The COMPLETE Abel Guide!

So, I think i’ve stumbled upon a possibly new and very dirty corner setup. It is pretty much an unreactable 50/50 after a cr.hp in the corner BUT it’s tricky as shit because after a step kick xx dash (if you time it right) you whiff a cr.lk/lp which SHOWS you as on the otherside (you attacking from the corner) but then you instantly teleport to the otherside. This way it gives them the visual cue as to what side you’re supposed to be on, then messes them up by teleporting your ass back to the other side. If you do stepkick at the exact same timing and don’t press any buttons, you stay on the other side. I also noted that sometimes i was able to do the cr.lk whiff at weird timings and get the same cue but stay on the same side, needs more testing.

So far this works against ken, ryu and abel. I’m going to run through the whole cast. If it’s consistent enough on a decent amount of people, I’ll make a video. Already been exploiting this against friends though, derp.

Sadly its not new its been around a while and been mentioned here quite a few times. It only works on a few of the cast and really is only useful on Ryu and Ken, some characters you cant even cross under in the corner with a step kick dash :(.

Bunsav

Why those Abel unblockables so good???
:slight_smile:

Cr.HP XX HPROLL L. FS

-WORKS-

RYU
KEN
E.HONDA
DUDLEY
GOUKEN
DAN
CHUN-LI
ABEL
M.BISON(DICTATOR)
SAGAT
DEEJAY
HAKAN
EVILRYU
GUILE
VEGA(CLAW)
BALROG(BOXER)

-DOESNT WORK-

IBUKI
MAKOTO
SETH
AKUMA
GEN
SAKURA
ONI
YUN
JURI
C.VIPER
DHALSIM
CAMMY
CODY
GUY
YANG
ZANGIEF
RUFUS
ELFUERTE
THAWK
ADON
ROSE
FEILONG
idk if anyone ever tested this on every character so i went ahead and did it, may not be 100% accurate

Viper matchup ??? :-"

Err Jdax Cr hp, Hk roll, lp FS. To clarify this crosses under the floating opponent before LP FS. because I extensively tested that on the characters the unblockable setup works on for obvious reasons. Pretty sure it never worked on Fei long?

yea i dont think it works on fei long, mustve just listed it wrong

i think also the timing is much more lenient on some characters than others

Ah cool long as I’m not going mad! That would change the Fei Matchup quite a bit if you could land that :(.

Yes, cr hp xx rh roll, lp falling sky has been in the guide.
It is under the section, “Miscellaneous Tricks”

The list posted is pretty close to accurate…
the only error I can see is T.Hawk, The only grappler it doesn’t work on is Zangief…
Abel, Hakan and T hawk are all wide enough to be grabbed.

Ok sorry, I did it for myself and figured I’d put it here, I don’t come here much but now i’m glad I did. The guide is a little hard to read right now with the new forum coding so I must’ve missed it!

yeah, this update has taken a tole on many things all over this website.

hello, i’m collecting kara throw data for all of AE 2012’s characters, i don’t know how much of the information here is outdated, so i wanted to ask: what’s abel’s best kara throw?
all of the data will be compiled into a list including normal throw ranges, added ranges and kara throw ranges.

What are my options after any cod (first hit) fadced on block?

I’m afraid I don’t know the exact frame data but I tend to get nailed by reversal SRK when I go for a follow up jab.

It honestly depends on what character you’re facing and their tendencies along with the player too as everyone plays different. Along with matchup knowledge, I’m all for abusing players that don’t know the matchup.

If it’s someone that likes their throws, you can Tornado Throw or tech.

If it’s someone that likes to down-back then you can go for a crouching light into Abel’s overhead. If it gets you a counter hit you can link Step Kick to continue pressure and even combo (Character-Specific). You can also grab them or do a TT.

If they like to backdash (Rose, Chun, Ibuki). Simply OS a dash off your crouching jabs, or even OS U2 if you have it (It covers three options, that are backdashes, neutral jump and even a backjump.

You could go for a grab like I mentioned previously and if they neutral jump you can recover and simply hit them with a close standing fierce which will put them into a mixup if you roll. This will trade against some characters though but Abel has the health to take it.

There are more options, I’ll go into the lab and test for you. Expect an Edit soon!

EDIT

Right, the first hit is completely safe on block so no worries there unless you have no health left.

Another couple of options for you would be to go straight into Abel’s overhead and if it’s blocked you can simply walk forward a tiny bit and do a light Tornado Throw OR do a Kara Tornado Throw (There is a video on it at the top of the page so be sure to check it out if you haven’t already).

If it’s a SRK happy opponent or they’re going for the chip shoryu you can simply roll afterwards and punish them as they land. OR if you’re really gutsy and sure they’ll do it, do EX Falling Sky and snatch them out of the sky! Some Shoryu’s beat it though.

You can also go for a tick grab/Tornado Throw.

Another one is to just simply contiue pressure with frame traps like crouching jab into crouching strong or Step Kick.

There are so many options, pick the best one based on the opponent and don’t be disheartened if it doesn’t work out!

Hope this helps!

COD is -3 on block, Abel can get punished by shoto DPs, SPds and lots of fast supers
close overhead on block is even worse, -5, not safe at all.
plz try in training mode before posting wrong information

CoD Fadc dash forward on block is +5
cr jab is a string but it’s hard to time!

Sorry about that, I should of tested. I’ve never really been punished for it as far as I recall.

Thanks for correcting me! I’ll be more cautious when I use it from now on.

It’s still an option though! Albeit an unsafe one.

so the kara throw is with st. hk? (didn’t quite understand the notation)

It’s with his Sweep :slight_smile:

isn’t there a more practical karathrow? (with standing normals)