I’ll agree with this a bit… However, LoS isn’t really a bad game. It’s a great action game and truthfully has SOME Castlevania elements. I was looking forward to getting the Holy Water the entire game because that’s always been my favorite weapon in the series. I think that maybe the experience could have been better for me if that hadn’t completely abandoned the music style from all the previous games. Castlevania music has to be regarded as some of the best VG music ever and they really did throw all of that out the window with LoS.
I did appreciate this a lot: [media=youtube]ACPhBIgaKEs[/media]
I really tried to like LOS but I couldnt, being 3D had nothing to do with it. Didnt like the game play at all, though the story was good thats about it.
After playing 5 hours into it, got borred and never played it again
I loved the soul system in this one, especially fusing them to make weapons. The weapons were creative but my biggest gripe with it was rather subjective. Compared to other games, it felt like Soma attacked “slow” compared to other non whip protaganists in the series. This was because a lot of the weapons when you short hop and attack, it didn’t cancel like alucard does and it felt like he had a long landing recovery or it just took to long to swing most of the weapons. Even stuff like the Yasutsuna (was that the strongest katana? I haven’t played in a while) had recovery after attack. Attack backdashes also didn’t feel as “fluid”. I also found it funny how his Valmanway was like an egg beater and they gave him the Crissaegram in HoD. I wanted to see the green egg beater.
The Julius Mode also was the best extra mode so far. Close second is Albus mode because he had Feilong’s flame kick.
Wassup guys! o/
I’m a long time CV fan (since the original) and played through almost all of them (including remakes and different versions of the same game). I love the series so much I actually made a fan game for rpg maker, back in 2007, based on a original story I wrote for a GURPS campaign, at the time the idea was to emulate a metroidvania feel.
I got a nice feedback from it and actually started working on a second game. But it’s still on early stages (10% done) and nowadays I have less time to work on my side projects like these. A couple o’ months ago I decided to post a full playthrough of the game, just for fun, you guys can find it here:
Because Aria and Dawn both mimic Pokemon’s gotta catch em all philosophy I played both just to honestly beat them. Once it was over I was trying to catch them all and that was just sad. But Julius in Dawn kicked all sorts of booty.
Hey you calmed down! Now you sound like a reasonable person (not trying to be dick but you were getting outlandish a bit). Yeah I’ll have to give you that the music just isn’t the same as the rest of the series but I just don’t see how you can fit electric guitars and saxophones with Lords of Shadow’s style. I wouldn’t be surprised if they tried it out first like that and it just didn’t work. Reason why it works in the other newer games (NES is just too basic) is because they all were injected with flair. Dudes with bright coats and anime eyed characters. That’s just not Lords of Shadow. I think though if a sequel took place during the 21st century the old soundtrack could work without being jarring.
taking souls other other monsters? I guess that even go’s back before pokemon, aka Dragon Quest V on SFC, and some others, not a big deal. Guess the slow attacks can be fixed by jump and then attacking to give more recovery. Maybe they saw how people abused things in SOTN and wanted them to be toned down
Circle of the Moon was the best. 4 different modes with different attributes, the DSS system. LOL at collecting the cards. And gear customized for specific styles etc.
Portrait was also good, really liked the art style for those enemies. I should play LoS, been wanting to play it for a quick min.
It just wasn’t for me. I wasn’t saying that the games were bad. Aria and Dawn are both second best of their Castlevanias on their respective systems to me. I do feel that there was missed opportunity with the time setting. There should have been more modern weapons and enemies to really make it feel like it’s in the future. I’m not saying drop the goth decor or give Soma 30 guns, but a Nessie here or more Bigfoot there and shotgun here would help sell the time period more besides the characters talking about it.
We probably don’t talk about SotN because SotN has been talked about since the day it came out. I personally try to keep it at a distance so as to not have my palette wrought with it’s juices. I want it to still be sweet the next time I play it. Plus there are other CVs deserving to be discussed that most people kind of forget or ignore.
Man, all LOS really did with the music was throw out the super out of place electric guitars and keyboards that Iga been pumping into CV for a long time now. Not that that music is bad but it was getting stale as fuck imo, it all started bleeding together, and it just wasn’t very fitting for the time period most of these games take place in.
LOS has really good music, it’s just different music from the last 10 or so years of CV and considering how different LOS is when lined up next to said 10 years worth of games, it’s very very different. This is all a good thing, it has it’s own identity and personality while still retaining what makes CV, more so then a good number of Iga’s games did anyway. It was the return of a Mans Man being the lead and everything needed to reflect it.
There’s just so much about the game that is quintessential CV, it really blows me away someone can say it’s not CV. it just makes me wonder when exactly they started playing the series. People welcome the labyrinth version of the series with open arms but a game that has a lot more in common with the series roots then the labyrinth games do gets ousted. Just blows my mind.