The Complete Genei Jin Thread

Ok, first of all
bout the mix ups question
when you’re mixing up an opponent, the worse thing you can do is become predictible, people respect genei jin cause of its randomness

what you have to do is give a good mix up of highs and lows
I cant really tell you what to do since there is no mmm whats the word?..script

it really depends on your opponent, now lets see an example
for what you’re sayin it seems they always expect you to poke like crazy whenever your genei jin’s on
two words for you: Command Grab
and by the time they are waiting for a command grab
pretend you will do that and replace it with a poke (like, instead of walkin a little to command grab you can walk a little to s.Mk launcher and fuck them up)
and whenever they dont know what to wait for they will probably get desperate and make an uppercut or something so let them fuck themselves

if you teach your opponent how to respect your genei jin, you will see how they will runaway whenever you have meter

now bout your other questions
after the s.Mk there are tons of stuff you can do
what I do mostly is this
s.Mk, genei jin on, short dragon kicks, walk a little, st strong, hop kick and juggle them to the corner acordingly

now, for the genei jin to combo after a c.Mk , the Mk has to be real meaty, its safer to do it whenever they dont safe fall from a throw or a dash punch
whenever you get this situation do this

c.Mk, genei jin’s on, c.Short, Genei Jin Combo
after the c.short it really depends on what part of the screen you are
it can go from c.short, st strong, f+fierce, corner genei jin combo to c.short, st strong, medium shoulder, shoulder…bla bla bla

just practice

Actually, it’s possible to c.mk XX GJ, c.lk… without meaty too. Also, in corner after c.mk GJ do either c.lk X Palm or c.lk, f+fierce depending on distance as both work and give you your regular strong, f+fierce > GJ combo.

And like said in the other thread, c.mk XX GJ, command throw if your not confident on your timing. It really fucks people up.

I’m not confident with my kara-command throws yet so I sometimes do poke string > s.mp (kara) s.lk, command throw. Kinda like kara palm but you actually make s.lk come out to get you near them. And if you do it more often remember you can replace command throw with s.mk to beat dp’s and jumps.
It’s a pretty ghetto thing to do but it’s just one of my own GJ-weapons for blockstringing.

cr.mk xx gj without meatying:
http://www.f-forge.com/?d=VdnajgeKq6O2PBIDExi8
password 123456

Oh yeah sorry
I forgot to mention it doesnt have to be meaty against people with big bodies like chun, necro, makoto, twelve and Q (maybe alex and hugo too)
but I cant do it consistently agains shotos or the twins for example
is just not too practical for me
I would rather go for a command grab instead

cool thanks for the tips guys. few more questions after GJ activate is it: s.mp xx hp shoulder or s.hp xx hp shoulder and repeat shoulder to get them across screen towrads the corner? i saw KO do this alot . also, can this work from the max distance of a c.mk: c.mk xx GJ c.mk, s.hp xx shoulder and repeat shoulder?

As a blocked string you mean?
I use st fierce, hp shoulder
I call st fierce (on genei jin) the gods hand, its a great move, I just love it

now, what I do is that I use st fierce, hp shoulder, and then switch from cr forward st fierce shoulder, to st fierce shouler again so I dont get parried
I just mix it

actually sometimes they try to parry you and they dont know the cr forward is coming
and you can start juggle them, mostly nin the corner
and yeah you can can hit gods hand after a max distance blocked cr forward
told ya that move is just too good

You can do chain GJ, s.mp, mp shoulder, repeat hp shoulder into corner, repeat mp shoulder.
Or you can do chain GJ, s.mp, s.hp, hp shoulder (repeat)… corner mp shoulder (repeat).
And you can actually do chain GJ, s.hp… too if you wish.

And if you connect s.mk GJ, you can’t connect c.mk guaranteed, never. I don’t think you get anything guaranteed from max range c.mk GJ.

If this was about blockstrings then just forget what I said just now.

"Resets
st strong, forward fierce, Fierce lunge punch, UOH (universal over head, Strong + Forward), Reset, Walk a little, st strong, hop kick, st fierce, fierce lunge punch, st forward, K.O finisher

st strong, f.feirce, hopkickx2, palm, s.feirce, jump forward, land, s.strong, s.forward, genei jin ends, K.O finisher

st strong, f. fierce, Hop X2, st fierce, jump forward, land, st strong, hop kick, palm, dp + roundhouse, genei jin ends, jab shoulder, forward fierce, kara jab lunge"

I dont quite understand these resets, are they off the jab short strong chain xx GJ? or are they blocking? and is it from midscreen etc…

the resets are when you’re hitting them, like yours.

basically, they all have a jump in them, then when you land you mash on strong which is to hard to parry more than once.

anybody watch shirube 2?
gatchi battle ko vs. kokojin or some dudley guy who’s good. this is an example of how good s.strong is, and how fast it is:
ko anti-airs dudley with d.strong(dudley doesn’t do any jumping attack, he just neutral jumps in), then he cancels d.strong into GJ(at this point duds is so close to the ground it’s not funny), then he mashes s.strong 2wice, then s.forward, palm, dash punch, palm blah blah blah.

btw, here’s a trick vs. dudley from none other than ko:
if you’re wondering how to anti-air dudley consistently, here’s how ko does it:

far standing strong. the angle of his elbows just owns dudley from far.
but of course you’re asking, “well what if dudley parrys?” answer: you have a mix-up happening after you press s.strong and duds parrys. basically, you can either:
1.press fierce(ie s.strong s.feirce chain)
2. wait for dudley to try and parry the feirce, let him land, and throw his ass. the strong will recover in time for you to throw or tech hit.

^good info

GO GET SHIRUBE 2!!!

Oh yeah sorry
I didnt specified anything bout them
they are on the corner after a succesful Jab/Short/Strong Chain

first post updated

What’s always worked best for me is to set it up either with the typical

jab, short, strong (jab shoulder lunge if you want)… then

(In the corner) strong, forward + fierce, fierce lunge punch, palm, fierce lunge punch, palm …and that continues till the end and which point you can do close forward and some air reset (like air jab, forward fierce or air roundhouse) to possibly punish them some more if they don’t predict your landing move correctly. It’s always been the most effective (damage, hit and resetwise) for me and It doesn’t usually fail

i hope you’re joking cause if not you’re a fucking idiot

Way to lower the bar there, prostar.

It didn’t seem like a joke

Damage is Genei Jins Goal Dude
That not too damging you know

practice the combos in the first post and you’ll see :wink:

Does the type of palm matter (Jab,Strong,Fierce)? Or does it all have the same range/speed?

While in genei jin it doesnt matter
actually
I dont even see a lot of difference between the palms outside of it

outside of genei jin strong,fierce have more start up respectively

I know all the combos that everyone does… I’ve done all that stuff before and stuff like forward forward, shoulder lunge, kara palm kara palm, and all the mix-ups have never done as much damage as combos done by the typical Yun.

I’m pretty good with Yun, and to say that I’m an idiot is pretty harsh especially since I’m just saying what works for me. I’ll post some videos of me and you guys can judge for yourselves.

Dude
trust me, I know that what you’re sayin works
but it doesnt cause enough damage

what you want when you play Yun is to kill your opponent
not to do the easiest nondamagin combo ever

besides WTF is that combo you’re talkin bout
hop kick, hop kick, shoulder?

seriously, read the first post and you’ll see real genei jins ok

later