The allies and enemies of the Phoenix Force- Phoenix Team Building and Matchup thread(UPDATE!)

assists that can hog the screen and keep the opponent locked down… are really good for phoenix. she can already do this herself with her tk shots and traps, but now that they disappear on hit, you really want to be safe. i use sentinels a. assist on my team, but ive seen people use dooms hidden missiles for a similar effect. its less direct but it has better homing…

i dont use strider but i would assume assists that track would also be good for her like his vajra assist. might be really risky to use him with phoenix, though, as they both break like twigs when hit… and theyre both huge meter hogs.

assists that cause soft knockdown is also great for stomping on predictable opponents. i use magnetos a. assist, i find its really great with its range and it also nullifies a lot of projectiles (you can do this with tk overdrive anyways… but like i said you really want more than just her own tools as she will die very fast once your opponent gets a hit confirm)

she doesnt need an otg assist. other characters with self-otg can benefit from her tk shot assist (it does pretty decent damage for a projectile assist) i really like using magnetos repulsion/attraction with tk shot assist. (its really fast!) great for some easy chip damage+meter, as long as you do it safely.

anyways im glad you agree with using phoenix as point… ive stated several times on these forums that i really believe she is most effective when played first. (snapback is probably her worst enemy… so putting her first gets rid of that problem off the bat) also, she talks really big when shes on point. so thats fun, too.

as for dhc - phoenix rage has a guaranteed wall bounce. so its really easy to dhc into almost any other hyper. its also really, really easy to get her in with phoenix rage. (its one of those moves that “comes out” and doesnt need to be channeled for maximum damage… and plus it does a ton of damage…) healing field in dhc is a little more tricky with the timing but a dhc into healing field can really save you if youre in a pinch.

Alright’eo!

Many thanks for ur suggestions man! Im goin to try that and really put effort building this team up!

So, regardingg my question, is Morrigan’s Dark Harmonizer Assist good now that getting meter is difficult?

Also, starting with Jean sounds… much risky. It is already risky to use her, let alone as point character. True, she will have two assists to cover her up, but even then any hit confirmation would kill her without the possibility of DP.

Yes, but as before in vanilla, using it will leave Phoenix without an attack assist.

Frank can pull a She Hulk against Phoenix during her air transformation

25:10

A video of setups for Frank to kill Dark Phoenix right after transformation.
Man is their any safe way to transform that doesn’t involve specific counter measures?
[media=youtube]QOVdMb06usM[/media]

So, are you suggesting something along the lines of Wesker/Dante/Phoenix?

No, I’m saying your gonna need to have a back up plan if it’s just Phoenix and Morrigan meter assist.
Sure you can switch to morrigan but that leaves her without an assist though.
I’d suggest you pick a team that works for you. If it involves Morrigan meter assist, go for it. Just have a back up plan. As for Wesker/Dante/Phoenix, that’s up to you since I don’t know much of Dante’s strategies and i’m not a good wesker user. could be a nice alt team?

Well, my best Chars are Chris and Dante. Wesker I can more or less use, and Morrigan… not so much, but I thought if it was worthwhile using her for ther assist then I’d learn her. It was coping well enough with Jean’s nerfs, and in general came to accept them, but that TAC strategy against her has destroyed my hopes… I just wish to make a good team for her, even if she will never be the same again.

Ha! Phoenix as somewhat of an edge against Strider’s uroborous. TK overdrive plows through. But, she can still get hit if TK overdrive takes enough projectiles so in order to protect her she needs to use Phoenix Rage. Helpful especially if it’s just Dark/Phoenix vs Strider.

Wow I didn’t know that. Really good to know TK overdrive can get through that move.

http://www.youtube.com/watch?v=xnUXsozgnDM&feature=player_embedded

Well at least we know its viable in tournment play now. I guess what Viscant said about her transforming by walking into random stuff would help here no?
But damn F.Champ is making Phoenix look so easy. First Aurthur, then Wesker, now Frank? Who’s next, Hesien ko?

I did read somewhere that Frank West was designed as a hard counter against Phoenix… Now I can see…

I’m surprised no one put this here


[media=youtube]U933fBS9t5M[/media]

“I (anotak) found this on my own, i dont know if anyone else had found this. basically you have to fly and then do the exchange and airdash during the flash and it doesnt do the exchange. this is useful because if you do a 2nd one it requires you to counter the first one so you can hit them with say, a side exchange (against a phx team to take meter away) but they have to counter a different direction than to the side. other characters have to xfactor to do this.”

With this XF doesn’t need to be burned anymore to stop Phoenix from turning Dark.

Well, someone needs a buff, and it sure isn’t Morrigan.

They should make Dark Phoenix a Level 4 Hyper :slight_smile:

How viable is point Phoenix? (Or really, using Phoenix as a normal character?) Since everyone ideally should die in one combo anyways, health is sorta irrelevant, and Phoenix has a lot of tools like the whole “8-way air dash and fast teleport and flight” and all sorts of things that people overlook because when they look at Phoenix, all they see is (reasonably) Dark Phoenix…

I’ve heard discussions on this, but there are some people who really love point Phoenix and really hate point Phoenix; what are the pros and cons of something like this? (Honestly, I’ve heard a lot of conflicting things about a lot of things, so I sorta know, but don’t really know anything…?)

Obviously a bit of a gimmick, but so is running anchor Phoenix (sorta)… it’s becoming harder and harder to continue justifying running anchor Phoenix over Strider or something like that.

There really isn’t any downside other then low life. Its just your own skill and mind set really. Phoenix on point is good though since the playing field is the same at the start. Just beware of starting throws (hypers and specials too) as well as counter hypers. Thoughs will kill any chance Phoenix has.

Actually, maybe you get the best of both worlds with Phoenix second. If your point character has been having great success, you could go Dark Phoenix (if you’re really lucky), and even if you don’t, your opponent is still in that snap-back “must get rid of Phoenix at all costs” mindset. And when Phoenix comes in, she has an assist to back her up and THEN you play her like normal? (She has super great DHC-in options, too.)

Phoenix seems like a good way to learn how to play safe, too, if that’s even possible in a game like this.

Then again, it could actually be the worst of both worlds because you’d still want to conserve meter, although maybe not to such an extreme extent.

Maybe getting randomly chipped out is a big problem.

I think that if Phoenix is in any position except anchor you really don’t need to hoard meter, as getting to 5 is already pretty hard and she will very much be dead by the time you would get 5 bars… sigh she does need a health buff… Perhaps a buff just as Jean and leave Dark Phoenix the way she is.

Mags storm phoenix?

Yay, nay?