Never played Tekken >.<
I just picked asuka because I heard she was yomi as shit.
Have you tried them on their own? It’s been stated that you can’t special cancel LMH chains, so if you’re doing M-H-x.Special, it’s probably not going to work unless it’s an EX. If you do just H-x.Special it might work though.
Yes I tried HP and Cr HP both in and outside of chains.
Ok so Asuka can’t use specials or ex specials off of HP and standing HK hits over crouching opponents (maybe not big characters). However, her target combo
MP -> LP forces the opponent to stand. So this combo actually hits:
LP->[ MP -> LP ]-> MP -> HK -> EX special
This isn’t good on damage scaling at all, it’s just an example.
Dev stop your being PREDIKTABOWL.
Can you give us some info on her anti-air grab’s range? If you’re standing next to someone and they jump away/neutral jump, can you grab them out of it on reaction?
I’m personally holding off on “feel” questions like that for when I have the game, everyone’s going to have to learn the AA timing anyway. For what it’s worth this is a picture of a successful AA grab about to happen within 1-2 frames during the trials: http://i.imgur.com/F28qq.jpg The EX version is probably 3-4f startup.
Well, that was a ballpark estimate based on 30fps. Good to hear either way. 16f would be faster than any overhead in SF4, I think.
The best way to test grab invincibility is have a dummy do sweep -> meaty throw. Test if you get grabbed out of jab to make sure, and then test if reversal sweep throw beats it.
Thanks man. I did it that way and no version had grab invincibility, including EX.
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i’ve been looking around at who i want to pair with steve and i think you just answered my question with this vid
Very nice video. I was hoping Asuka could be a good high damage character to pair with Juri.
All he’s really doing is target combos to extend the basic LP-MP-HK chain, although you have to do the LP->MP->LP chain at least once to force your opponent to stand so the HK hits (HP doesn’t cancel into specials).
That video does have some interesting things in it.
From now on, I’m going to call premade, named target combos “strings” and the default LMH series “chains.”
- Jab Uppercut/Jab Low Kick strings look more worthwhile damage-wise than I was expecting. Both hits do 60 damage, I was expecting less for the jab/short inputs.
- Hyakujitsuko appears to only do 60/50 as opposed to 60/60 for the 2 strings above? That’s kind of weird.
- Chained normals do 70% of normal damage, can only be canceled into Launcher, EX, or Super Art, and have reduced frame advantage. But when chaining into a string, the first hit does 70% damage, and then subsequent hits of the string do full damage. Assuming that they still have the cancel rules of a chain, I wonder whether those subsequent hits get their frame advantage from the string or the chain?
- Super does way more damage than it should in the first combo to super. In the cross art combo later on, Asuka’s super adds 236 damage at ~70% scaling, which is roughly equivalent to 340 damage, consistent with other supers. But in the combo before that, Asuka’s super added 136 damage at ~30% scaling, which is roughly equivalent to 460 damage unscaled. (!)
I’ve seen things like the last one before with weird scaling on supers and it seems like there’s a system in place to make supers worth doing late in combos. This speaks well for Asuka because she can go a long way in terms of meterless combos - the video only showed ground combos and juggle combos without mixing them together very much.
Overall she looks like she’s going to play very different from everyone else and I like that her strings seem worth using.
What is her best AA at the moment, since the up-kicks are not really for deep jump-ins?
So I’m guessing this means we can expect way more damage out of Asuka in the future?
I sure hope she turns out to be a damage beast. Planning on rocking Chun / Asuka, so I have Chun as my footsie character, banking on Asuka helping out with damage.
yeah that’s exactly what i’m banking on too her damage coming in (which i’m sure will have scaling because of the tag)
and having the oki after the initial combo
Asuka/Bison player going nuts on stream right now. I can’t tell exactly what his BnB is, but it looks like crossup J.FP, s.LK, s.MK, s.FP x Lift Kicks, j.FK, c.MK x Lift Kicks. Looks like it does about 300.
Can’t tell if he’s linking or chaining, but either way he’s comboing Jab Low Kick into Hyakujitsuko and canceling to non-ex lift kicks. I wasn’t even expecting that.
Probably means you can do a crazy long blockstring and end it safely any time you like with :hcb::k: cancel for free.
That’s basically what it is, and what really good pressure is going to be like with her. It’s actually one of her missions that teaches that set up. Jab -> ( MP + LK special ) -> links into ( MK + crouching MP special --> Up Kicks is the basic BNB from the trials. That’s what I’m walking away with anyway, since you have it right with replacing the up kicks with the HCB+K move to be safe.
Or if you want to be a douche and go for trap shenanigans as I was doing with friends, hold down the kick for half a second and let it rip, try to catch them doing something. She’s really good pressure, IF she can get in and stay in.