Pretty much true for any game in the series. Cv2 is significantly harder if you don’t get items not required to complete the game, Cv3 gets much harder without Holy Water x3. Cv4 from what I recall, isn’t as bad, but Holy Water x3 will make it a breeze. Then you have Dracula X and pretty much Holy Water reigns supreme again with not only doing multiple hits but being able to Hydro Storm and practically going god mode on bosses. Symphony is so much harder if you play with no upgrades, no health upgrades, and basic sub weapons. Richter mode with no sub weapons is significantly harder. Any of the games post SotN, if you pull the no weapons, no magic style all get significantly harder.
I thought the Cross was the end all be all sub weapon? Also, I didn’t even know there was a second castle in Castlevania, only SOTN.
Yeah I just watched a playthrough of that second quest Castlevania 1. There’s not a lot of difference really. Just more bats and medusa heads mostly. Also dat music too. It’s just so so good in Castlevania 1. And they did that all with just the nes sound.
I remember too how the usa version of Castlevania 3 didn’t have that added sound chip the japan version had too. Just how much difference in cost would that have been anyway? I think it added like 2 channels too.
Heard of that too, sadly I have a Retro Duo, which is sweet, but I’m pretty sure it’s missing a few channels on the NES side, the SNES sounds totally good though.
Holy water in cv1 has some unique properties ( or just due to how it functions you get easy access to some universal subweapon properties).
One it stays in one place and burns the monster continuously. You can defeat any monster (bosses) by throwing enough water at the problem.
Second while burning the monster has no hitbox against you. You can walk through any monster (dracula included) by throwing water and walking while it burns.
You might be able to duplicate the effect with crosses only with more difficulty. assuming the walk through while hitting them is a subweapon thing and not just a holy water thing.
Did not know, good shit. I figured something was up when I saw someone using holy water on Dracula the other night and he didn’t move at all.
Sounds even more OP than the cross.
I take that back about the cross, the cross just does alot of damage, but it isn’t versatile other than the fact it attacks backwards after attacking forwards. It just goes forwards and backwards, it’s not like the Metal Blades in MM2, even though it serves a similar purpose.
Cross is the best weapon for actually fighting death. Just don’t need to if you kill him before the scythes appear.
In theory the only subweapon you absolutely need if you want to attack all angles is the axe since it attacks an arc you can’t really do by yourself. In the CV1 game you don’t need that ability outside of boss 1 though. Other situations you can just move around or prevent from happening.
CV3 is where subweapon choice is more refined. That game makes the axe look godlike on bosses especially, though this is just me recollecting certain parts. I don’t actually remember what is the best in every spot for that game. I vaguely recall the weapon the stage offers being suited for it, with some troll daggers thrown in when you die.
Just played through Castlevania the Adventure Rebirth for the first time. Those fucking stages were so long, but they were all awesome. Boss fight with Death was really fun too. But that Dracula battle… Man that shit became intense in his third form.
Did you play it on classic mode and committed jumps?
I can not get past stage 3 with that shit on.
Holy Water x3 will take out Death faster than the Cross. Much faster. Oh, and he can’t move. Castlevania 3 makes Holy Water even more godlike.
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3 channels. 2 square, 1 saw. Saw being the most significant, since it added a whole new sound never heard on NES to the game, which is where it gets that crunchy bass from.
Welp, I’m doing that next time, not even kidding.
This should be in my newest thread about games that make you want to buy consoles and early VG memories.
cuzzzzzzz’ I can’t think of any other reason to get a Wii than that game right now besides that Sin and Punishment shmup
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That’s one of my favorite CVs. The OST is too boss.
I meant if you actually let a scythe come out cross is better.
I vaguely recall cv3 water being worse though I don’t remember why. maybe I just need to play that game again.
Cv3 Holy Water simply doesn’t lock them in place, but it chips damage so much faster it doesn’t matter.
www.youtube.com/watch?v=zg675tWl7oc#t=3m55s
Edit: Seems youtube linking is totally gay on SRK and I can’t link to exact time. Anyway, go to 3:55, and watch Death get owned in about 7 seconds.
Details about Mirror of Fate’s combat system. Uses the same combat as Lords of Shadow with some tweaks. Wide attacks can now be used as anti-airs, launchers only work on small enemies and they added air dashing.
Sounds boring as fuck.
yeah I see in the second one his whip is green
that is not simply green, but what is known as mint. sheesh.