The Complete Alex Thread

Chun and Ken shut out most of your options. As soon as either of them gets one stock, there go your Slash Elbows (which cover most of your distance). Her jab stops almost everything safe that Alex can throw at her. Best advice I can give you is to try and outwit the Chun player. Make her play your game. And for God’s sakes, don’t get any bit predictable.

Ibuki…I’ll get back to you on this one. I need to play against Tom’s Ibuki some more.

Alright. I’m gonna try to head out to FFA this weekend. See if I can work on my Alex some more.

Vs. Ibuki. Ibuki wins everytime. Just put the controller down.

You play at FFA? Were you there last Saturday on the 18th? I noticed a couple of new Alex players; that’s why.

Nah, I didn’t go to FFA that day. Wanted to, but bullshit work. Hopefully if things go well, I’ll head out this Saturday night. If I do, I’ll let you know.

Edit: Yeah, things are looking good for me to go to FFA Saturday/today. Another day for practice and getting my ass kicked, whoo.

how do you beat oro with alex and How do you stop his sa2 unblockables

I haven’t fought too many Oro’s myself, but what’s worked for me is trying to keep away from being hit by his standing HK. Parry it, and if I do, free headbutt. Jump in MK works pretty good for me.

Maybe I should try to find some Oro players and see what I can pick up.

Just curious, are u talking about the Stungun Headbutt or the normal Headbutt?

Of course he’s talking about the normal headbutt…Stun Gun is near useless against Oro. All he has to do is dash forward and he escapes. Considering dashing back and forth is all Oro does any ways…yeah. Stun Gun still has start up and if Oro recovers before Stungun closes in on him…dash under it…GGPO Alex. This is also considering that Oro will be mixing this up with s.MP and s.MK and both moves recover faster than s.HK.

b+HP is good for punishing parried Oro normals. If Oro didn’t have such a stupid huge stun bar (beats me why he randomly has a huge stun bar) it would have more of an impact. It’s still a crap match up but playing a smart Alex can still get you wins. Being able to take hits well helps but Oro really just destroys your poking game and doesn’t have too much trouble jumping in. You have to really outsmart him and even if you try to stun him he can play runaway and reduce his stun gage. Meaning you really want to try to stay on him when you get him down.

That’s what I’ve learned playing against my friend who uses Oro as his main.

Oh, OK thanks for clearing that up and for the info :tup:

Start Posting Alex’s Weaknesses

WEAKNESS 1 .

the opponent could easily counter ex-elbow easily with medium attacks into special or super … example .

akuma parries the 1st hit of ex-elbow ( the tackle ) and quickly hit strong XX L.hurricane -> shoryu .

ouch …

HOWEVER …is not wise for seasoned players to do that if alex has more than 1 stock ready with Boomraid .

oro is an immortal , that’s why he got a long dick and long stun bar .
oro>>>>>>>>>>>>alex , despite that oro takes damage similar to necro/sean ?

just don’t jump alot … however , oro jumps alot and tick throws alot . poke and runaway too …sigh

edit

Since the Fierce flash chop has 3 hitting frames, it may be possible if you land the extra meaty version (which should get you two extra frames for the strong chop).

Then you’d potentially have:
meaty deep fierce flash chop -> strong flash chop -> standing strong xx EX flash chop xx SA II (dizzy opponent) -> meaty fierce flash chop -> strong flash chop -> standing strong xx EX rising Knee

Which, at least on paper, is relatively safe since the initial flash chop is +2 frames on block.

Yes, but that is for combo videos, mate. If that ever gets pulled off in a real match, I’ll buy you a beer. I don’t care who does it, as long as both players are competent (it can’t be Daigo beating on some scrub).

How often do you guys bust out The Boot? I find Akuma really hates getting Booted out of fireball recovery. :stuck_out_tongue:

I usually don’t use the Boot. Too slow and I don’t really have any practical use for it except if I’m gonna get psychic on somebody.

Well…I find it works well against Ken players, I think if you time it with his jump he eats it no matter what he does? I’ve beaten out hurricanes, jumping MP, FP, the one thing I haven’t tried it against is EX air hurricane. That’s just too scary for me. Oh, and it trades with ground hurricanes, which against Ken you want to do. Against Ryu, it’s not as good of a deal. Against Akuma, if it still trades, it’s a steal.

The only way to punish boot is to parry, and it is not a sure opition.

you can boot him out of his air spinning kick or a dive kick that fell short. if it’s a pre emptive boot anyway.

I land if plenty, but its also like 1 out of every 6 attacks.

you can punish boot by blocking and then just doing something that sends you across the screen. like EX tackle, or kens super, or ibukis steven seagal, or chuns SA 2 etc. it’s not a great move, but the spirit damage after landing one is amazing. they get all turtly and shit.

Sorry to troll, but is Stungun Headbutt any good for an SA? I usually go in with his others.

…that went well.

Not really. It’s one of those gimmick supers that really has nothing practical guaranteed for it.

You’re better off with SA2.