The Castlevania Thread

Nah it’s one of the few games i usually play through in it’s entirety about once a year.

Says you, I love replaying SOTN. Love replaying Portrait of Ruin too.

I’m just hoping they wii ware some of the handheld castlevania’s they were fun but i fucking hated playing on a handheld.

It’s cool. Over the years I have grown quite accustomed to people disagreeing with me about SOTN, and the Metroidvania games in general. They’re not CV me to tho. It’s like when Sovi3t was throwing a fit about the XCOM reboot. That’s how I feel about SOTN and it’s ilk. Complete genre shift. Almost unrecognizable as the same series from a game play standpoint, and almost every time i start playing one I eventually begin to wonder why I’m not playing Super Metroid instead.

I’m just not an overbearing dick face about it.

So what all is bad about HoD? Finally got a 360 and I’ve been tip toeing around thinking of picking it up.

Kind of a boring grind really but if you want to give it a go let me know i’ll run with for a bit.

It’s really not bad but the concept burns out kind of quick because they did not really flesh it out like they could have.
It’s lot’s of fun initially though.

I made some posts about it on the previous page and I would say it’s a decent experiment. It’s more of an “arcade” experience where you would do a time trial and try to beat the stage as fast as you can rather than the usual metroidvania affair. There’s a lot of grinding for better equips and gaining skill levels for certain characters. It also seems rather weird when it came to chracter balance because Soma far and away has almost everything he had in the previous games and everyone else feels like they got shafted a bit. Soma doesn’t need much to be strong since he can just pick up some gear and tear away, while Jonathan needs to really really grind it out to be good. If you’re a fan of Castlevania, it doesn’t guarantee you would like this game though. If you are more of a speed runner/perfectionist/loot collector you can get quite a bit of time out of this. Though I think the multiplayer died down a lot by now and most of the tricks and secrets have been discovered, so it won’t feel as “new” to you as when people first got it.

Also the hard version of the stages are actually fun at first (if you try them without good gear or someone experienced to help you) when you first go through them since enemies get a lot stronger. I remember having a party against puppet master on hard and I was relegated to puppet killing duty because I was the only one with pneuma. After a while though you are just gonna do these stages to grind out loot.

I got bored when I was running with three Alucard’s and that broke ass sword while trying to play catch up with Julius or Richter.

Also Rugal just seems to be a really big fan of repetition (DW example) which isn’t bad, but getting on your little soapbox every post for people who don’t give a shit isn’t going to do much. Just attack Sirloin at his source and out Yomi him with logic.

I think it’s hilarious that 90% of the games graphics are recycled.

Nothing bad about it, Just if you’re not Soma the grind to level up spells is a long process. If you love farming/grinding for gear though you’ll love HoD
Edit: if you do get it i’ll play with you.

I have clamored for YEARS for a Guilty-Gear quality (graphics wise) 2D Castlevania game (not anime style, but that resolution of 2D sprites).

HoD was fun at first, but man it does get boring fast. It also doesn’t help that every character in the game has maybe 1/10th the shit they do in their respective games. The characters are all bad copy/paste jobs that lost most of their moves/items in the transition to HoD. The entire environments and enemies(this is to be expected, though) are just copy/pasted from the Metroidvania games. There’s literally nothing new in the game, and it’s underwhelming…the amount of copy/paste is reminiscent of the Call of Duty series.

When i read his posts, i think of this guy:

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You and me. We think alike. The gothic art style looks perfect for a HD 2D fighter.

It’s a grind-fest, which was fine when there were people online. I haven’t played the PS3 version, so I don’t know if there are more people playing that. Also, you have to spend about $50 to get the “full” game, and even then, it could use a few more levels to break up the grinding.

I know right?

The only thing a Castlevania game needs is the story, characters, enemies, and of course the setting. That’s what makes a Castlevania game. You can say it’s bastardizing all you want Ruga but it did a better job bringing the series into 3D than all other previous attempts. And comparing what this to the DmC fiasco is completely wrong wrong wrong. Devil May Cry as a series is still in it’s infancy honestly. Four games and one of them sucked. There was still much life in the Japanese Dante left to explore. Castlevania is old as shit and has had more games than I have digits to count on with. It needed some fresh eyes and hands on it to take things in a different direction. You might not of liked it but if even the mighty Hideo Kojima blessed it then you might have too narrow of a perception of what a Castlevania game can be.

You also mentioned RE but RE hasn’t had a reboot at all. It had a sudden paradigm shift in RE4 but there was no reboot. And even then the only thing that can be considered a reboot, Operation Raccoon City, isn’t even canon (much like how Lords of Shadow isn’t canon).

Ruga how would you have handled 3D Castlevania that would suck in both longtime fans and new people in 2010? Because whenever someone so harshly says something about the work of many many people that honestly succeeded by all accounts I feel they need to be able to back that up with their alternate take. Or else I think that person is just full of it and just wants to rant.

OOE was pretty godlike, I loved the games challenge, so it actually made leveling up as well as many other items useful. The music was also amazing (duh) and the system was more unique this time around.

@Rugalitarian: well…if you like dynasty warriors i don’t think you have the right to complain about the gameplay in LoS. not saying DW plays bad, rather if you find it enjoyable then there shouldn’t really be anything wrong with the combat in LoS. sure it can be refined but, like somebody mentioned before, it’s a step in the right direction. i actually welcome the changes LoS had to offer and i’d really like to see a sequel. this being a reboot of the series, concerning changes, i think a more liberal approach was totally justified. DW1 for the PSone was a fighting game where as DW2 is considered an action beatem-up which is an entirely different genre. the change in that situation was way more radical and yet the opinion that the series had changed for the better is conclusive. not saying LoS is/n’t worthy to be called a castlevania, not gonna go there as that argument is extremely subjective. basically boils down to what an individual decides are the defining aspects of a castlevania game. different strokes for different folks i guess.

also for those of you saying that Dark Souls has more of a castlevania vibe than LoS, can you pls elaborate on why? not saying the statement is dumb or anything, just wanna know your reasoning is all.

@RoGE9: i apologize for shifting the focus back to the LoS argument. as for playing OOE, unfortunately it’s on the backlog with a lot of other games i plan to get back into…someday. don’t know much about OOE other than the fact that i like the HoD remix of “ebony wings.” i love sotn, it’s actually the game that’s responsible for getting me back into the series! as for a remake, i love hand drawn sprites/backgrounds but maybe a 2.5d version (like the psp rondo remake) would be more interesting.

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my advice foe OoE, try not to get hit on the bosses and unlock the medals. I think the challenge of perfecting a boss is way better than trying to beat them normally.

I’m as much of a Castlevania whore as the rest of you but LoS was boring. It was 100% a God of War game with a different coat of paint and I’ll fight you people to the death if you say otherwise. Was it a bad game? No.Was it Castlevania? No, it really wasn’t. I just couldn’t shake off every aspect of the game being some modification of GoW. The enemies, the leveling up system, it really wasn’t anything special, I’d put it into the same camp as Dante’s Inferno.

And instead of enjoying the environments / enemies it was more of a ‘oh I remember this enemy from this game, they put him in this game? Cool. He looks cool’. The game is just too many parts of other titles without any of it working together to form one cohesive piece to be its own thing. I would honestly only suggest it to people who haven’t played GoW or anything else like it in the past.