^^^^^^^^^^^^^^^^^^^^^
this shit…
pretty much sums up the majority of the online Breakers R player base. The adaptation and evolution is non-existent. May as well hand the controller over to an orangutang.
^^^^^^^^^^^^^^^^^^^^^
this shit…
pretty much sums up the majority of the online Breakers R player base. The adaptation and evolution is non-existent. May as well hand the controller over to an orangutang.
Saizo Gameplay.
Dao v Saizo
Some things you can try next time for this match up:
Kick super goes over lows and at certain distances it can hop Saizo grenade. You’ll have to go all-in with a read most likely though because grenade has really good recovery and there’s a chance he’ll recover first…But this match up isn’t really about playing smart anyway XD
Saizo circle sword move (any version) can be punished with kick super on block. If you have the charge and manage to block one, let it rip ASAP. This will take away at least ONE of his tools and give you a fighting chance.
If you ever down Saizo, especially with a hard down from a super, you GET IN THAT ASS. Close the gap ASAP and watch out for reversal LP Hair into Super. That being said, Saizo’s reversals are BAD without the meter to back him for making LP Hair viable as a reversal. If he has no meter and he’s down, FREE JUMP INS. One thing to note though, is that some players are reckless with LP Hair>Super and will attempt to go into super even on BLOCK. If you guard LP Hair and he has meter, best way to punish is to LK FLASH KICK. It will punish regardless of the player choosing to late cancel into super or not.
If you manage to get a BIG life lead on Saizo and he somehow gets too much breathing room in the round, try to slow down the pace of the match and make him come to you. Simply jump over his projectiles when you see the “throwing” animation. Both Kunai and Grenade projectiles can be jumped on reaction AND he CANNOT alter speeds of these projectiles so you dont have to worry about landing on one randomly. When Saizo tries to close the gap this is when you can change gears and go back to offense. Closing the gap in this match is key so you can let Saizo hang himself in this sort of situation. Only drawback here would be the timer damage mod if too much time has elapsed since the last hit was exchanged.
After watching through this set I’m starting to think the match may not be HORRIBLY BAD and there may be SOME hope for Dao…I’m probably wrong though lol
P.S. Can’t emphasize this enough but…
…and if your saizo dont be afraid to challange a jump in with close hk, let whomever is trying to get IN THERE, know you already there tho -_-
Those were actually OS throw attempts lol. Throw using HP+HK will produce HK if the opponent is out of throw range. Really strong with Saizo, Tia, and Rila due to how their close HK’s work XD.
There are some other funky OS throw button combinations in the game too. Still tinkering around to find what works best though.
@jedpossum
Any idea on how to hide/disable the “macro recording/playing” text in fba-rr? Trying to put together a vid and may need to do some macro shenanigans with a “clean” display.
ztb, i was not referring to anything you posted…i play saizo and im saying that close hk is an AA option even when it trade…
Hmm I din’t get a notification from this but srk bugs aside.
In Macro.Lua (Just open it in notepad)
emu.message(pmesg .. (playing and recording and " " or "") .. rmesg)
Just comment out this line with – before emu.
You goddamn scientist, you, thanks! Although I always get scared when you post up random codes because this scripting thing is still new to me and usually takes me some time to figure things out. One I overlooked and forgot to mention was that there’s also an input display at the bottom to show commands. Any way to remove that as well?
Finally (but not really), could you hook me up with this new pseudo-training mode build you have? Seems you have some of the damage issues fixed (the stun damage in the earlier build you designed was buggy as well and I’m wondering about this too).
And lastly (see?), is there a way to remove the HUD AND backgrounds. Need an all-black background with just characters for possible edit shenanigans.
Oops.
Only thing that was updated on the script was bai hu on character select and very primarily boxes. I haven’t found any thing on the hud yet.
Maherl Mirrors
First Part
To be honest I was just copy ‘n’ pasting what Zar was doing but…seems the A and B versions of the
sword slash are safe when used from max range. The few punishes you may have noticed were either
from them being used from the wrong range or using the wrong version C or D There were a couple
of moments were I tried to max punish with Jump C, Crouch C, Sword Super…but failed miserably.
That is it for now. Will update with more games later.
Maherl Mirrors
seems the A and B versions of the sword slash are safe when used from max range. The few punishes you may have noticed were either
from them being used from the wrong range or using the wrong version C or D
Using frame advance on FBA-RR, looks like A Sword (-5F), B Sword (-7F), C Sword (-10F), D Sword (-13F)
To be honest I was just copy ‘n’ pasting what Zar was doing
Fair game cus…I’ve taken some of your Dao tech before and was copy/pasting your Maherl strings later on in this set. He got some nasty frame trapssss.
Still trying to figure out how the Breaker System works in this silly game. Seems there’s a 5Frame buffer window for a Breaker and I think it removes 1F of hit/block stun (have this feeling my numbers are way off). If I’m not lazy, I’ll look more into this madness.
Got BODIED for xmas (Thumbnail says it all)
**Only first match has sound muted, after is unmuted but low volume. Kind of rushed into battle and didn’t have time to setup recording software properly. Rarely get to play this guy and didn’t want to miss the opportunity to get in a quick set due to delay on (secretly) recording.
(I think Tia is secretly best character in the game :p)
http://www.youtube.com/watch?v=qVncavW4ySo&feature=youtu.be
Got BODIED for xmas
(Thumbnail says it all)
**Only first match has sound muted, after is unmuted but low volume. Kind of rushed into battle and didn’t have time to setup recording software properly. Rarely get to play this guy and didn’t want to miss the opportunity to get in a quick set due to delay on (secretly) recording.
(I think Tia is secretly best character in the game :p)
Great sets! Why do you think Tia is the best? As a Dao-Long player, I find her to be much more annoying than Sho.
Why do you think Tia is the best? As a Dao-Long player, I find her to be much more annoying than Sho.
The character’s roster of options is immense!
–FOUR different anti-airs to cover various distances AND she can tack on more damage and force a hard/untechable down with super juggle followups for most of them.
[list][]Crouch HP anti-air gets huge damage when canceled into Cutlass Flasher super.
[]Close Standing LP not only blows up jumping crossup strings but you can tack on some fair damage with - yup - the hard down again (stLP anti-air > juggle with immediate jump neutral LK > air HK Soul Spike [qcb+k] > land then Rapid Charge super)
[]Tip-hit LP dp and far HK give her super juggle option
[]Can convert to super damage (Rapid Charge) from air-to-air jHP or jHK (or anything for that matter)[/list]
–Has combos from lows (crLK) which lead to knockdown and excellent damage without meter usage and builds a good sum of meter in the process. (pretty standard for top tier but great nonetheless)
–Can add extra damage to combos AND get better corner positioning using supers (Burning Revolver enders carry over 3/4 STAGE)
–Rivals Sho’s ground mobility using Dash Buffering LP’s. (I need to make a vid of this or something because it’s kind of nuts how fast she can cover ground with it).
[list][]Her fireballs aren’t full screen but they slow down a lot near dissipation. This allows her to close ground when coupled with the Dash Buffering tech or just dash attacking in general.
[]Can lock down opponents with dash LP pressure due to her LPs having VERY LITTLE recovery. (I tried this with other characters [sho,saizo] and it wasn’t nearly as seamless nor effective)
[*]Dashing normals like stHP (to LK Soul Spike) or dash stHK to fish for jump outs and jumping in neutral is crazy-strong too. Can, of course, convert to supers in these situations as well when AA hits.[/list]
–Has THREE anti-projectile options that blow up predictable strings and allow her to control the midscreen area well
[list][]Rapid Charge is low-profile and slips under A LOT of dumb stuff (lol). It’s speed also allows for punishers in situations where NO OTHER CHARACTER IN THE GAME has the option to do so. The range on this super also lets her anti-air from halfscreen (lol) due to this silly game having no trip-guard (it will trade against some jump-ins though)
[]HK Soul Spike (qcb+k) makes no sense. The move has invulnerability up until around where she hits the apex. Coupled with the speed she can slip THROUGH fireballs with ease (I’ve passed through Sho’s Air super fb many times). The move can also be DOUBLE KARA CANCELED to travel a full length of the screen (dash HP > Kara LP+HP > Kara qcb+HK). Oh yeah, the move leaves her in airborne state from startup until she lands so it blows up lows too. (She can technically anti-air with this too but the timing/spacing has to be on point). Also good that the move ends in BACK so if you mistime you get guard
[*]Cutlass Flasher has a TON of invuln and can be used to wreck fireball strings and BEST OF ALL, Sho’s Hop-kick into Air super fb frametrap (block hopkick > turn around stHP > MASH out super [empty cancels HP if super, combos if no super])[/list]
–Mirage Spear Kick (mash k) combos do absurd stun damage. Stuns in TWO combos vs half the cast in Round 1 (4 combos and a baby tap in Round 2 or after first stun).
[list][*]Safe on block EXCEPT against certain characters (Saizo, Sho, Tia. Sho/Tia need meter though)[/list]
–Air Soul Spike shenanigans add to her mobility, pressure strings, and gives her some sexy escape options
[list][]TK up-forward HK Slice lets her escape corners and (sho) fireball wakeup game
[]Can cancel from jLP, jHP, jLK into air Slice. This move has to be guarded HIGH when airborne so she gets to set up high/low mixup from jump-ins. E.g. jHP > Air Slice (can land and link after) OR jHP > land > crLK into combo ender
[*]More super conversion options if air-to-air jump attack to air Slice lands.[/list]
–Fast and lengthy backstep. Not as good as Sho’s and Saizo’s as their backsteps leave them airborne and have short duration (with high invuln frames) and landing recovery to boot. Still good for spacing and escaping when midscreen.
–Fuzzy guard setup with ascending jHP to Air Burning Revolver.
[list][*]Strong only in corner or from guarded crossup though. Tough to execute (for me at least) but if you get it down, your opponent is going to be spending a lot of time at the craps table.[/list]
–Best fashion sense
[list][]Belly-cut denim jacket, leotard, stockings, puffy socks, and converse!
[]Can’t mess with that
[*]Don’t dress in the dark[/list]
Overall, I think she’s the best…ON PAPER. Her ability to confirm into easy damage and convert damn-near anything into supers is unbelievable. Sick speed and mobility, average projectile (at least she has one), anti-projectile options, strong punishers for a WIDE range of situations, strong pressure, random-hits-to-easy-damage conversions, versatile mixup/wakeup game, and good, consistent damage round Tia out very well. She also has answers for a lot of dumb shit you’ll see in this game.
Unfortunately though, you need the Hands of God to execute with her consistently. She’s highly technical and presses A LOT of buttons. Once getting the hang of that though, I feel she has the potential to just swam opponents or be anywhere on the screen at any time.
Edit:
Major weaknesses would probably be not having full-screen fireball and her DP’s not being consistent as reversal/anti-air
More matches. Can’t stand this video quality though. If anyone is familiar with OBS and can throw some tips my way to make this not look ugly, hit me up please. I’ll post up my specs if necessary.
Edit:
Didn’t want to triple post. Had a 5-man rotation going on in the GGPO Breakers room yesterday and streamed it.
http://www.twitch.tv/isthismugen/b/490404077
More Edits:
Play this game yesterdayfor the first time since I’ve actually learned how to play fighting games at a decent level. I’m in love! I’m definately gonna try to learn this on a high level. Fuck the popular games.
5 man session from the other night. All of us have only been playing a few days. http://m.youtube.com/watch?v=i8_TACiWtUo&desktop_uri=%2Fwatch%3Fv%3Di8_TACiWtUo
I miss this game.
if karnov was the father of 3s, this is the father of sf4
if karnov was the father of 3s, this is the father of sf4
Nah that would be Street Fighter EX.