The Complete Dudley Thread

Victoly, Fujiwara

Fujiwara, Kokujin and Victoly are the ways to go imo.

EDIT:
How required is it to learn how to do C.LK into SA3? Just 1 crouch short.

Because it seems sometime the opponent is too far away for me to punish with 2 shorts.

In that case wouldn’t it be better to punish with c.mp ducking super? According to the front page of this thread, they have the same startup.

Oh, well that just works out fine! :smiley:

Haha thanks.

Do Jet Upper (SRK P) and command dash upper (HCF.K K) give untechable knockdowns?

I am pretty sure they don’t but I just want to make sure.

Do Jet Upper (SRK P) and command dash upper (HCF.K K) give untechable knockdowns?

I am pretty sure they don’t but I just want to make sure.

Dud’s command OH to super. Sheesh that is difficult.

Can someone confirm for me the best way to do this mechanically? I’ve been trying :qcf::hk::qcf::p:

but still cant get it to go.

no, neither do, but if either is used in a juggle they generally give you enough time to dash up and do a mixup.

basically do f+mk xx jet upper as an ender if it will corner them(or stun, watch it on smaller chars), otherwise do duck upper because you can set up a safe empty jump, and still have time to whiff something over them.

no, neither do, but if either is used in a juggle they generally give you enough time to dash up and do a mixup.

basically do f+mk xx jet upper as an ender if it will corner them(or stun, watch it on smaller chars), otherwise do duck upper because you can set up a safe empty jump, and still have time to whiff something over them.

just do toward rh. buffer the motion after you do the rh. press punches if hits crouching. simple!

just do toward rh. buffer the motion after you do the rh. press punches if hits crouching. simple!

The trick is that the link is later than you’d think, so you don’t have to buffer the first QCF into HK. Odds are you’ll end up getting an accidental command dash anyway. Just do f.HK, and if you see the opponent get hit crouching, then just do QCFx2+P. You have plenty of time to crank out the QCFx2.

The actual timing of the Super may be difficult though, so right when you think the recovery animation for f.HK ended, do QCFx2->drum all three Punches consecutively(if you have a stick). It doesn’t matter if you go from left to right or vice versa, since the damage will be the same.

Thx :slight_smile:

Vic hasn’t had any match vids in years. I’ve seen Surewin play, he’s really solid. Hardly anyone uses Dudley in the states and if they do, few enough at a high level worth watching over Japanese Dudleys.

I’ve watched Fuji’s vids when he came out of retirement and he didn’t seem on the level as Dan or Aiku. Maybe he was just rusty or maybe the level of play increased beyond when he was competitive.

I recommend watching Loli, he has some interesting matches. [media=youtube]eQOYcubZ3GA[/media]

Thats true. I wish more people played Dudley hes fanfreakingtastic.

kin3tix is still active afaik even though he doesn’t post much, and Anuerysm was at least active last June lol. Both are very good, but I’m also very good too so thats ok lololololol

do you think using leap attack against low pokes is a reliable option ?

it’s not really with any sort of consistency. very situational thing. trying to consistently uoh over a crouching medium kick is just asking to get supered, uoh has whiff recovery.

Thanks epsilon !

I have some serious trouble against chun especially a zoning chun some friend told me to stay at the HP distance (too far for the d.MK>SAII) and try to block the HP and HK > MGB but i only have this to fight

Do you guys have tips to kill chun ?

I am not all that good at the matchup but from what I notice.

  • Meaty F.HK beats wake up EX spinning bird clean.

  • If she has no meter you should rush her down like crazy.

  • Throwing her is a good thing to do, if she is waking up try to work the throw mixups in. Same with F.HK they love getting hit by that.

Sorry its not much at all, hope it helps a bit! :slight_smile: