Indeed, that’s the reason I went through a huge amount of hours looking for stuff with Cap other than combos. I figured that despite not being able to traditionally combo from the return corner shield (usually), it should still serve some sort of purpose. I sat in training for a pretty long time finding out the different properties of the shield in the corner.
The main reason why I always backdash + Spencer assist in the corner, is because whether or not I’m going to cross them up, you need to make sure that the shield comes back to hit them prior to returning to you. If you do it without backdashing, then you jumping will call the shield upward…thus making it avoid them depending on combo length and character size.
On another note…
I was working about a week ago on different uses of the Iron Man assist after a corner combo. I’m trying to find the fastest ways to land a back air throw, switch sides with them, double side switch, and stuff like that. I did find that the old way I used to make sure I get max damage from a corner combo still worked though.
In vanilla if I caught the opponent in the corner, instead of going for some of the more technical corner combos (which I could do fine, but wanted more/easier damage due to greed) I would just use my Iron Man assist and the return hit from a shield slash to turn the combo into a ‘full screen’ combo instead.
In ultimate you can do a simple air series with a double jump, slam down, backdash (unless you’re a touch far from the corner where you’d forward dash instead) + Iron Man assist, otg slash, dash forward and pause for the return hit, c.H, S (pursuit), M, M, u.H, S (land), otg shield, H.charging star xx Hyper Charging Star
The combo alone does over 750k, and goes literally from one corner back to the other corner lol. With my team of course this combo also leads to the Hate mail combo so I can go straight to Spencer’s bionic maneuvers (or arm if you delayed the HCS input too much), pick 'em up again and go to armor piercer xx hyper lol
The Hate mail combo is usually cut a lil short since I like to sit on at least 1 meter (or 2 if at all possible), and because my main goal is usually accomplished already in that #1 I’ve very likely killed a character with the base combo (does a bit over 1 mil for 2 bars), and #2 I now have Spencer on point with 2 great assists and the opponent in the corner waiting for an incoming character mixup.
Kei