I’m with @crotchpuncha here. Things became way too formulaic once Iga took the reigns. Even the game play elements were.
Symphony of the Night
Story:
You’re a light haired protagonist
The castle comes out of no where yet Dracula isn’t mean to auto-phoenix because it hasn’t been 100 years
You explore it.
You find some dude is running the show instead of Drac.
You fight this new rival who is an descendant of your ol’ buddy
Hey, he’s brainwashed and after you free him he’s your pal.
You fight the “real” villain" who happens to be a follower and resurrects D
Dracula comes back
You fight Dracula.
Game:
You can level up
You can break the difficulty
You can actually increase the difficulty as well
You get a lot of weapons to use
You get sub-weapons
You get magic
You get to use a combination of them
You get new abilities that let you go to new places in old places
Richter mode enables you to item crash, which is an ultimate technique based on the sub-item you have
Circle of the Moon
Story (non-IGA game)
Hey, light haired protagonist
Hmm, you have a rival
Hmmm, you have to fight this rival because he’s under control of the evil ambition in his heart
Hmmmmm the real villain appears
HMMMMMMMMMMM oh and hey Dracula is resurrected yet again before his 100 year cycle
On the other hand none of these characters were Belmonts which contributed to splintering the story
Game:
You can level up
You can break the difficulty
You can under level and not use upgrades to increase the challenge
You can use sub-weapons
You can use magic
You can use a combination of items for new spells (cards + cards) <- kind of new, but it’s basically an alternate to magic that allows you to “make” new spells or “weapons” since there is a lack of weapon variety
Harmony of Dissonance
Light haired protagonist
Hmmm, you have a rival…
Hmmmmmmm, you have to fight this rival because he’s under some kind of control
hmmmmmmmmmm, oh hey this time the real villain is supposedly the rival but!
OH HEEY Dracula kind of appears but doesn’t! It’s his wraith from beyond the grave. But guess who’s wraith ass you kick? At least this game wasn’t based around the follower formula and your rival testing you before you fight the big D. Oh, and D wasn’t resurrected, yay. Just his ghost causing trouble.
Game:
You get weapon upgrades (though a lack of variety)
You get sub-weapons
You get magic
You can use spell fusion (which is basically item crashing but with more customization)
You can level and break the game
Or you can under level and use no items and have a harder time
Gee, that’s Richter mode from Symphony pretty much with some Alucard leveling thrown in.
At least this game had the environment duality. Well, but that too is also a variation of the upside-down castle. I love the game but I have to admit I can see a formula here…
Aria of Sorrow
Light haired protag (ok it was cool with Juste and Al but serrrioussly… at least Nate was like greenish white)
Ugh… guess who you meet throughout the game? Some dude who becomes your rival
Ohhh, yay, guess who you also fight? Yeah, your fucking rival. Man fuck this guy I kicked his ass in the last 20 Castlevania games.
Oh, some follower dude claims he is Drac.
Oh, yeah he’s basically Dracula in all but name and guess who’s ass you kick?
Oh, you find out the wig wearing Japanese school boy is actually Dracula but you just fought Dracula so here is a hidden boss that’s the Castle itself trying to make you bad again …
I gotta rant quick: Yeah, the story here sucks. Ok, lets ignore the major formula going on here, and look at this shit right here. A fucking pussy ass kid is fucking Dracula? You kidding me? And somehow his soul and power is trapped in a fucking ECLIPSE??? But he was reincarnated anyway! Does dat make any sense? I mean Chewbacca is a fucking wookie and does that make sense???
Ok, lets also check out the blonde haired and green eyed chick named fucking YOKO BELNADES. Yeah, this is supposed to be the descendant of Sypha. YOKO??? You serious? Is she some kid of fucking weaboo or am I to believe that blondy there is half Japanese?
What’s with the Soma kid being fucking Japanese but has white ass hair?
Why is Alucard pretending to be a Japanese Government Agent who doesn’t look anything like a Japanese dude and why is he such a fucking pussy? How did Castlevania somehow go from Europe to Japan??? I mean, wtf, why all this yellow washing all of a sudden? Have to appeal to home base or something or is this to cash in on the western animu tards at the time?
Hammer time!
I forgot the Belmont’s name but boy was he a worthless sack of 2 shaded sprite shit.
Game:
Fucking the same old shit.
Oh, you don’t have sub-weapons, but your “magic” is used by pressing up+b. I mean, this is basically the same mechanic dressed as something else.
Christ, I’m already getting irritated, lol.
Dawn of Sorrow
Fucking repeat Aria because I don’t have time to retype all that shit. Fuck that game. Stupid ass same shit, followers trying to make a new D (har har because you’re D now so who will be D???) oh and hey the whole D’s powers you gotta fight again except it’s called Menace or something.
Oh, and the art took a swan dive and Soma looks like a tranny bitch with a side-burn girl wig on. Suck a dick guys.
Right, this game also has some kind of rivalry except it’s between 2 terribly drawn idiots you have to fight later.
Oh, also, the sprites are still copying and pasting from Rondo of Blood but they’re also being mixed with new sprites done by shitty artists who love black outlines and no contrast of shading on characters. Also, some of the background elements have black outlines and some down, and everything is a huge back of mixed up jarring shit like they took diarrhea samples from a bunch of random guys off the street, that’s what it looks like. Because handheld we get a shitty sounding soundtrack that isn’t anything to write home about.
Portrait of Ruin
Story:
Um, hey he’s blonde. But still light haired. Leon did it first in the Iga games.
Ummmm I gave up on this fucking game. But, I do know that you have to fight some rival some point later on.
Hey look a Dracula figure who isn’t Dracula
Dracula gets pre-maturely resurrected yet again. Seriously guys ya’ll who is writing this shit needs to get fucked in the dickhole.
Oh right, the story also takes a turn for the worse because this is trying to patch up the shit Bloodlines (amazing game, can’t rip on it, but it did fuck with the story) introduced with the whole Van Helsing Stokers Dracula shit. No more Belmonts or whatever. Ok, yeah, you done fucked up, and hey this story is also non-Belmont related but they’re using whips the Belmonts used but it comes at a price and oh my god is this shit getting stupid and out of hand.
Game:
Same. Old. Shit.
But, but, you can swap characters! One can use magic! Yeah that same magic shit we’ve been using all along.
Except this time the level design is terrible. And so are the new enemies, I mean what the fuck. Nobles who giggle and have a heart appear over their head when they see Charlotte, with 2 frames of animation and die in 1 hit??? Get fucked Iga!
Rinse repeat and hey copy paste sprites with jarring black outline new shit. Gawwwwwwddddd.
Order of Assholefucklia
Story:
Awww ma gawed Imma girl with black hair!!! At least the art is nice!
Fucking serious? ANOTHER FUCKING RIVAL???
SOme dickFUck who iz like all omg imma take ur pow.ers an be draaaccc
k u kiked ur rivals ass cuz he was a piece of shit
yea dat dude was really a D(ick) sucker folower
sheeeeit u figtin drac now!! man all this pre-ejacul-resurrection must be getting ol by now
Yo fuck dat. Not even wasting the time.
Game:
Ok just play Aria because this is the same fucking garbage.
Hey copy paste sprites!! Jarring black outlines!! Pre-rendered background elements now jarring with hand sprited black outline background tiles!! Thank you PoR for introducing this unique and awesome uniqueness that’s new and original!!!
Lament of Innocence
Yo I herd u like dem fair hair boys
Oh mang some castle somewhere
oh dude there is this dude who is mean
he’s dracula in all but name
oh hey, rival, but he fucks yo so goo plotwise you don’t fight him
yeah fight this other person end game
Game:
K this one is pretty unique for Castlevania. Can’t complain here. Oh wait, they took what was pretty great game play and shoved it in a copy and paste background fest. At least, to this game’s merit, it’s tolerable because none of the levels are large enough that it becomes a chore. It’s not always fun, but at least when it is fun, it’s fun.
- points for Iga on this one.
Curse of Darkness
Story:
shakes head Hair
shakes head rival, right from the fucking beginning too
shakes head premature Dracula shit because this dude is a D sucking follower
shakes head I give up.
At least it had a Belmont in it.
Game:
Basically run straight. Through a corridor. That’s really long, and you run really slow.
You get lots of weapons. You can make new weapons (instead of getting drops directly from enemies, you simply farm them for supplies to make said weapons)
Hey, familiars, but they’re basically the subweapons.
I have to say, when you aren’t slowly running down a long and low res textured corridor, the gameplay was pretty decent. It’s still somewhat formulaic in that you grind for shit to get OP items and whatever, but in the case of the 3D games, they’re pretty original compared to the 2D stuff.
Too bad this effort was completely wasted. I feel bad for the dude who designed the gameplay aspect because it was fairly good.
Things got way too formulaic and repetitive once Iga took the reigns. Even the non-IGA games followed the same formula, sadly. Things also started to become extremely unfocused story wise and they kept trying to patch other attempts to explain stuff and then went completely off the wall once they realized they can’t. The funny thing is that even after going off the wall they STILL tried to explain stuff that became splintered in the past. I mean, you’ve gone off the wall, why even bother? Now you just fucked it up even more.
I’m glad LoS came out because it brought focus to the series. And, once LoS is done, it’s done. I hope that the next follow up trilogy or whatever, starts from scratch. We don’t need a humongous and unified time line, we just need good games that are focused.
This is one reason the NES games are so good. There is some good stories in the Japanese manuals, but they were simple and the game came first. Once the story became first in a series where the story was never the strong point, the series went belly up.