Welcome to the classiest thread of them all…

The Dudley Thread!
[LEFT]Welcome to the Dudley thread! This is the home for all like minded pugilists to come and share info, videos and discuss the fine art of boxing and drinking tea. When ever I find something of interest or am shown something I will post in on of the sections of the opening post. With all of that said, KEEP IT CLASSY![/LEFT]
[LEFT] [/LEFT]
ver. 2013 Changes
[details=Spoiler]• MP - Frames increased by 5F for boost combos (on hit -3F/On block -7F)
- Push back on block for boost combos reduced
• HP - Push back on block for boost combos reduced
• HK - Damage decreased 90->75
• cr. MP - Frames increased by 5F for boost combos (on hit -4F/On block -8F) - Push back on block for boost combos reduced
• cr. MK - Startup decreased from 10F->7F - Increased hold over from 3F->5F
- Hurt box reduced
• Diagonal Jump HK - Damage decreased from 100->80
• - Decreased hold over from 10F->7F
• Dart Shot - Decreased block stun by 4F (On block -4F)
• M Jet Upper - Damage decreased from 140->120 - Decreased airborne combo count
- Decreased block stun by 4F
- Decreased screen freeze by 4F
- Push back on block reduced
• H Jet Upper - Increased airborne combo count - Damage decreased from 160->120
• Short Swing Blow (including EX) - Added invincibility attribute to throws - Removed hurt box on the head and torso during Super Charge
- EX Cross Counter: overall tweaked to make it easier to connect with.
• Rolling Thunder - Easier to transition to lock animation when move hits an airborne opponent
Special move meter gain
• Jet Upper (L & M): whiff 15->10
• Jet Upper (H): whiff 15->10
• Machinegun Blow (L): whiff 15->10
• Machinegun Blow (M): whiff 15->10/on hit 10×4(40)->8×4(32)
• Machinegun Blow (H): whiff 15->10/on hit 10×6(60)->8×6(48)
• Cross Counter: whiff 15->10
• Duck: whiff 10->5
• Ducking Straight: whiff 5->10/on hit 30->40
• Ducking Upper: whiff 5->10/on hit 20×2(40)->15×2(30)
• Thunderbolt: on hit 20×2(40)->15×3(45)
• Short Swing Blow: whiff 15->0/on hit 30->50[/details]
NOTE~ I have been gone from SFxTK for a long time. I just recently started playing it again so that is why this thread has gone untouched for a while.