The Dudley Thread

Doc, are you on XBL? I can probably help you with the timing with a little bit of practice.

Thanks for your offer, but unfortunately I’m on PSN.
Funnily enough, after I kept using HK-HK-crMP-MP Jet, I also hit Hk-SSB-Jet more consistent.
I think it’s just the getting used to pressing HK for a brief moment without any direction. It’s as usual. I gotta practice :wink:

Can I still pressure after confirming a hit that leads into a special with them still standing? If I hit a button after any of his specials, will I be at a disadvantage? I feels like i’m doing something wrong.

I don’t really get your point. But if I hit with a LP or MP MGB on block or hit and follow with a e.g. CrMP, I often get a counterhit. I don’t think you are + on block, but crMP is really fast.
I reckon MP MGB -2, crMp 4 frames startup, so a lot of medium, hard and even some badly timed light attacks get counterhit.

Still disappointed, that we don’t have frame data.

@quantumgravity i actually started landing that hp w/ hei after duck under the next match after i saw you do it lol. if practiced more i’d def be better but i usually hate the training room cause i never know what i should be looking to pick up and learn

What are the hitconfirms you use most?

c.lp, c.lp, c.mp xx stuff
or
c.lp, f.lp > mp xx stuff
or
c.lp, c.lk > mk xx stuff (won’t work if you’re at max c.lp range - the mk will whiff)

All strings end in a special-cancelable move, so you can continue pressure on block with a CADC or Duck, go with a safe(ish if you factor in alpha counters) ender like lp MGB, or confirm into lp Jet, EX MGB, or early-tag-canceled hp MGB for a jump in follow-up.

They also have the bonus that if you stop any of these strings before the special cancel, you still have frame advantage if you want to fish for counter hits.

i use all the same as quantumgravity. for a frametrap/block string. i usually go jump in. f+mk crlk>mk f+lp>mp then depending on spacing i go crMp duck into a grab or ducking straight then reset situation but use an overhead somewhere in there

Quick tip: Be sure to mix up your empty ducks with MP MGB occasionally to catch jab mashers. I only say MP over LP because it gives you enough time to confirm a hit and tag cancel into a full combo.

lp MGB is safe on block against all reversals. certain reversals can punish mp MGB . but thats why i use ducking straight. you get a counter hit on jab mashers w/ it. not sure what you can do on counter hit ducking straight but i’ve landed it a lot

lp.MGB is somehow safe except from 3frame below moves or command throws, same as Duck Straight, but mp/hp.MGB and Duck Upper is definitely not safe

Usually when I use fHk, I go into crMp-MP MGB or sHk-Mp MGB.
If the Mp MGB is blocked, I go for crMP after it and I get soooo many Counterhits from it. Is that still people pressing buttons (slower Normals than my crMp)? I’ve never been punished with a button. Tried it with 3f DPs and yes, it’s punishable.

Why not always go for s.hk and if you visually confirm that your overhead was blocked, either CADC or empty duck to continue pressure? This way you don’t have to blow meter on a tag to sustain continued pressure and you don’t run the risk of being countered.

I’d go so far as to say Dudley has the best in your face mixup in the game - why not abuse it?

Yes, I agree. One of the best in your face mixups.
I obviously don’t always use crMP after the OH. I always start with the OH against an opponent I don’t know to condition them. I often test their reaction with a second overhead next time.
After that I go for counter, crLk-Mk-Special, crLK-Mk-crHK, crLk-sHk-EXMGB-etc, sometimes even for a second fHk directly, Throw, Block. Oh, and I often confirm obviously from OH into crMP-crMP, which gives you enough time. Just wanted to point out that crMp seems to have loads of CH potential. After a Duck Straight it’s even better I think, the gap is smaller afaik and you can link it after a CH Straight.
Still no proper frame data tho :frowning:

I watch a lot of matches e.g. on ssf4evo. A lot of Dudleys don’t use the OH that much. Is there a reason I missed?

In my experience everyone expects the overhead and blocks high. That could be it. I usually go for cr. LK st. MK for a frame trap/confirm, sweep, and once in a while I’ll use the overhead. And since there are rolls in this game it’s harder to reliably set up a meaty overhead.

Mmh, I don’t know. I think the OH setup is (due to his amazing walkspeed) really easy to hit. Instead of jump back if you predict a roll, you simply walk back meaty OH. Seems perfect imo, sometimes a bit away, but still close enough to link a crMP.

And yes, you would expect everyone to expect it, but distegarding their level sooo many players fall for it when I try it the first time.

lol True… Disrespect is often a good strategy. I’m just saying in online matches, it seems like I have more success just going low or grabbing. Maybe I’m bad at OH setups.
Also, Cody X Dudley is OP.

i’ll definately try using lows a bit more on wakeup. Also, against the rolls, the crLk is obviously too far away. CrHk works really wel a bit further away as well. Actually just did this second…lows into Ex MGB always feels nice. Now I can go to sleep :slight_smile:

And yes, Cody x Duds is nice. I prefer Gief x Duds tho :wink:

God, Gief x Duds sounds pretty disgusting. lol I might have guessed from your avatar.

What is the optimal post-launch combo midscreen? I have been doing HK, cr. MP xx Ducking Upper/HP Uppercut for tag.

I think it’s HK-LK Duck-HK-MP Jet, instead of MP I think you can do Lp Jet - LK Duck Upper.
However I often use fMK-fMK-crMP-MP Jet or fMK(3x)-MP Jet. I tag in quite a lot from Gief’s AA Lariat which sends people a good distance away, so with fMK you can easily catch them.
In the corner I prefer a different combo to the usual HK-SSB-MP Jet, I like HK-HK-crMP-MPJet. Does a little more damage and I find it a bit flashier. 2 HK always look good :slight_smile:
That’s why favorite punish link is Mk-HK-HK…love it