The Dudley Thread

Yeah, I forgot you can do LK Duck in juggles and continue, good stuff.

I still go to HK, cr. MP for a punish, but I like doing St. LP St. MP MK, MP. It’s so classy. The one you mentioned is obviously more damaging, but at a certain point you just gotta style on em.

If u wanna go flashy and ok damaging do MK-HK-HP-crMP-EXMBG, etc.
Also after OH a usually safer option against 3f Reversal is doing OH-MP-MK-HP-then link the crMP, etc. If you miss the link from OH, the HP pushes you pretty far away.
Saying that it’s probably still best to confirm OH-CrMP-crMP

Found that it’s possible to do F + MK, MK - HK, MP/HP. It’s pretty nice to do a launcher from or EX MGB.

Also, I’ve taken to using this after launcher: F + MK, HK xx LP Jet Uppahcut, LK Duck, Ducking Upper.

Is crMp after fMk not better and more reliable due to range? The stMk is just a Tyrannosaurus-arm move :smiley: Nice to look at tho. :slight_smile:
Is anyone using a combo in the corner after a tag in with the Super and connecting into cinematic?
Most I tried give me more hits than midscreen, but do not go into full cinematic.

I just found that in the corner one of the best 1 meter punishes (e.g. raw tag) is jHP-Hk-LPJet-LPJet-MP Jet-Tag (in my case Gief:) MP-MP-MK-Lariat. Nets me 530+ for one meter :slight_smile:

That’s awesome. And I thought 500 was scary for one meter. However, I would note that you can do HP MBG Tag Cancel and land a jump-in into a huge combo as well. The damage will depend on your partner, so I’ll need to get some numbers later.

Yes, cr. MP is way easier, but that’s not the point. :slight_smile: I believe F + MK to St. MK is a 1-frame link… Feels like it anyway.

As far as the Super, as long as you land a j. HK ground bounce in a juggle, it’s free to get a full Super immediately afterwards. Or, you could do something simple like St. MP, St. HK xx Super while the opponent is still pretty high (about Dudley’s head height), and you can still get the full animation (I did it by accident while doing Trials 8-)). I generally don’t even bother trying it in matches though.

Oh, ok. Has to do with height. Never really tried it, cause everything else just does more damage. I’ll try that.
Actually, I think it was the wrong punish I wrote down which does 530…lol, tried a few ones regarding max damage. I think the 530 was jHk-HK-HP MGB-Tag (Gief) HP-MP-HK-Launch-(Duds)-HK-HK-crMp-MP Jet. I’ll check that later and confirm correct numbers.

Might do a quick combo vid with my favorite Gief x Duds Combos tomorrow :slight_smile:

Put together a quick combo video with Duds x Gief. Nothing special, just for fun:

[media=youtube]aUdwKe0R0CY[/media]

^ That’s pretty nifty. Especially that Lariat combo for over 500 damage. :eek: Bravo.

My only question is - why not do HP Jet Upper for tag combos? If you tag, it will hit with both hits, resulting in more damage than using a MP Upper in the same situation.

Ehw, ehm…you are right! The answer is…because I totally forgot about this :smiley:
True, it boosts it by another 10 damage points. Thanks!

So Capcom released the prospective changes to the SF side of the cast for v.2013: Changes found here.

Dudley seems largely intact, though I’m sad they’re making his Dart Shot punishable (as it probably should be).

Sorry, I find these changes pretty pathetic.
Dudley wasn’t used a lot for a reason. So now trying to get up close can even be a risk if you wanna mix up with OH? So what’s his purpose? Play footsies…oh no wait, they are shit…he has T-Rex arms…
He apparently was a sleeper, that’s why his jHK and HK mus be nerfed as well. Ridiculous!

A least his super seems to connect more often I think.

Before you freak about about the dmg nerfs to his j.HK and HK, you’ve got to take into account that dmg was nerfed across the board. I think what’s important here is that his general gameplay was left relatively unmolested. That Dart Shot is now -4 on block isn’t life changing as long as you’re maintaining solid high-low mixup. And -4 isn’t a braindead punish.

Let’s be honest - being able to go for overheads that lead into full combos with next to no risk is kind of borked. I expect the same treatment for Hei and some of the other TK characters, given how stupidly good their overheads can be.

What I think we need to focus on is that the frames on his TCs haven’t been touched, meaning all of his frame traps and throw hijinks are all still in play - perhaps even better now given the upcoming change to throw startup.

As far as Dudley not being used a lot for a reason - I think the reason is that he doesn’t play the same way as most of the cast. His footsie game isn’t based on his great buttons or limbs, it’s based on his ability to use his speed to create and exploit openings. That hasn’t changed a bit, and for that I’m grateful.

Agree to disagree?

No, you are right. If Hei and all the other chars with stupid OH get nerfed then it’s ok, e.g. Hei, Xiao, even I Ibuki has a OH TC she can link a jab after. I’ll come back to you on that one :wink:

Still, all the other cast’s HK (besides Gief, etc) do 90 dmg and Duds 75? All doing 100 on a jHK, Duds doing 80? Fucking Cammy hits harder than Dud? God, even this bloody, baldy, skinny Yoga teacher does 90 with his clHK. You get my point :smiley:
Especially because these are 2 of his main normals. That’s not a secret buff. It’s just pathetic.

…He was never that strong.

I don’t know if I called anything that happened a “secret buff,” I’m just confident Dudley’s gameplay isn’t going to change in v.2013.

If you pore over the patch notes a bit, you’ll see Ibuki’s j.HK also took a damage nerf. I think the idea behind it is that both moves cause a ground bounce that you can combo after without counter hit - we’ll see what happens with Raven when the TK side comes out. So while other characters’ j.HKs hit harder, Duds has greater damage potential due to the ground bounce and subsequent combo potential.

I think they applied similar logic when it came to adjusting his HK - it’s one of the rare heavies that you can special cancel. If you consider another special-cancelable heavy, Ryu’s sweep, they took a different approach; they nerfed its startup. All things considered, I’m glad they shaved some damage off of Dud’s HK instead of taking away its utility. It’s still great for CADC pressure.

Again, I see why you’d be upset about the damage nerfs, but I think relative to what’s happened to other characters, we came away relatively unscathed. It seems that most of the changes that have been made are consistent with the larger-scale changes that seem to be coming in December.

And as far as his “strength” is concerned, I still feel that there are few characters in the game who are as scary up close as Dudley.

Actually, I’m not really annoyed about the changes. I didn’t wanna come across like that. I’m usually not such a moaner.
I agree, he will be ok

If the Super connects more consistently that be be pretty cool. Let’s see what we can do with the rest.
And yeah, didn’t see the changes you mentioned, makes perfect sense.

I just had the idea (and postet in the other thread): if Pandora stays similar and his Super connects more, we might be able to do nice full screen whiff/CADC punishes with partner in Pandora - EX MGB - jHK - Super (or even more if the opponent is in corner). What do you think?

Now can you please share your CADC shennanigans with me? :slight_smile: I’m very happy having at least one fellow Dudley mate with dignity

Nothing too special to speak of; no different than any other character’s CADC, really. During pressure games, CADC and low/overhead/throw.

I still don’t know whether Duck or CADC is better in terms of frames, (I really need to lab it up once soccer season’s done.) so I think it’s best to mix them up at the very least to give familiar opponents a different look.

What I do know is that the startup on HK is so small (for a heavy attack) and its block stun so significant that if you’re not using it during pressure games, you’re missing out on a big part of his extended mixup.

In another application of CADC, I know Silph uses HK, CADC, HK xx MP Jet off of a launcher tag.

Just be sure to practice, since it’s easy for a CADC’d HK to turn into a f+HK input, which will hurt us a bit in the next patch.

Oh right, ok. I thought there’s new tech I don’t know about.
Never used CADC much because of exactly that reason. Always thought Lk Duck is faster.
I always saw Silph doing HK-Lk Duck-HK-Jet.

The change ‘removed hurtbox on the head and torso during charge of SSB’ could be interesting…

I think we might lose quite a lot of dmg on our most damaging combos.
My favourite Punish in corner (HK-ExMGB-HK-HK-SSB-Jet) will be replaced with HK-ExMGB-crHK-HK-SSB-Jet. And even on that one we’ll lose damage on 2 HK and the Jet.
I guess I’ll use my tag combo more often: crHK-crHk-HP Jet-(Tag Gief)-MP-MP-MK-PPP for about 500

After launch I think my favourite atm will possibly have more use: fMK(3x)- Jet. Or the HK-LP Jet-Lk Duck Upper

I think we’ll have to use Hp Jet more often due to juggle point changes. Gonna be interesting if that’s 60-60 damage again. Then we’ll lose even more without tagging it.

Hk doesn’t do less dmg in SSF4, does it? And it’s pretty similar there.

Btw: what does this change to his jHK mean:‘changed hold over from 10f to 7f’?

I wonder if it’ll work like Steve’s Weaving?

No idea.

Out of curiosity, how do you feel about the Gief changes?

I have a bad feeling that it means its active frames have been reduced too.

Gief? Great, needed nerfs. This boost combo spam shit (Lk-MP) wasn’t something I used anyway and it’s been nerfed for everyone.
I like that they wanna push him more into the ‘Use SPD’ direction. The only thing which hurts me a little bit is the increase of LK from 4f to 5f because I love to punish whiffed moves with it. But again, it’s just a frame. And the Splash? Don’t understand the purpose, but it’s alright.

I have hit a wall. I don’t understand how this version of dudley should be played and how much damage solo i should be getting with him. What is good solo damage that he can get that leaves the opponent standing versus damage that leaves them in a knock down? Halp pls! D: