The Castlevania Thread

Yea the PC versions are at 60fps, and can be forced into higher resolutions as well. I dunno if there is any modding or anything tho.

Not that I recall.

60 fps is reason enough. Game is WAY better. Once you go 60 fps, you never go back.

Bought it. Will play through the first game before I start LoS2. Never played the DLC stages before.

LoS2 isn’t worth the bandwidth it will take for you to download it.

In other news, in case any of you haven’t heard, David Cox has left Konami. Good riddance to an arrogant prick.

Yeah if you’re serious about wanting to play it, I’d get it now. It’s definitely not worth MORE than $20 unfortunately.

I wanna get LoS2 cuz of this vid. cuz I like the game’s dodge/evade mechanics.
p.s.
cuz of copyright issues…the uploader/player of this runthrough used Nightshade’s music.

I can’t find the yeti in Tymeo Mountains anymore since I killed him, =/.

I completed Mirror of Fate. After playing in 14 hours into it I thought it was an ok game. The high point for this game for me is playing as Simon. This act is the most interesting and challenging of the three. He had the most useful magic abilities and subweapon were most fun to use. By the time I was halfway through Alucard’s act the game started to wear thin. When it got to Trevor the game has overstayed it’s welcome and I wanted to be done with it already. This wouldn’t have been use of an issue if the three characters played differently. Making them identical sans magic and subweapons made having more than one character pointless. I think it would have been better if they cut Gabriel’s tutorial act altogether. Have Trevor’s act serve as the prologue and have his battle with Dracula serve as a flashback in Alucard’s act before he teams with Simon.

The platforming is underwelming. While I would put it above the IGA castlevanias where it’s absolute shit or in some cases nonexistent. Platforming is so easy. Reaching platforms is easy. There’s isn’t much stuff that gets in the way or having to figure out how to reach a platform. I can think of a few places that how I used a few medusas heads or a mastery of your skills to get around to make the platforming so better that wasn’t utilized. I would have accepted leap of faith to keep the platforming from being boring.

As I mentioned before, I don’t feel that LoS combat is a good fit for 2D. Having a single plane made combat far easier as it made reading enemy movement a breeze and there were three at most on screen at a time. Enemies being damage sponges are more annoying than challenging.

Exploration sucks. The locations for secrets were obvious as hell and some of the rewards didn’t feel worth it to me. Going to backtrack just to get a scroll or an entry to the bestiary wasn’t worth it to me. Alternate routes and teleporters were few here too. Having to go the long way to backtrack was a huge pain.

It was an ok game. I don’t think I’ll replay this one any time soon.

Started LoS2 after replaying LoS (last DLC stage left undone). I’ve had a couple of the rat/sneak events and recovered the void/chaos weapons.

My biggest complaint is how rat mode isn’t integrated well. You literally find a shadow corner to change into rat mode. Gameplay wise it is just an annoying step. I see a spot to use rat mode and now I can have to locate a shadow somewhere. Annoying for me.

Agreed. I thought the game looked and sounded great, but the most disappointing part was that all three characters played relatively similarly. I thought it would have been interesting to have Simon be a rather basic vampire hunter seeing as how he’s young and still learning, have Alucard do what he does more along the lines of SoTN, and then have Trevor be a more stylized vampire hunter who has more moves and does more damage.

I also agree about the LoS combat not entirely working in 2D. It wasn’t bad, but it wasn’t amazing either. Overall I enjoyed the game for what it was, but I think it falls into the once-is-enough category.

Los2 story made me facepalm but other than that the combat was fun (coming from a dmc3 vet that’s saying something) mirror of fate was good. I personally love the Dracula fight with Trevor. False difficulty aside the game is solid.

False difficulty? explain that term. cuz its sounds like my artificial difficulty a whole lot.

as for LoS…that game’s devs def trolled everyone with artificial difficulty. The game sets out for you to die in the silliest of ways.

right now I keep dying after the fight with …hmmmmmmmmmmmmmm. damn. I was gonna spoiler but,found it [details=Spoiler]Pan[/details] and I had to turn the game off before I get any more upset lol.

Remind me not to buy a game that requires platforming in a 3D game that has a fixed camera lmao.

Naw, cuz I mean…tsk, like, I jump to the ledge, and damnit if it isn’t mindfucking me right now where I have to jump. I’ve hit every button on my controller but I don’t know where I have to jump or how to even get off the ledge. its buggin me out.
I’m talking about the ledge on the cliff right at the beginning of the chapter where you have to sprint, double jump across a casm to catch the ledge. when I head left it crumbles and falls. I feel like after shimmying left I’m supposed to jump across to what appears to be a foothold but my man Gabe isn’t recognizing anything up down left right. So he refuses to jump. I even hit the grapple but nope.
maybe I’m supposed to grapple after he falls?
fuck it.
Time for youtube video cuz I’m not spending anymore time on this.

I have mixed feelings about LOS.
Part of me hates it for its flaws while another enjoys it a lot.
I feel like a battered housewife that’s in love with her abuser lol.

The boss fight with Pan is easy. He’s free to parries.

no. I’m talking about the ledge on the cliff after the Pan fight that’s killing me.

ledge>Pan

ledge too OP.

False difficulty for my meaning would be you die in like 5 hits sometimes but there’s health refills all over the place. It’s there but not really just my opinion

its this damn ledge at the very beginning of the video.
chapter 10-3
1:03 mark. I see a bunch of people complaining saying they keep dying/falling because it glitches. Son of a bitch refuses to jump across from the ledge to the foothold because he doesn’t wanna recognize the jump.

maybe I need to do it fast enough

There are a few platforms in that game that are like that. You have it hit it just right or he won’t catch it.

IMO Los1 is the best of the trilogy. I love that game. Great levels, great graphics, I enjoyed the combat. It’s too bad with all the possibilities of MoF and LoS2 that they couldn’t match what they’d created in LoS1.

oh I love the games story and atmosphere. The platforming was good but not like Tomb Raider/Prince of Persia good…but satisfying enough.
the puzzles I freaking adored though! the music box and the color=movement one comes to mind.
the combat…meh. I already explained what I thought of it in the pc thread.
I’m gonna like LoS2 a lot due to the much improved combat but I already know its story & atmosphere is shit.

like, why did the devs decide to set the protagonist in a modern city is what I cant figure out.
The Middle Ages looks and feels so much better. Its a decision I cant understand. It just kills the atmosphere which is huge for Castlevania.
Everyone equates Castlevania as gothic in tone.

Anybody know why the devs did this?

To follow up on the twist ending of the first game.