a 6.8/10

Horror action is the term your looking for. Gore porn is for shit like Gears.

Well with P.T. I was genuinely like “I don’t think I want to play this anymore”. I was for real nervous and I guess that is what got to me. Outlast did make me jump, but more so, I didn’t want to do half the stuff I had to do because I know it would suck.

I think David’s complaints translates to, “the game’s atmosphere isn’t spooky to me, and while you aren’t packing a warehouse of ammo, you always have enough shit to where you can still fight, and not worry about being empty handed in a dire moment” so he’s saying he doesn’t feel the “survival” or the "horror"of the game

yes that and with what i discussed about his games punishment for progression lost and how there is none (too many “convenient checkpoints”.)

the game promised so many things at e3 like actually needing to hide from enemies and shit.
it gives it to you in the first 2 chapters then throws it out the window.
i was promised something i was looking forward to it and they didn’t follow through ,so not me just being like “errmageerrd my expectations urr seerr high my dreams are creeeerrshed” or me having high expectations.

my point of view on this game is pretty much this minus the complaint about the camera or black bars to further elaborate.
note i watched this after forming my opinions.

edit: i’m also not just saying that “i” don’t like the atmosphere i’m saying the atmosphere is terrible for survivival horror

There were some spooky moments (the mansion) but I agree it wasn’t terribly scary. As far as ammo, if it wasn’t for the agony bolts I think I would still be stuck at the crazy long haired chick. I know that I hated missing a shot though because that usually meant I was about to take an ignorant amount of damage. during my second play through, I was able to see the power of the Magnum and Sniper rifle. Plus I found a good way to stock up on ammo at a particular boss who basically gave you ammo when you fought him.

I tried hiding from Ruvik at one point and got bodied almost instantly.

David youre full of shit.

That sense of “anxiety” and “stress” from poor game design doesnt make a game more scary. Having no checkpoints and limiting ammo to a point where youre screwed from letting off an extra shot or two does NOT make a gave survival horror as you think or at least attempted to imply. If you had to restart from your last save in Evil Within after dying when so many enemies one shot kill would make it frustrating for no reason, most difficult games are a game of trial-and-error, making you fight your way back to the end each time you die is very stupid, thats why games have checkpoints.

lol @ “super limited ammo”

Having a bunch of guns with only a couple shots in each is no better than having a melee weapon and a semi-powerful handgun. Silent Hill is not all of a sudden this super scary untouchable template for what survival horror, there are ways to troll that game in high level that make ammo conservation trivial.

Its like the shit you complain about is for the sake of complaining. Start a new game on hard, dont upgrade your guns, dont upgrade your health…this is a bunch of fucking BS

Fact 1: RE4 is action horror

Fact 2: Horror is like comedy insofar as both are super subjective, different things scare us there is no universal benchmark or objective standard for what causes fear, terror, or horror

Fact 3: Exposedd is just mad that ot everyone is sucking Mikami’s dick like he wants them to

Fact 4: I won’t be buying TEW until steam christmas sale

But how can you say everyone has a different opinion of horror when a horror game comes out you constantly compare it to Resident Evil 1 and Silent Hill.

Those games werent scary.

The intent of a product is what defines whether it is a product of horror or not definitively, now how effective said product is in producing the desired goals of horror is a completely different conversation altogether.

You say RE1 and SH weren’t scary, but that is your opinion not a fact it doesn’t change the fact that they are products of the true horror genre because their primary goal is perfectly in line with the goal of the horror genre. Now you can claim their exist products which are scary to you that are not primarily intended to scare in the first place, but those are not products of horror.

I never thought any of the Resident Evil games were scary, but I still liked em. Silent Hill 1-3 had me more nervous than scared. Outlast scared me at times but I think that it was because all you could do was run.

The Evil Within is a good game. It is survival horror because you are trying to survive the constant barrage of enemies with limited resources. And yeah you may have all these weapons with only a few bullets, but not all the weapons are created equal. Eh all in all I really don’t have any qualms with the game. It was exactly what I thought it would be. If anything I would have liked to have seen what happened to the chainsaw guy chasing you in the beginning.

To save ammo, use flash bolt and stealth kills. You will be able to get a good three or four enemies with a single bolt if you cluster them.

constant barrage of enemies doesn’t sound like survival horror it sounds like action horror.
do not consider this an attack on your opinion btw. it’s good that you had fun with the game i don’t think it’s bad either.
as for those strategies you mentioned those are just ways to make you feel less helpless and are easy to figure out (the game even tells you).
there are many strategies in the game to leave you with plenty of leg room.

yah bitch please explain to me in your words what it means to be survival horror instead of constantly saying "you’re wrong you’re wrong"
as well as why these games are “poorly designed”.
well no shit at high level these kind of games become easy.
yeah cause you’re gonna play sh for the first time and do all these troll strategies.

the reason why it would be frustrating if you had to restart in evil within is because it was designed from a linear action point of view.

can you deny the fact that this game was misleading in how they promoted it at e3 and in interviews?

survival horror is also suppose to be subtle.
TEW is not