The Castlevania Thread

Also for your own sanity don’t listen to anything Rugaltarian or Rugaltarians alt account SaltTheDead have to say.

SotN was very good but far from the best Castlevania or ps1 game in most peoples opinions.

The Lord of Shadow games are very good but a large departure (read the main cause of metroidvania fans ass pains) from the previous formulas.

The handheld games are a mixed bag, if your a bad anime fan then the sorrow games should be fun for you, the stories are god awful.
Not that castlevania is known for it’s story’s but the handhelds make the voice acting in SotN look like Legacy of Kain narration tier of great.

The Metroidvania formula is fun but it’s really been abused with subpar games and constant rehash’s or straight palette lifts for around 4 games straight.

Also Rugal i wanted to add good job with the Yellow Journelism regarding that list of reviews.
Totally leaving out many of the more legit reviewer sites that rate it at 7 to 9 of 10.

Congrats buddy.
You’re reaching a unheralded tier of retard.

Also for your own sanity, don’t listen to what this delusional fool has to say. The mere fact that he thinks I have an alt account just to post in this thread removes any credibility he had.

If you’ve played God of War, you need not bother with Lords of Shadow.

There is no voice acting in the handheld games other than when your character attacks or uses a spell.

Or the rest of you can ignore what both of these clowns are saying and make your own opinion. Cut the bullshit before I close the thread and discuss the games, not your impossible love for one another.

Lol the fact that i cannot even log off the site without you replying shows i’m indeed 100% correct.
And i don’t think you have an alt account.
We all know you have one bro.

Edit Val you wound me deeply sir.

Please feel free to have a mod check my IP address.

Anyway, I’m not about to get the thread closed because you can’t get over the fact that I’m not the only one that thinks that Lords of Shadow is putrid shit. I’m out of here. Enjoy your mediocre game.

Castlevania 1, 3, and 4 to start. Skip Castlevania 2.

After that, go for Dracula X: Rondo of Blood. Your best bet would be the PSP version (Dracula X Chronicles), which has the original, as well as an updated version. It also comes with Symphony of the Night, which is the first of several games that go the Metroid route.

After that, you have the GBA games and the DS games, all of which are good.

good , gtfo.

Some of you guys are insane. No one mentions Vampire Killer for MSX? It’s literally the first Castlevania ever, and the NES is actually a “port” (most likely made along side the MSX version, but obvious many things were not carried over, MSX had more hardware to work with) with lesser quality graphics but superior scrolling which Vampire Killer did not have. Vampire Killer introduced the sub-sub-weapons like the Shield which was an idea carried over to Simon’s Quest.

Vampire Killer and Simon’s Quest are both must plays. So is Castlevania and Dracula’s Curse.

Castlevania 4 is also a must play but the problem with it is that after the NES games it’s pretty much territory you’ve been to before. It’s a remake of Castlevania 1 that was called 4 in name only. It’s a great game though and it’s really long for the type of game it is. You can spend a lot of time enjoying the game. It also has one of the best sound tracks in the series.

All the above games are mostly better played with Japanese ROM’s and translation patches. You get none of the censorship and more accurate details. All of the above are MUST PLAYS if you want to get into the series.

After you’ve done that, Rondo of Blood is a great game though a bit over rated. I was really let down with it because everyone said it was so amazing. IMO this is the first game that started to get a bit towards the silly although Symphony took it back to a bit more mature.

Dracula XX on SNES is actually a much harder game, it has a more classic Castlevania feel as you progress through it because the progression is pretty slow. The color palette is a bit nicer so things like Richter’s skin isn’t orange like in the PC Duo version of Rondo. Rondo is over all the better game, it does a lot of things XX can’t and throws tons of shit at you. It’s a good idea to play both to get a taste of both and see the pro’s and con’s of each.

Symphony was a game that went back to the Vampire Killer and Simon’s Quest roots. I hate when people call this shit metroidvania because the exploration aspect was a huge part of the roots of Castlevania and not exclusive to Metroid. Anyway, it’s a fantastic game that should be played. Many will call it the best Castlevania but it’s actually only the best of that TYPE of Castlevania.

Harmony of Dissonance is the next best of that type of Castlevania, actually, because it’s a bit more Castlevania than Symphony is. It goes back to being a Belmont and focuses on using sub-weapons and modifying the whip which is the main weapon in the game. It’s really fast paced too and has a ton of boss fights. People will really disagree with this, but HoD is as true to Castlevania as the adventure style gets.

The 2 GameBoy games, the Adventure games, are fun, but extremely slow paced. They have the best chiptune soundtracks in the series though and you should at least listen to them if you pass on playing them.

The rest of the GBA and DS games like Circle of the Moon (not a very fun game and takes focus away from many Castlevania elements) and then the Sorrow series (start of all the stupid anime crap and ridiculous plotlines) are passable. They’re ok games but they don’t stray much from SotN. Many of the levels are similar themed (pretty much all of them) and once you play them you’ll feel way too familiar with them. Portrait of Ruin probably is the most unique but the game is over all terrible. Ecclesia is ok, but nothing special. The problem with these games is that they never tried to do much new with the series and progressively get worse although Order of Ecclesia was probably the strongest out of them. The stories were extremely predictable and became too formulaic, and the games themselves were also weak so you don’t have much to keep you going.

Then you have the 3D games. The N64 games offer good atmosphere up to the end of the first third of the game. The upgraded “sequel” had pros and cons to it over the original. Again, one of the issues was plot. It strayed too far from Castlevania and caused the over all story to splinter which other games in the future had to address or simply ignore. On top of that they weren’t great games but they were playable to a degree.

Then you had Lament of Innocence, which is a pretty cool action game for the first 45 mins you play it. However, it has an enormous flaw of level design. They’re repetitive, to the point rooms are simply cut and paste with cut and paste hallways between them. The action is really good though and some of the combos you can do are satisfying and fun! But that doesn’t make up for a mediocre game. Good soundtrack and some cool character designs, none of the anime crap from the hand-helds as this was pre-Sorrow. There is really no reason to play this game :frowning: You can watch all the cut scenes on youtube if you feel you must know the story and listen to the soundtrack via other means and look at the art via other means.

Curse of Darkness is also a horrendous game. It’s like a Pokemon Weapon smithing game and that aspect is really good, but, but but but but but BUT!!! Everything that was wrong with Lament was multiplied by 9000. While Lament had short copy paste corridors and small rooms for battle, Curse goes and makes these REALLY LONG corridors and you run very slow! Progress is horrible in this game! The combo system was also dumbed down from Lament, the background textures are actually worse than Lament, the character animations are ALSO WORSE than Lament, however, the character textures have been increased a good degree and most of the monsters look fairly good. Some of the boss battles are really kick ass (but Lament also had some pretty cool boss battles, though much fewer) however they do not make up for the shitty ass game you have to drudge through. The first time you play it you can ignore most of the flaws because you’re so focused on raising familiars and upgrading weapons, but the 2nd time? It’s terrible. The story also is formulaic and predictable because it still used the same formula from SotN! That same formula that was used in CotM, HoD (to a degree) Aria of Sorrow, Dawn of Sorrow, Order of Ecclesia, and I’m sure a few others that I can’t remember. The game has amazing art, interesting character designs, and a great soundtrack, good voice acting, but those do not make up for the shit game.

Then there is Lords of Shadow. Lords of Shadow did a lot of things right. For one, it was a reboot, so it no longer had to address the huge and stupid plot holes, plot splinters, and all around stupidity the series started to get to towards the end of the Iga vs KCEN era. So it’s a fresh start. It still pays plenty of homage to the games that are MUST PLAY from the 8 bit days to some of the later stuff. The battle system is more akin to stuff from Lament although the whip play isn’t as cool (I don’t know who did the whip animations in Lament but that guy’s a genius bastard if I must say so!) and the theme is far more mature than the shit that was started in Aria of Sorrow. The game itself is also a throw back to the days of yore and classic Castlevania. You’re a Belmont, you use a whip, you travel from level to level and go from start to finish, you get sub-weapons, and so on. It does have elements of Simon’s Quest though because you can find upgrades and then revisit other areas. The music is more akin to Super Castlevania than the more rock style stuff in the other games. It finally brings Castlevania to a focused timeline instead of the splintered timeline the older games had. I don’t understand how people can say it isn’t Castlevania like and say they loved the old games because it has every element of the original 8 and 16 bit games. Funny enough some of those same people say they love the games on DS which are so not Castlevania, especially thematically and with the terrible animu art that was never a part of the more mature art style of the older games.

i would recommend rondo of blood before anything.

also regarding LOS2 … spoiler alert !

Spoiler

i am so glad that Dracula didn’t die. I was hoping he would survive

I posted those scores above on reddit in the castlevania sub and got banned lol. Ive never seen fanboys so dedicated. This game really grabbed the kook market for sure.

The only one coming off in a fanboy-ish manner here right now, is you. Knock it off. Thanks.

While the combat and the boss fights are great, i cant help but feel slightly disappointed with the rest of the game. It feels very inconsistent. The story is all over the place, environments took a step back, the pacing, and those weird stealth sections. I’ve read that the game had development issues and it kinda shows. LoS1 had more of an impact, at least for me.

The original Vampire Killer indeed has more in common with Simon’s Quest and Symphony of the Night. But probably it was considered too difficult and sophisticated for an early NES game. Hence why they preferred to release it as Simon’s Quest few years later.

Still, my favorite CV title remains Bloodlines. It has the most frantic action and music too and some nice sense of humour (eg flies around zombies, skeletons with helmets etc).

Castlevania Rondo of Blood on PC - Engine had actually that horror animu art and tropes and a cute anime girl as a main character. yet SNES version was kind enough to remove both…

Is that what I’m being? Fanboy-ish? Hows that? Fanboy-ish for what? People who like the game want their opinions respected, and though i dont like it, so do I, even if others don’t agree. There’s nothing wrong with posting the reviews, they happened. Why pretend they didn’t? Even the 10/10 fanboy user reviews on meta critic mention the stealth and modern environments as bad. “but every game has its flaws, 10/10”. (I know)

I don’t like being a hater on a message board but I love castlevania, and if I can convince one person not to buy LoS then I’ve helped add .00001% to whatever chances there are that Konami will try something truly fresh next time instead of retreading old, safe ideas. Maybe someone will read what I write and one line somewhere will stick out and they’ll think, “that IS bullshit”. Maybe that one sale will be the one that made them miss their sales expectations and go back to the drawing board instead of being on default, must be 3D, must copy other triple A mechanics. I don’t care if it’s 3d as long as it’s its own thing. Castlevania used to be an innovator in gameplay, now it’s a follower. Some of you can accept that for whatever reason, but I grew up with the series, and I won’t.

You are in a thread full of people who love LOS , who the f**k are you going to convince? :bgrin:
And what is it that you mean “by something truly fresh” ? A Castlevania game being in 3D would be “fresh” enough for many
of the supposed ol’ school fans to not give the LOS series a chance. So yeah , no , sorry.

It’s fine if you dislike a game , but to repeatedly post on these forums in the hopes of getting less people to buy the game
is just plain stupid , like … What are you doing with your life dude?

The scores posted shows the game is getting mixed reactions. There as many good scores as there are bad. Posting the scores by themselves don’t mean shit as that provides no context on it’s own.

If there was a seperate castlevania thread and a lords of shadow thread I wouldn’t bother with the LoS one. This is the castlevania thread, not the LoS thread and I’m allowed to have a negative opinion on it.

As for who am I convincing, some dude a few posts back was asking questions about gettin into the series. Maybe him? Maybe lurkers or anybody that’s on the fence. Who knows?

You can generalize and say old school fans simply will not give 3d a chance and while some won’t, maybe others would. I would, if I thought the game captured the series spirit and had more in common with it than the name. Id prefer a third person angle with a reticle for where you whip over the god of war style gameplay… I don’t want it, but itd make more sense having to choose your attacks carefully than LoS style, whip goes everywhere at once… That couldn’t be less like castlevania. I don’t know what they could do original in a 3d game. I don’t know if it should even be a 3d game or if they should push the limits of what 2d can do on the new hardware like SotN did in 97 when everyone said 2D was dead. I dont know, I’m not a developer, but I do know they shouldn’t be taking from other games unless they are taking from other castlevania games. Like I said, they used to innovate. They don’t HAVE to put out cookie cutter stuff you know.

And what am I doing with my life? Same as you man, killing time on a message board when I’ve run out of actual things to do. It’s just that my opinion is the opposite to yours on the game. I bleed castlevania, it’s one of my favorite games along with the classic resident evil series, the megaman games, and street fighter. I find it hilarious that the game is getting trashed in the press and so many are being passive aggressive about the butthurt. I find it hilarious that a game I hate so much is getting trashed like it is. So when I’m bored, I come on here and post my opinions and add to the discussion about it. It’s 2 minutes out of my day, “what am I doing with my life” is a little far fetched. I’m here just like you.

I streamed the first hour or so of LoS2: http://twitch.tv/sonicabid

http://schedule.gdconf.com/session-id/828360

^ “There and Back Again: Koji Igarashi’s Metroidvania Tale”

^ IGA on 2D games and Metroidvania. IGA loves 2D games and is trying to keep them alive, I hope we get to see him do a new 2D Castlevania again.

http://zonaforo.meristation.com/analisis-meri-lords-of-shadow-2-nota-8-t2195488-120.html#40384572

http://www.vadejuegos.com/noticias/desvelamos-los-problemas-de-desarrollo-de-castlevania-lords-of-shadow-2-20140228.html

LoS2’s development was troubled, which is probably why its quality is all over the place. Seems they had Dracula as the lead:


Well, I would like to shed some light over the development of this game… Working with Mercury Steam -and I would like to tell this anonymously- is about an everyday frustration. Here’s to every guy that has experienced hell during the development of this game, but especially to those who have led this to the mess that Lords of Shadows 2 is:

  • Kojima had little to nothing to do with the development of the first game, he came by, set a seal, visited the studio, signed some things and that was it. He had even less to do with Mirror of Fate and LoS2.

The vast majority of this team is aware that the game we’ve done is a real piece of shit that has nothing to do with the first one’s quality and production values… Nobody is surprised by the low reviews we’ve got.

  • If there’s someone to blame here, that’s Enric Álvarez. He is the person who has led a broken development based on his personal criteria, completely overlooking programmers, designers and artists. Despite his nice look to the press, often considered as some sort of creative “visionary” in the looks of David Cage and Molyneux, this guy has serious problems. He is a mean and naughty guy, and since the “success Lords of Shadows 1” his ego has grown to the point of not even daring to say ‘hello’ when you meet him in the hallway.

His distrust to his own workers is enormous. Most of the development team often found out features of the game through press news, rather than from the studio’s head - unbelievable. And there is no corporate culture here at all… this is just a handful of people working blindly and at the disposal of an alleged visionary.

  • The studio’s internal structure is archaic, still based on the old partners of the Scrapland days. I’ll give you an example so you can see the full picture: the studio’s signature engine (one with many flaws) was solely coded by two guys, one of them being a founder of the company and Enric’s confident. Access for the new programmers to the source code to update or refurbish the engine is denied, so things are still done in a 10-year-old fashion.

  • Many of the studio founders are people with zero abilities for running a studio. Often here newbie developers know more than their own bosses. This structure only leads to a slow, messy and absurd development process, with the end result of Lords of Shadows 2 being a perfect example of what happens due to that.

  • Absolutely every design idea has to be monitored, taken away and mutilated by Enric Álvarez. Several game designers have grown tired of this and have abandoned the studio.

  • The art direction for this project has been erratic and beheaded. After Enric dismissed every idea and core decission from our main art director for the previous projects, he decided to just leave. It was a battle of egos unleashed by Enric (something that he has carried over with since his times in Rebel Act). Our now former art director is still working in Madrid, now with the Tequila guys making RIME.

  • Many others have just turned to other studios offers, sick of the situation here. Almost every month we see fellow devs packing up and getting out of here looking for a new job abroad -that’s sad-. It’s amazing how the biggest AAA game developer in Spain is not even willing to make its workers a counteroffer. This company does not think highly of its talented workers and their good work. There has never been any kind of salary bonus or anything that remotely resembles it. Not even a single “Good job team!” acknowledgement.

  • The production management for this project has been terrible, way often the heads of each department dismissed every production deadline and imposed their own criteria. As a result, the development was delayed for six months, and that investment only came out of MercurySteam’s pockets.

Many can’t help comparing this situation to something similar that already happened in a company in which many of us worked: Pyro Studios (the team behind the Commandos saga). The QA department is treated like cattle, with shameful wages and almost everyday bullying.

  • Expectations for our future are quite bad… with a publisher like Konami really upset after the mediocre game we’ve made.

  • After completing Lords of Shadows 2 MercurySteam has fired 35 workers, and it’s embarrasing that no website or journalist is talking about that. More firings are expected to come in the following days.

  • And finally, because not everything is bad in here, I wanted to say that the real team behind this company is an incredible bunch of people. If all those guys who are not allowed to be promoted due to our Jurassic studio leads had the chance to set the course of the company, our future would be so bright. There’s just so much passion and talent here, more than I’ve ever seen anywhere else, but it’s completely held back. I really hope that those who read this understand what we’ve lived here. Someone has to say this so it is not lost in time after the game’s launch.

Thank you for reading me.


  • Vadejuegos is in position of confirming the story and clarifying some aspects of it.
  • Development of Casltevania was very problematic due to leadership and communication problems.
  • “Development problems are basically what was posted online”.
  • “In the end, the lead end up being the person who has been here for the most time or laughs the most at Alvarez’ jokes”
  • “Being creative there is complicated. People’s ideas don’t get anywhere. José Luis Vaello, art director got tired of that and ended up in Tequila. They had him hand tied. He said “Well, here you remain with your brilliant ideas””.
  • “Vaello did the first game’s art which was awesome, and (thanks to his departure) this second one is a Frankenstein. There is a power struggle. Some parts are pretty, some aren’t”.
  • “This Castlevania ended up being a little weird due to that. Each department goes with itself and there is no internal communication”.
  • “They mistreat their people. They… distrust themselves. It’s a very weird ambient, very little creative”
  • Relating the stealth sections: "Some of us said, “But what is this? Are we really doing this? Why rats? Really?”. Those things were bad and talked between us. This has been like this for 2 years, not before.
  • “There weren’t any meetings. We found out things llots of times by the press”.
  • Regarding the first post veracity: “It’s not true (that I know of) that Konami is displeased with the game. That can’t be known yet”.
  • "The delay didn’t involve out pocket’s money (that we know of) it was the normal thing caused by a production of this size.
  • Alvarez has been contacted.

Isn’t the thread just full of LoS fanboys because that’s the only Castlevania shit Konami’s been pumping out since that PSN co-op game?

Can’t fault the few people who aren’t just sleeping on the series until we get another decent Castlevania in the older style or metroidvania style for still having a fucking opinion on the series, are we also telling the people who hate what Ninja Theory did to Devil May Cry with DmC to fuck off now too, because doing that would be the same fucking thing that’s going on in this thread.

You’re an idiot.