The Asuka Kazama Thread

Well, there could be other ways around fireballs; nobody’s really tried to cover it yet one way or the other.

For what it is worth though, there are plenty of characters in Street Fighter games that don’t have any special tricks against fireball and they mostly still do just fine.

Assuming she has no answer to projectiles; perhaps it’s a tradeoff for her damage potential? Having to rely on her tag partner…? It is a team game afterall.

Well, jump-ins aren’t so bad this time around.

Watching the Capcomunity stream with one eye, i saw some Asukas … but they did not fare well at all. Then a few minutes ago Seth Killian repeated his estimation that Lili is the better character, whatever that means.

Her jumping H is so stupid. Let me tell you about the stupidity of her jumping H. You knock someone down and predict a roll, you jump back H and it’s the world’s easiest 50/50. Your opponent does a move that moves their hitbox forward a little, that move crosses up. It makes her hurtbox small and the hitbox on it is on both sides of asuka. IT IS SO GOOD RIGHT NOW.

I checked for Asuka’s HP in training mode. I hit her with Rolento’s standing jab repeatedly until her life ran out. It took 26 hits at 37 damage a pop. I will edit this post with her damage values on all her moves.

woot

Asuka’s HP is 950. I didn’t test anything’s invincibility.

LP / Cr LP / J LP = 30/30/40
MP/ Cr MP/ J MP = 60/60/70
HP/Cr HP / J HP = 90/90/100
LK / Cr LK / J LK = 30/30/40
MK / Cr MK / J MK = 60/60/70
HK / Cr HK = 90/90
Jumping HK is two hits. On a grounded opponent it will hit once for 60 damage. On a Jumping opponent it will still only hit once unless it is a counter hit. On counterhit with both hits it does 115 damage.

Sweep Throw - Range increases with button pressed but same damage for all non-ex versions. 170 damage regular, 180 damage EX.

Onikubigari - 90 damage all non EX, looks like an overhead but it isn’t. It is her super charge move. EX version deals 180 and launches them high enough into the air to juggle afterwards

Double-lift kicks - 60 damage over two hits (20+40) all non-ex. EX is 110 (60+50). EX lifts them high enough in the air to juggle afterwards.

Falling Rain - 80 all non ex, 120 ex.

Attack Reversal - 170 damage non ex, 200 damage ex. This is her reversal. Spammed it against CPU dummies and it beat out a lot of stuff didn’t go in depth. Didn’t test against projectiles or supers or launchers. I will test tomorrow

I will do her unique attacks tomorrow. From what I have tested, they are better than her specials. Slower overheads than Heihachi, but still nothing to sneer at. I predict Asuka to be mid tier. She seems really about the yomi game. If you can predict, you can win. But this is day -5 conjecture so take it with a grain of salt. Falling rain and Onikubigari (non ex) seem rather worthless. I’m not sure about the invincibility on her up-kicks.

Edit 1:
Upkicks are not anti-air. They aren’t “up”-kicks at all, they travel mostly horizontally. Would be pretty bad character design to have both an srk and an anti-air grab

I just comboed off of EX falling rain. The combo was Demon Slayer ( Towards + LP) into EX Falling Rain into Cr HP. I can’t replicate it atm I don’t know wtf I’m doing to be honest.

Edit 2:
Ok It’s easy to combo Cr HK off of falling rain you just plink it but it isn’t that tight of a window getting it 8/10 times after 3 minutes

Edit 3:
Oh gosh her sweep throw does not hit crouching opponents unless it is the EX version.

Edit 4:
Left out exorcisor:
Exorcisor- 60 all non EX, 50 ex
Mist Palm Thrust (exorcisor follow-up) - 40
Raging Storm - 80 damage, 2 hits (40+40), however in the context of the combo they do 32 damage each.

Exorcisor blows completely through fireballs so it at least has upper body invincibility. I tested her other options. She can whiff EX sweep throw or EX upkicks to go through fireballs as well at close range if you can predict. Her super has invincibility too but it has no range whatsoever.

EX Air grab has no invincibility.

Edit 5: EX Exorcisor causes wallbounce on last follow-up.

Her grab is good in combos the hitbox and active frames on it aren’t good enough to make it a reliable anti-air. Her J HK allows for a juggle opportunity only on counter hit and if you hit them early on their way up. I’m not able to do much with it will test more later.

All versions of exorcisor go clean through fireballs.

Might be good in combos otherwise it’s ass. EX version extends juggle opportunities but lacks invincibility.

Good stuff Soada, I just got the game too and I’m excited to test her out. She’s my main in Tekken. Hopefully this doesn’t screw up my Tekken game lol

yo, fuckers that got the game early. Help a brotha out and send a copy here? :3

(totally serious btw, PM me if you can actually do it)

Some quick questions based on what you’ve said and what I’ve seen looking by frame in videos. Or I can just test them when I get it.

  • So exorcisor goes through fireballs. Does :b::mp: go through fireballs? It’s a sidestep move in Tekken and they tend to do that.
  • Also wondered if Demon Slayer can go under fireballs with the right timing seeing as it ducks down during the animation. But I wouldn’t be surprised if they stuck with just exorcisor.
  • Invincibility on EX exorcisor? Maybe lower body, based on one video?
  • Is :f::mp: an overhead? If so it’s probably in the ~17f range.
  • Is the :hk: follow up to leg cutter an overhead? Didn’t think it was likely until I saw odd behavior on the dummy on block.
  • Non-EX Sweep throw grab immune or no?

Looking forward to Asuka. She’s the Tekken character I’m most interested in.
Good to hear she’s not free to fireballs. Especially since I was planning on pairing her with Hugo :confused:

I thought the point of Onikubigari is that it’s completely safe. That’s always good to have for offensive pressure. Does it do anything like ground bounce on a juggle/air hit?

Yeah, a safe move is a safe move. But maybe exorcisor is safe?

It just juggles in combos. But it does 90 damage in one hit, which is good for scaling. Like, for comparison, King’s knee does 80 damage per hit. It’d also do decent chip as well.

Edit- nevermind, having woken up a little I admit what I posted here didn’t make any sense.

Dash-canceling a charge means by default that the move doesn’t hit. There’s nothing to continue a combo from (unless you canceled into it.)

I’ll just acknowledge I haven’t had my coffee yet and might be a little out of it.

i almost take back everything i said about this character

almost everything

Dude plays through Asuka and Lili’s arcade mode from 3:10:00 onward. Also, this face cracks me the fuck up.

Spoiler

http://i.imgur.com/Wxek4.jpg

Check out 3.20.35 in that vid, she gets a crumple off counter hit crouching strong (I think?). That’s quite cool.


Yes on counterhit Cr HP crumples.

EDIT: Neither HP or Cr. HP are special-cancellable. Bah