The Breaker's Revenge Thread

I felt right at home when I first played this game given that its just like ST. I DO wish it had more characters, however, that would’ve been great. Just for the sake of variety.

might as well say pokemon… smh

Seem varid enough for me. You have your rushdown, turtle, oki, punishment, zoner, grappler.

Also how does one do those color edit cheats?. Love to give peile some decent pallets.

I assume it’s that mame cheat I wrote awhile back.
Extract the breakrev.xml
Copy and paste the cheat into the xml
reinsert the file back into the cheat archieve

@keo-bas‌

The play-style variety is there, I just mean more character variety. I always like a fighting game to have at least 15-20 characters. Still, Breaker’s is amazing.

Dudes didn’t even reference this thread. I chuckled on the inside.

Also, Breakers is just a bastardized SFA1. It fathered no games because in the end it was just SF clone #378 (which was brutally apparent in the character representations). And people commenting about lack of character variety in Breakers should up their dosage of ADHD medication. Sit down with the game for more than 5 minutes and the quality of the cast will reveal itself. Keo-bas pretty much nailed it when he listed those archetypes in an earlier post. Dudes need to learn to appreciate the true poverty experience and squeeze every byte of data for what it’s worth. (The way things are going now, that’s probably asking for way too much though).

No idea why this is happening but…it’s happening lol

4/6/2014 12pm EST


ok, so there’s actually a French BR tourney happening RIGHT NOW! Time for everyone to harass SRK staff to get them to front page it or something.

i question the validity of that article, and would still say that brazil has the best players (not many by any means)
but cmon, nothing worth note on youtube match wise? =/
telling people to watch japan replays (who are notorious for using combos that can be breakered by small children in tourney play)
=/

Wait…did it really say that? They’re…pretty bad at Breakers lol. Hell, I haven’t seen too many impressive match videos on yt in general. Also, where are these Brasilians you often speak so highly of? On GGPO/Supercade most of them are hacks - so-so players at best. Was this during a different era or something?

Yeah a few years back there were 2-3 players. Only one teally really good one id say. All the other brazilians were on his piece and constantly ref him when th
ey would lose. Seiryu…although people would sometimes use that name and wernt on the same level.

expected more but oh well. Teir r breakdonw was pretty poor.I think sho is good is because he can be playwed with minimal crazy high priority.

i just expect more insight from zand, bbh i have never known to be a breakers player and i was actually shocked that he played MOV for money in it 2 years ago, not shocked that he won tho (japan sucks ^_^)

Ah, guess I was too little, too late. Didn’t really dive into Breakers until around last April. Only exceptionally strong players I’ve come across since then are Vector (aka Ramp) (Sho), and Anex (Sho). There are a few players I feel are on my level/respectable or are close but overall I feel we could all be doing a much better job representing high-level play for this game. Problem is, seems that many of the online (and offline) players are content w/ just derping around with it and keeping Breakers as a sort of novelty fighter rather than pick it apart and exploring new aspects of gameplay. Hell, the crap I discovered w/ Tia in a 2-month time span is enough for me to reconsider how tiers as a whole are evaluated by the Breakers “community”. Anyhow…

Can you confirm if this is the “real” Seiryu?

This character…has some seriously retarded (secret) tech that people aren’t running. Don’t know what I’d do if I came across a truly committed Sho user (uuughhh).

Real Talk. Sad how the most viewed vs match for Breakers R on yt is the “Daigo vs MOV” match (which may or may not be bullshit but whatever). Either way, the vid is a terrible exhibition of Breakers gameplay.

Care to elaborate on the real tier list, then?

Sorry that I drew a blank on notable names/youtube videos. There were a lot of questions and I honestly couldn’t think of much at the time because I couldn’t remember the last time I specifically watched match videos, and I gave up on actually being able to enjoy anything on GGPO years ago. I also specifically said that the majority of Japanese vids on youtube were not of the highest quality, so don’t get mad at me for that.

Yes I probably should have made mention of this thread because there’s a lot of useful information in it. That one’s entirely my fault since I never post or even log in here anymore.

If anyone else thinks I don’t know what the fuck I’m talking about, let’s get some games in at EVO.

“…Saizo kinda suffers because he doesn’t have enough invincibility on his [breaker] — if he had a special move with full invincibility I think it would then be debatable whether he or Sho were better.” - Matt Hall/BBH

ahem

waves hand like an eager preschooler who knows the answer

…I don’t think you know what you’re talking about, Mr. Hallllll :D. Saizo’s qcb+LP has a considerable amount of invincibility - enough to pass through projectiles, dp’s, and supers. Why he has this (goddamn) option is beyond me but it’s there. (Also, backstep breaker seems to be a highly overlooked option among players).

…And I’m too poor for evo so…come see me in NYC? lol

INCOMING CONTROVERSIAL TIER LIST

A Biscuit’s Breaker’s Revenge “Tier List”

Was coincidentally working on this just before seeing the new posts and also curious to see where Bai-Hu stands in this mess of a game.

I also have a few option selects in mind that I’d like to test if I ever get my hands on a pad/stick again. I think they could dramatically change the outcome of some of the horrible matchups/situations in the game. Breakers Revenge is, in my opinion, far from being figured out and the tier list I composed will likely see many revisions. Hopefully others will be persuaded to view the game in a different light as well. Gotta GO IN first though.

POPOFF EDIT:
Found some of Zand’s old matches…
…I woulda BODIED this dude lol. But seriously though, this is what Breaker’s Revenge matches are supposed to look like (minus a few combo optimization issues cough)

Wet Dream Edit:
I want to wake up every morning to this…

i think anyone who considers condor in the top tier is a fucking idiot…does that qualify us playing at evo bbh =D?
jk but on a serious note:
ztb: i can not confirm if that is him or not, solid saizo stuff but iv seen a lot of that from other saizo players. the times iv played him (4-5 long sets at various times through out the year) he used dao and have very strong understanding of priority traps and spacing to a point where he would almost make dao look top(obv hes not the top 3 at all)
i agree with people not using a lot of stuff that isnt the most cookiecutter shit with sho or saizo or even fuckin mahlr so i could imagine theres a lot of untapped stuff. i still never see people use saizos boxer float RH or AA people with the close verson of the RH into frog/fire etc etc. shit few people even use the slide cancel right.

bbh: people are happy that yall talked about the game but i think there are so few chances for the convo that people that play feel like it was very hmmm vague, idk i guess there so few opportunities to get it into any kind of spot light and so much to say. and zand should have (not that he can control the questions asked of him) talk more about the game itself less about how did i start etc etc what do u think about…again not his fault. =} see u on those mean vegas streets

Sorry for my grammer. But honestly their only three things that make sho better than other characters.

  1. jb. This move has insane priority, constant hit box, and it super cancle. sho player can throw this out with little repercussion as his hit box his coverup.

  2. air fire ball super. This move is really fast does respectable damage and it’s practically safe in most cases.

  3. meter building of a lot of things. Personally i think breakers revenge is heavy base around meter management. Which sho can do easily since eh builds a lot of meter off his gameplan.

Sho is no slouch in other department but he doesn’t particularly excel at them and have their flaws.

Saizo has decent stuff and crazy good stun potential but he he does lose to oki due to not so great reversal and have huge hit box to allow unique meaty scenarios.

Tia is solid but over hype due to her pressure. Thing is on paper she seems exceptional but when you come technical with her than she underwhelming. Her fire ball its really good on block but not on hit. Basically its very easy breaker a lot of her stuff and unless use meter to secure her combos, she risk being breaker during her stuff.

Dao I think is secret top tier as play risk free with his dash ability and and hit confirm very well. His pokes also keep people in check to. Only thing keeping him from top teir is that he build meter slowly and its essential.

Condor, pretty much typical grappler with few tricks to be different but like any grappler he does struggle with character who can keep him out. Fortunately all his tools allow him to get In and stay in if he make a good read.

Rila,a tank. She has priority and damage potential to be respected. But just like condor, she struggle with character who can keep her out but on top o that her defensive option are also underwhelming. But she ironically keeps some of the upper character in check, (namly dao)

Allision, not sure why everyone put him at bottom, he has some stuff going for him even though requires a lot of commitment. He’s of the few character who can deal with zoning on multiple levels, priority to challenge some of the higher characters, problem is that he his is so slow that he can’t do much reaction base, he’ll have to read or worst guess and hope for the best.

Maherl is kind of like weaker version of rila but he does have easy time hit confirming and combing his super, how ever rila movement option is better and she has meter less reversal, while maherl doesn’t really have reversals.

Pielle is not helpless but he not doing anything either. He wants his opponent to do stuff so he can surprise him with his punishing potential. Pielle has a lot of tricks to work with but people who can zone him better put peille in his place. Ironically sho is not peille worst match up but Dao just demolished peille game play all together. Sho at least have to close in which peille can deal with.

Ya know I’m all for seeing the game further explored and getting more exposure, but being an obnoxious dick about things like this isn’t a good look.

But ok, Saizo’s qcb+LP. I disagree on it being a “considerable” amount of invincibility. It can’t get through slow projectiles at all, only really fast ones like… well, Saizo qcf+LP. And even then it has to be timed perfectly. It’s very inconistent on what it beats, which is why I don’t consider it as good of a breaker as something like Sho qcb+K or Tia DP. Plus there’s the whole thing with it being unsafe on hit unless you have meter (which you usually will have with Saizo I suppose), and you have to cancel it fast or else they pretty much have a chance to breaker back. I suppose it has a better chance of it working as a breaker if they start the fireball from point blank range and it hits them during startup.

Yes, I admit backdash breakering is something I often forget about and should be considered.

I said Sho and Saizo are top tier. I’m starting to question your reading comprehension :stuck_out_tongue:

Yes, the article is kind of all over the place. The problem is, it’s too long for the average person who doesn’t know anything about the game to want to read it, and the people that do play the game want to poke holes at every fucking thing, even when I tried to make it clear that certain things were my opinion and shouldn’t be treated as gospel. Oh well.

…so why was the tier breakdown in the article “pretty poor” then? If you’re listing the characters in order of strength it’s really not that different, but I’ll address one thing.

I don’t feel Dao-Long has the potential to be a “secret” top tier because he can’t open people up as well as other characters can. His only command “overhead” for strings is the jumping elbow thing, which is slow as hell and anti-air bait. No command throw of course. I mean his offense is okay I suppose, he can dash up and press a million buttons to link into A+C but without meter he’s usually only in range to buffer into fireball. If someone gets a life lead on him and decides to start turtling, he has a much harder time at chipping away at his opponent than Sho, Saizo, or Tia. This is a big problem and what keeps him from being top. It’s not to say his tools and normals are terrible, he has buttons for a lot of situations and can be a fairly effective Guile-style turtle. But the big difference between him and Guile is that he is not always recovering fast enough to be throwing his projectiles relatively safely, or winning projectile wars altogether…

My bad, you’re right about everything you mentioned.

Managed to sneak in some recordings this evening. Probably going to take a break from upping new matches (and possibly playing as well) for a while as the majority of online players just want to play for fun. No point in trying to get all serious about it, being a joy-kill and whatnot. Hope people can still enjoy watching these matches as much as I have though. Apologies for poverty quality by the way.

i consider tia top tier, u have condor in the same tier as her…that is my logic here.=P the average person is already going to lose interest in the article, heaven, (gospel=PPPPP) forbid that people disagree with someones opinion and want to discuss it, because saying its just “your opinion” makes it immune from a debate.
also in regard to dao, not every character that is good has to have mixup options or ways to open someone up, especially in a game with mobility options(or lack of) like breakers.

>>
one thing that i have brought up in the past and has bothered be for years is still the MASSIVE comeback damage mechanic when you are low on health and someone is life leading i think meter in this scenario for the char with the life lead is trivial, mainly due to the fact that your super meter use will still be under the damage nerf of everything you do.