Sorry for my grammer. But honestly their only three things that make sho better than other characters.
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jb. This move has insane priority, constant hit box, and it super cancle. sho player can throw this out with little repercussion as his hit box his coverup.
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air fire ball super. This move is really fast does respectable damage and it’s practically safe in most cases.
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meter building of a lot of things. Personally i think breakers revenge is heavy base around meter management. Which sho can do easily since eh builds a lot of meter off his gameplan.
Sho is no slouch in other department but he doesn’t particularly excel at them and have their flaws.
Saizo has decent stuff and crazy good stun potential but he he does lose to oki due to not so great reversal and have huge hit box to allow unique meaty scenarios.
Tia is solid but over hype due to her pressure. Thing is on paper she seems exceptional but when you come technical with her than she underwhelming. Her fire ball its really good on block but not on hit. Basically its very easy breaker a lot of her stuff and unless use meter to secure her combos, she risk being breaker during her stuff.
Dao I think is secret top tier as play risk free with his dash ability and and hit confirm very well. His pokes also keep people in check to. Only thing keeping him from top teir is that he build meter slowly and its essential.
Condor, pretty much typical grappler with few tricks to be different but like any grappler he does struggle with character who can keep him out. Fortunately all his tools allow him to get In and stay in if he make a good read.
Rila,a tank. She has priority and damage potential to be respected. But just like condor, she struggle with character who can keep her out but on top o that her defensive option are also underwhelming. But she ironically keeps some of the upper character in check, (namly dao)
Allision, not sure why everyone put him at bottom, he has some stuff going for him even though requires a lot of commitment. He’s of the few character who can deal with zoning on multiple levels, priority to challenge some of the higher characters, problem is that he his is so slow that he can’t do much reaction base, he’ll have to read or worst guess and hope for the best.
Maherl is kind of like weaker version of rila but he does have easy time hit confirming and combing his super, how ever rila movement option is better and she has meter less reversal, while maherl doesn’t really have reversals.
Pielle is not helpless but he not doing anything either. He wants his opponent to do stuff so he can surprise him with his punishing potential. Pielle has a lot of tricks to work with but people who can zone him better put peille in his place. Ironically sho is not peille worst match up but Dao just demolished peille game play all together. Sho at least have to close in which peille can deal with.