The Complete Alex Thread

Oh sweet biscuits!

I only used it cause the other guy isn’t really a 3S player and I knew he wouldn’t know how to get out reliably.

THAT WAS NOT AN ENDORSEMENT.

Geez, I was playing like shit.

Yeah that was just an offhand comment, no Stungun call-to-arms or anything, and well i thought it all owned anyway!!!

I know he plays the game. It’s obvious, because he actually knows the move names.

Also, I wasn’t supporting the use of stun gun I was just trying to alleviate the flaming of the other guy.

Also Sanchez is a big fat liar with glasses.

And an asshole.

:bgrin::bgrin::bgrin:

would you or anyone else happen to know about the benefits of standing short SGGK?

or if it is an SGGK?

if so, is it performed by doing parry then lk~lp(kara with lk to throw) then buffering super if it hits?

it seems useful because alex’s ticks push the opponent back pretty far and standing short eliminates having to be close as opposed to close standing forward.

i’m pretty sure that’s how you do it but i haven’t tested it out yet. if not then there has to be another way genki and KSK land that all the time.

I believe sggk with alex is done with close standing forward kick.

correct, that’s his standard SGGK.

but i’m talking about the standing short one like i said. sorry i can’t find a video right now but if i come across it i’ll show.

can someone test it for me? standing short kara throw into super.

input pary, s.lk~s.lp ~ qcf qcf let go of lp (negative edge)

SA2 question

I’ve been using cr.lk~lk.slash~SA2 lately and it seems to work more often then any of my other set up attempts, but is there any mixup to do into this because i noticed if they block low they won’t get hit by any of it. Maybe the j.fp~cr.lk~ex.flash~sa2 style, or uoh? i would try it but im currently without means aka my brother pawned off my ps2 while i was at work.

Kara s.lk throw doesn’t boost his throw range by much. You gotta stand at or within the max range of kara lk throw when u SGGK or you’ll whiff throw right in front of ur opponent when u don’t get the parry. Even at max kara s.lk throw range, cl.mk will still connect. So, I don’t see a reason to use s.lk SGGK over cl.mk SGGK.

cause short is faster asshole!

im jk. I dunno why

Top Tier:
Chun-Li
Yun
Ken

Upper Tier:
Dudley
Makoto
Urien
Ryu

Middle Tier:
Oro
Akuma
Yang
Ibuki
Elena

Low Tier:

Necro

** Alex** is the shit
Remy
Hugo
Q
Twelve
Sean

today as i was looking at the tier list i have pondered a question a question about the tier list is it only match up based or is also based on the characters ability to the fullest potential.

and if their is a updated tier list please post

I know the first 5 are correct now, but I can’t vouch for the rest of the tier list.

Yes, Ken is 5th now.

Also I think Alex is mid not low.

how the hell is ken lower than makoto isn’t that is one of her worst match-ups.
and ken really has no bad match-ups. he is alot safer compared to dudley and makoto. but the risk and reward is higher. so explain your crap tier list

that rockefeller list is mad old. and back then, ken did seem godlike.

and noone in japan confirmed that ken is 4th or 5th. it’s just some bullshit rumor people like to talk about to sound cool.

dudley may have passed makoto though, he’s more consistent imo.

ken should be in front of dudley for the simple fact that he dominates his matchups more than dudley would. who would you rather fight akuma and oro with, ken or dudley?

akuma!

and the 5th thing is just something I heard from yi and ken I when they got back from japan. I could be wrong, but that’s what they said the top 5 were.

i feel that ken should be lower than dudley and above makoto that my problem

Awkward question, and kinda feel stupid for asking. What is the best thing to do against a jump in attack from a character with high priority? I usually parry then flash chop(jab). Usually i have this problem with ken players around here who love his j.rh

I’d say a simple MP or F+MP is more likely to connect after that parry, especially if they’re hitting pretty deep. If they’re not that deep you could try an EX Knee Smash after the parry because they shouldn’t be able to reach the ground and crouch to avoid it.

If you can see it coming you could try an early cr.HP, likely to only hit once meaning you can juggle too.

Are you smelling the jump-in? Know that he’s going to j.roundhouse? Parry the j.roundhouse.

Empty jumping in, is he? s.strong xx EX Knee Smash will usually catch him if he’s looking to parry once (good players will catch onto this one, though). You could also just command throw as they land.

The greatest feeling in the world is DDt’ing an empty jump throw attempt.