The Complete Genei Jin Thread

I live right by FFA. I play with Pyro sometimes. I know the mix-up combos that are on the first page (and I know how to do them). What I’m saying is that this combo (regardless of being easy or not) actually is pretty damaging.

well pyro should smack you next time you do fuckin lunge palm lunge palm lunge palm for a genei jin combo that isnt’ guaranteed kill

God, I cant believe I did this

Jab , Short, Strong xx Genei Jin, st Strong, F+Fierce, Lunge, Palm, Lunge Palm, Lunge, Palm, DP + Roundhouse, Genei Jin Ender
Damage: 68 Points, not even half of opponents life gauge

Normal Genei Jin Against Shotos: 90 Points (bout 80% of the opponents life cauge off)

See?

Lunge -> palm is only something a beginner Yun should do. (jab lunge. I dunno how youre doing fierce lunge, it usually crosses them up i dunno)

It is EASY, and you dont have to worry about hopkicks and whatnot. Damage is weak, like everyone has said, but if i was gonna recommend something for a new yun player, I would recommend this. It is just6 so easy to palm-lunge-palm and it works on everyone.

But again, like others have said, you should move on and take out the lunge punches.

As for the rest of you, when is a GOOD time to put in a lunge punch? I know people use it sometimes against ducking opponents, but doesnt that scale the damge bigtime? I also know you use it after a palm midscreen to quickly get into the corner. Is the scaling worth it here? Also, isnt it used for the KO finisher?

I like to use the lunge punch just when the genei jin ends so I can do that lp shoulder -> f fierce in the other direction - > fierce cause it looks cool :smiley:

I DO vary up my gj’s, but I just like doing this one… like I said I’ll post some videos soon so you guys can see wtf I’m talking about. I’m not a new Yun player… but I’m not an OMG EXPERIENCED Yun player either.

When you hit your opponent with anything while they are crouchin it makes 50% more damage, and the combo against a crouchin opponent includes hitting a palm while your opponent is crouchin and that makes a nice damage

when you use it to get to the corner is because there is notting better to do (fierce shoulder makes even more damage scalin) and I rather use a Kara fierce if your close enough to the corner
and like its said on the first post
the bad thing about K.O finisher is its damage reduction
so thats why the K.O finisher is not too practical

can anyone test the damage of this full screen combo?

123 xx genei, mp, hp xx dp+ mp, qcf+mp (1hit only,should be executed asap after the shoulder),palm, qcf+hp, f+mk,palm, dp+hk,genei ends, dp+lp, f+hp, qcf+lk~lp

will this do more damage compared to repetitive shoulders?
this is the combo i usually do if my back is near the corner. of course, ender may vary depending on who your opponent is.
tnx.

What about adding a command grab section to the first post? I think it would be very useful. I’d do it, but I lack the knowledge.

PS: What a great thread. Thanks to everyone who has contributed, specially J.D. I wish I could add some info, too bad I’m a scrub :frowning:

mmmm
A whole section for command grab follow ups is gonna be hard to complete
but mmmm
Fuck it, Im lifeless

J.D Working On It

76 Damage Points on my PS2
pretty nice (half os opponents life gauge)
I’ve never considered the repeated shoulders a good damaging combo
the good thing bout it is that its easy, safe and gets your opponent in the corner and theres exactly where you want them to be

that one you posted is real good, but its really riski, since is not that hard but it is not that easy neither to hit the lunge after the palm on midscreen
I say its like Pyros midscreen combo (st strong, medium shoulder, dash, st strong…)
they’re more flashy IMO

but still
thanks
J.D Updating first post

By the way, I will make some modifications for some chars ok

thanks to everyone, keep it up
Im hoping to add a Yun matchups thread, I hope people can help me with it too
but Im still working on it
oh and Im sorry I haven added the super jump cancel explanation
but you see, I consider it a really complex thing to explain (since I want even the scrubiest of users to understand it, some guys wont know how to “tigerkneee” if they have never played marvel or something) so I PMed Pyro a few days ago asking him to explain it here as a favor
but it seems he is busy training for SBO so I havent got an answer back

Ill wait another week or two, if nothing comes up I will try to do it myself

later

EDIT: Lord sharky’s combo added to the midscreen genei jins section
working on the command grab follow ups section (shit its hard)

tnx for testing the combo on your ps2. couldn’t really see the damage difference by just comparing it in the arcade.

another combo i use for midscreen is this:

123 xx genei, mp, hp, shoulder x3 (gets you to corner), hop kick x2, palm,ender…

hope you could also test this one…much thanks in advance.

Yeah that one I do it too
not too damging neither

is bout 60 something while the shoulders one is 59

!

Hey, if you guys want to be flashy/stylish, try this combo on crouching shotos (tested on Ryu):

Chain xx GJ, cr.mp, st.fierce, fierce lunge punch, cr.mp (x3), st.fierce, fierce lunge punch, cr.mp (x3), cr.mk, forward + fierce, fierce lunge punch, st.mk (GJ ends), palm, jab shoulder, forward + fierce, jab lunge punch.

Does aboot the same or +1 more damage points than the standard crouching GJ combos; but of course, there’s more room for error. It’s easy with practice, though.

It just looks really, really cool.

:wgrin:

Edit: These crouching combos are awesome, 'cause you have a lot of freedom to go for resets and shit if you want (using the command grab).

Thanks for the combo
its already on the first post, keep it up

so there you go, A commmad grab follow ups section added
its on the third post of the first page since I ranout of space on the first one

hope you guys like it, anything you would like to add, say etc etc
everything is welcome

Thanks for the help thongboy
Aprecciate it

For the ender vs twins I cant get the upkicks to connect after the c.mp. They always just reset and the upkicks whiff.

One possibility is that you aren’t walking up enough. The other is that your up kicks are coming out too late. I usually just do Forward, Down + Strong, then Forward and press Short. By buffering the DP motion, it should come out faster.

Talking about command grab…

Something that usually happens to me is that after a command grab and roundhouse or forward upkicks, I try to do a strong shoulder, and a palm come instead. Am I doing it too late or too early? And sometimes I try to do a toward+forward, and a standing forward comes out. I don’t know what am I doing wrong :frowning:

I think your problem lays on yoru execution

just practice

Emm… no, I don’t think that when I try to do a shoulder, I do a palm instead, it’s a very different motion. But anyways, I already know… I was doing the shoulder too early, that’s why I was getting a palm, in some moment I suposse there was a cross up. It was the same with the forward. So if somebody else has that problem… that’s it :stuck_out_tongue:

Your thread is cool, thanks for putting order

Ive seen in a K.O match video “0312ranbat” from combovideos, that he could zenpou to a MK to a genei. ive tried this many times, and I’m never close enough to land the MK after the zenpou. any advice?