@ foo nice thor. Only thing I see is you never call strange for mixups, you have him but you barely ever use his beam to lock people down. Also I don’t think i saw you call him once on an incoming character. Nice empty tridash to wesker, to straight up mighty strike IM going to have to use that.
Thor mirror match in a tournament? never thought i’d see the day lol.
anyway the one thing i noticed about Foo is that he likes mighty punish a little too much lol, but other than that awesome thor play. Also strange’s BoB isnt THAT good, i think its fairly easy to avoid if you dont have a teleport character on point and it becomes MUCH less useful if your opponent has a character with a slide like nova.
Once again, very well done. Added these to the first post in Ultimate Thor’s main thread. I think it makes sense to put them under the “moves” section. Yeah, that’s what I’ll do.
i think thats all the thor vids i have planned. Only other kind of thor guides i might upload are synergy videos showing off how well some characters work with thor but still not entirely sure.
That would be great actually. I was just thinking a general touch of everything would be something that’s needed. Comprehensive in the sense that after watching, anyone could pick the dude up and do the basics with him, but general enough that it doesn’t bog down on all of the details. If you’re thinking of doing that, I know I’d really appreciate it.
If you’re too lazy to watch, main thor points are:
-The MT xx stalking flare DHC gives dormammu enough time to input 3 charges and follow up after stalking flare.
-After an up TAC in the corner you can air dash DF then cancel the air dash to land quicker (or just double tap the dash buttons). You dont actually want to land though you just want to get close to the ground then do air mighty spark M > air mighty spark L > j.M xx mighty strike M > mighty smash M. This should also be possible after a down exchange if you change the timing but it uses up your ground bounce so mighty smash M wont do a GB. Might be possible with a side exchange as well if you use the DF air dash to put them back in the corner but havent tested it out yet.
This is harder to do than the H spark > M spark TAC follow up but its better because it brings them to the ground so you have more options and dont have to worry about the “3 actions per jump” crap.
Well, here are some more of my matches from Hazbats:
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They’re okay matches but not the best, I lose the second one
I’ve been beyond busy but I wanted to make a beginner’s guide for the longest, especially with a new game comin out, shakes head. This is late…
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