Remember where you are bro,tons of people here are everything japan > anything american.
i am in the camp which agrees that LoS is the best 3d castlevania.
im outi
Roberth
(Stolen Joke Ahead)
Saying âThe best 3D Castlevaniaâ is a bit like saying you made out with your âhottest grandmother.â
I did beat the game, and the only part that was actually reminded me of a Castlevania game was the actual castle. I remember after I beat the castle area, I stopped playing the game for a few months because I wanted that to be the end but no⌠We had some shitty stages afterward involving a fucking hunch back bitch. The previous 3D games actually attempted to bring the Castlevania into a 3D world while keeping all the aspects of the previous games. Iâm sorry but taking the names of characters/places and putting them in LoS isnât going to do it for me. âomg lez naem dis character brauner and cornell o n lez use wygol village dawg.â Get the fuck outta here with that shit.
Let me ask you all a fucking question. Someone mentioned Dark Souls above, and I agree with him completely. Do you all think Dark Souls had a more Castlevania vibe to it then LoS? I sure as fuck did. They even put several whip weapons in the game. The atmosphere of that game screams Castlevania for me which is one of the reasons I love Dark Souls so much (Demonâs Souls as well) Itâs also hard as balls on your first play through (much like the older Castlevania games). If youâre gonna sit there and tell me Old King Allant isnât homage to Dracula then you can go shit in someoneâs cereal.
I agree that Dark Souls is more 3D Castlevania than 3D Castlevania games themselves, and Konami should use that game as a blueprint. Many of Dark Soulsâ enemies and bosses could substitute for CV bosses & enemies.
Anybody here still plays Harmony of Despair on the PS3?
I do. To me that game is more fun than LoS every was. Also, Dynasty Warriors 7 is awesome! Iâm hoping for a Warriors Orochi 3 overseas release.
I do sometimes and wow at me not knowing this threadâs existence. Konami needs to make another 2D castlevania already⌠Or a SOTN remake.
I only bought it on my 360,not sure if itâs really worth the buy on ps3 unless itâs busier then the dead ass 360 version.
Reasons why this post is dumb:
[LIST]
[]Plenty of CV games star a character not named âBelmontâ who doesnât use a âwhip.â
[]In a very, very real way, Metroidvania already âbastardizesâ CV. It actually doesnât, nor does Shadow, but it does, because you donât know why youâre talking about.
[*]Another reason you donât know what youâre talking about: the words âstock action game.â
[/LIST]
Also since Harmony of Despair is coming up, that game is garbage. It shouldnât have been, and hopefully another developer does something way better with the â2D Diablo platformerâ idea.
I do! Kick ass game. Iâm hoping for an eventual sequel. It deserves one.
Considering it took what amounted to a total grindfest and made it fun as hell, I donât think it qualifies as garbage at all. It needs fine tuning to be sure and re-using all the art assets from the Turbo CD/PSX/DS games was incredibly lazy, but it ended up being far more than the sum of its parts.
-Good level design (Big, lots of alternate routes, unique obstacles, good theming)
-Good boss design (Mechanics simple enough for anyone playing MP to get, yet challenging)
-Good character design (in terms of how they play) (well, except Yoko)
-Tight controls
-Multiplayer
-Tons of stuff to find
I donât think I could ask for much more out of a game, personally.
Naw thatâs bullshit. It has a lot that is CV about it and a lot of games in the series have been super un-CV. Anything Metroidvania is not CV honestly. Theyâre balls easy, brain dead platforming, simple enemies and bosses, hardcore magic skills over clever item use and management, and just almost everything anti CV quite frankly. The only thing that makes most of those games CV is Dracula and a gothic caslte. LOS has a whip wielding protag, lots of of good platforming, traveling to a castle through haunted shit hole towns and fucked up forests, a dirty, evil gothic castle, and itâs rather tough if you donât know the best way to tackle situation, much like good, old CV.
Also you never explained why you brought up COD completely at random when it had nothing to do with anything we where talking about. Whatâs with that?
Damn dude you like some pretty awful games.
No itâs not. The only thing they have in common is an interconnected map, and generally being awful.
I think the most fun was learning the tricks of everything when it was fresh. Speed running through things using tricks like jump kicking enemies to take shortcuts and how certain secrets on the stages made it really fun when it first came out. I remember the first 2 weeks or so, some people were trying to find all the secret items on a stage and people were spreading rumors on what happens if you collect them all. Itâs just that since it had really bad scaling on stuff like leveling skills and drop rates it made it really tedious and all people did was just speed rush through it. Grinding skill levels was also pretty dumb in how long it took. I think the game should of been tested a bit more before release. They definitely had a lot of Soma favoritism in play with how much content he had compared to everyone else.
I would say at itâs most basic level the concept of playing the stages over and over were like the old games. At first you just want to beat it, then you learn more the nuances of it, then you want to perfect it (seeing how fast or how perfectly you can beat something). I know I have done this repeatedly with Super Castlevania IV back in the day.
I would love to be one of the designers for a multiplayer Castlevania because I know they can do so much with this formula if they put some work into it (it just seemed like they threw it together for the xbox arcade summer). I admit I had enough fun out of it, and I would like to see more of it, since it was a nice experiment. But I honestly know that reviewers and people who expected a true multiplayer Metroidvania (which I think you can make work) absolutely hated this game, even if it did sell okay. So I probably doubt that Konami is taking a second look at this.
Since itâs been so long since we heard about Castlevania, I wonder if Konami silently pulled a Megaman on the series for the moment.
Lords of Shadow was a great attempt to go somewhere different with Castlevania. It felt enough like CV to work. And really, CVâs needed a shake-up like that for a long long time. As much as I love the Metroidvania games and as much as I recognize IGAâs improvements on that formula that culminated in OoE (Fantastic games), they are getting perilously close to being cookie cutter. Even HoD, which I love, is a prime prime example of that.
So I laud Lords of Shadow for what it did. And making it enjoyable in the process.
dark souls is definitely a better castlevania game than LoS, LoS wasnât terrible either though, i liked it, just not as much as Dark Souls, or any of the metroidvania castlevania games.
Aight, so you shit on LoS and yet you like Harmony of Despair and Dynasty Warriors.
Youre not mad at the right things.
alright. sotn and castlevania IV are awesome. who wants to talk about those games?
CVIV is awesomeâŚSOTN is alright. Was cool when it was new because, you know, it was new, but itâs rather boring to replay.
I think HoD is fun for what it is, but the grinding X amount of hours for just one item is ridiculous. :sad: