The Castlevania Thread

I made a post stating that it looked a lot like a fangame called Castlevania Chronicles: Dracula’s Curse, right down to the main character and greenish hue to the attacks. However, the stats at the top of the screen are different.

They also lead me to believe that it’s probably an unfinished homebrew of some type.

The first screen is nothing I’ve ever seen in Castlevania 3, but who knows… Also, I don’t remember fighting Banshees from Order of Ecclessa in CV3 either lol.

I’ll just leave this here too

**At Operation: Akumajo, we believe Akumajo Dracula is the heart and soul of Castlevania. Although we can accept Lords of Shadow as a fine game in its own right, we reject its unorthodox attempt to reboot the Castlevania brand. With a few minor adjustments, LoS could have easily been a separate IP with its own independent identity.

And it almost was…

What many fans may not know is that Dave Cox fought hard to get Lords of Shadow licensed as a Castlevania game. Thankfully, some of the suits at Konami were ready to defend Akumajo Dracula’s integrity by rejecting the license, but then someone unexpected came to Cox’s defense and swept aside the opposition.**

Hideo Kojima.

We find it shocking that one man can wield so much power over a treasured IP that he clearly doesn’t understand. Is it any wonder that Konami plays favorites by celebrating Kojima’s Metal Gear with such extravagance, while selling out Akumajo Dracula’s 25th Anniversary only a year ago?

And thank Christ for kojima saving a stale and stalled IP.

One more bad handheldvania and I think I’d have hung it up for good.

Can’t wait until mgs gets the anime handheld treatment and the fan base shits on it in unison.

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Opinions.

Mine is Order of Ecclesia was the peak of IGA’s games.

The fact remains that Lords of Shadow was not supposed to be Castlevania from the beginning (nothing new) and it clearly shows. I will agree that Castlevania needed something other than SotN style games, but Lords of Shadow was not it for me. I stand by what I think about that game as a Lord of the Rings spinoff.

I quit after Harmony of Dissonance, the last truly great Cv. Every game after was the same old crap over and over again, and it started targeting a younger and younger audience with each new release.

LoS brought it back to a more mature audience. I loved everything about the game except the bad camera angles and the poor combat hit detection, sadly, the latter making me quit for a year because it was that bad.

The peak for you was a horrible game? One that has an incoherent sprite style (some black outline, some still from the PCE Rondo) bad music and a really stupid storyline that we only haven’t (sarcasm) had every game since SotN? Fuck Iga, I’m glad his reign is over. While he brought us Ayami Kojima and had 3 great games, SotN, Chronicles, and Harmony, he never could get out of the Iga formula and everything post was poor. He also let Konami give the series an inexistent budget, he never fought to actually get some money behind the series. Compare that to Hideo promoting LoS, and getting a 100 piece live fucking orchestra and some actual financial backing to support a team of talented graphic designers and producers. Iga couldn’t even get Konami to give them some competent level designers, shit man Iga couldn’t even get them to give him new sprite artists since they were copying and pasting sprites from 1993.

LoS was a major step in the right direction that the series needed. Bring it back to the Belmont clan. Give us back the whip. Give us a game of grandeur scale. Give us a story that doesn’t totally suck ass. Give us a more focused enemy group instead of a bunch of shitty sprites made by kids in kindergarten that pop up once a level and have no attacks that just stand there. Give us some competent music. Give us a well designed environment. LoS did all of this.

How could your jaw not drop when you first went to the castle and see it looming over? How could you not think, damn, this totally reminds me of back in the day. How about scaling the heights of the castle, and the cold wintery dead suffocating design it had? All that was just dripping with Cv goodness.

I don’t see how anyone can think it’s a LotR spin off, nothing about it was anything like LotR. You could see some Guillermo Del Toro inspiration, probably not in just design but also national pride, in some of the artwork. But a huge chunk of the game felt more Cv than the last 7 Cv games combined.

Lord of Shadows was always meant to be a Castlevania game. Kojima just set those dumbass execs straight.
http://www.edge-online.com/news/kojima-secured-castlevania-licence-lords-shadow?ns_service=mail&ns_robot=partner-Adestra&ns_campaign=2543&ns_source=Adestra&ns_mchannel=email-n&ns_linkname=Kojima%20secured%20Castlevania%20licence%20for%20Lords%20Of%20Shadow&ns_fee=0&ns_recipient=ishaan.sahdev%40gmail.com&ns_mail_uid=70&ns_mail_job=3554

Can’t believe I missed this. Lords of Shadows 2 will be getting a PC port

Jeez, they should pact in the first game then as an extra bonus since we never got the first one on PC. I’d love to see that game in 60 fps action.

I agree. Give the PC guys the first game free as a pre-order bonus or something. It’s to know that port is being developed internally. Gives me hope the port won’t be ass.

What a bunch of fucking bullshit,

I Donno about free but a discount would be nice

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My .2:

I don’t like any Castlevania game past Rondo of Blood. Symphony is a very beautiful looking game as well as beautiful sounding. But the overall style just doesn’t suit me and because of the way the game is designed I thought it was largely too easy. Same with the GBA games because it’s the same game. They changed a few things around but it was largely the same game.

Recently I replayed the real oldschool Castlevanias (1, 2, 3, Bloodlines, and Rondo) and I realized that except for Rondo they’re all remakes of 1. The same stages are re-used and mostly the same bosses and patterns and etc. But what differentiates them are small but also huge changes. 3 is fun because of the multiple characters you can use -even though Alucard is probably the worst character and Grant is easily the best character in the Japanese version- and multiple paths. Bloodlines changed things up and if you pick the dude with the Spear it plays similarly to 4 but much more refined and better balanced. I really hate 4. Aesthetically it just doesn’t feel like Castlevania, I don’t like how powerful the whip is, I don’t like how much smaller the screen is, it just feels odd in comparison to the other games. Also, Bloodlines feels like it was made by members of Treasure. It’s hard to explain but play Gunstar Heroes and then play Bloodlines and you feel there’s similarities here and there.

Rondo to me is the best game in the franchise. Not only a beautiful looking game like Symphony but also hard and with multiple paths. Plus it doesn’t feel like a retread of the first game, and Konami so far has not attempted any other games that resembles Rondo (aside from that SNES abortion that survived) which makes it a little more special I think.

Rugalitarian just doesn’t let shit go, huh? I thought this discussion ended a long time ago.

Hey now, I thought that you being an anime-game player and all, you’d be hype to hear about things like Air Dashing and Launchers. Guess not. :frowning:

I’m sorry… You say Order of Ecclesia is a bad game and then praise Harmony? I’m sorry… I don’t understand this at all. Ecclesia had bad music too? What the hell are you smoking man?

And what did they do with that 100 piece orchestra? Make it sound exactly like every other generic “epic” soundtrack you’ve ever heard in a movie or in another recent game, but I guess you like that sort of thing seeing as you said Ecclesia had bad music.There’s a reason that there have been multiple concerts dedicated to Castlevania music pre-LoS. I also disagree in the fact that you think that game had a bad storyline…

That being said, Super Castlevania IV still and always will be the best Castlevania game ever created.

And no. I refuse to believe that Lords of Shadow was a Castlevania game from the start. Refuse. Doesn’t start looking like Castlevania until you actually get to the castle. Everything before that is fucking Rohan and after the castle you get to go to Mordor.

Have you tried playing through with no item, armor, accessory, health, and magic upgrades? Or only Alucart mode? Totally different game.

Mercury Steam actually started off as a PC developer. If they did a port, it would probably be pretty fantastic.

If I have to give myself handicaps than what’s the point? You could make the same argument with any game. Play Mario Bros. without picking up a Mushroom, avoid all special items, refuse to use screen-clearing bombs in a bullit hell game, etc.

It did. He just keeps bringing it back from the grave every 100 days or so to beat it like a dead horse no one care about anymore. We get it Rug. You’d like the game. You don’t need to keep tellin us.

I feel like a Belmont. Gotta go grab my whip and kill this shit again. Like that declaration about how you could change a couple things and make LOS into a new IP. I could take that whole bolded bullshit part and apply it to SOTN easy as fuck.

People will say anything to make SOTN sound like more then just a decent game. Like OOT lovers.

I do have to agree that I didn’t like the soundtrack of LOS too much. I guess I’m not a fan of those orchestras that are used in a lot of movies and games today to set and epic set piece. I do like something rather melodic, which I feel OoE actually does have in a decent amount of songs.

I don’t think LOS was a bad game but I wish it did more to make it’s own identity gameplay-wise. I like the combat system better than GoW but I honestly don’t think much of the GoW combat in the first place (it’s passable but it can be much better). Though I know that more people are into the GoW style action games than not, I can see why it’s a safe bet to continue the direction.

It’s been stated before but they could have done a lot more with the platforming of the metroidvania games and we only got a glimpse of that in OoE. I love how fluid they control but the level design doesn’t feel like it matches up to them.

Though you can make the case that the Castlevania games are a lot different than Metroid because Metroid seems to be way more about speeding though and platforming (evident through all your mobility options and the fact that enemies are easy to kill. They can be shot while you are running), while the hp of a typical Castlevania monster is much higher so the player will often stop to kill it.

Maybe I would be, if I hadn’t done that in Devil May Cry.

Or God of War.

or Shinobi.

or Dante’s Inferno.

or whatever other random game is going to ape that formula.

We’ll see. :stuck_out_tongue:

I don’t think LoS is a bad game (even though I keep calling it Lords of Shit, that’s just me being spiteful), but for me, it isn’t Castlevania. Dark Souls is more Castlevania to me than LoS is. I can’t compare LoS to GoW because I never played GoW.

Also, there’s some dude making a SotN hack that makes the game really difficult. He’s giving all the enemies and bosses some more attacks too. I forgot his name, though…

LoS is GoW with a Castlevania mask on.

It was cool seeing some stuff brought to life with actual execution and production values but the entire thing felt soulless from start to finish. It was by no means a bad game by any stretch of the imagination, but it’s the ONLY Castlevania title I hold actual indifference to.