The only thing wrong with that combo is Spencer’s voice. Other than that good shit lol
lmao, I will have to disagree with you sir.
Kei
that’s a spiffy combo.
I dunno if this treading old ground, but this combo is pretty entertaining (not amazing, but just kind of funny):
[c.L] st.MHS j.MMdHS Task-alpha (immediately) l. shield slash xx S xx arrows hit xx S j. MMHS l. ss hyper charging star
It does around 740k with mashing and puts the opponent in the corner from around midscreen (could probably be extended with double jumps, but that might ruin the followup b/c of hitstun), but the part that makes me lol every time is that the hyper combo re-corners the opponent and lets you set up really nasty mixups with taskmaster or doom or whoever and the variety of options that Steve can do with that extra hitstun. It’s a dirty trick if your opponent isn’t aware of what Cap can do, and is relatively safe against people that do.
Thanks, I try to keep it classy
Kei
Ok, not sure if this one has been posted yet, but I’ve come up with this solo, non-factor combo for Cap. (Can be done Mid-screen)
s.LMHS , sj.HuH xx Lss , land j.uH xx Mss , land S sj.MMuHS , land Lss xx Charging Star Super
DMG approx. 718,200…DMG MASHED OUT approx. 757,600
Sorry if my annotations are ass lol, this is my first time posting a combo.
I found this and recorded it. Sorry for the bad quality, but I couldn’t find anything similar on YT.
[media=youtube]lSETbAJDPFw[/media]
I have a quick question on the combo I’m working on:
L, M, H, S, j.H, **Air Shield Slash Light, S , **j.M, j.M, j.H, j.S, Shield Slash Light OTG, Charging Star Hyper
I’m having like 50/50 success whether or not I land the Air Shield Slash Light then a standing S. Sometimes they tech out before I have a chance to hit them with the standing S. Is it a timing thing on when I hit the Air Shield Slash during the jump? The reason I’m doing this combo over the more traditional Air Shield Slash Light, j.H, Air Shield Slash Medium is I’m trying to master a more basic BnB before trying something with more difficult timing.
Anyways, any advice? Thanks
u need to get the j H/ j uH to connect earlier. its an issue of the internal hitstun clock counting down too fast prior to your opponent returning to you from the shield slash
Alright just spend about thirty minutes in training mode and I got down this:
c.L, c.M, c.H, S, j.H, Air L Shield Slash, land, j.H, Air L Shield Slash, S, j.M, j.H, j.S, L Shield Slash OTG, Charging Star Hyper
Consistently getting 705K out of it. Now I just wonder how difficult it’s going to be connecting that second j.H, Air Shield Slash online!
I’m loving the synergy on my team: Hulk, Cap, Firebrand. No matter who is behind Cap when I finish with that Charging Star Hyper in the corner I can DHC to Hulk or Firebrand for 850-900K and if I have three bars it’s a for sure kill.
EDIT: Okay, just read the thread a bit more. Looks like if I want to max damage I should be going with M Air Shield Slash on the second rep, follow it with a L. Charging Star, S, j.M, j.H, j.S, OTG, Hyper.
I’m struggling between doing combos that I know are easy to execute and getting “fancy” and trying to go for the damage. Quite honestly, as scrub as this sounds, I try to keep combos with as little “motions” as possible in critical moments of combos. I was watching Marn’s Cap on the stream this past weekend and that dude was doing NOTHING fancy, no air shield slashes or anything. But he didn’t drop a single combo. I want to hit the combo that I feel confident that I will not be dropping… yall know what I mean!
Marn is a fraud. Do not ever take any lessons, notes, or combo’s from his cap. He sucks. He uses cap because he has easy mode combo’s and has an effective way of getting happy birthdays with charging star. I do not accept him as a Cap player.
Hah, say what you will. He was using him effectively, but not optimally. I’m here to learn how to use him optimally. Plus his more “complex” combos are just more fun to execute than your standard LMHS goodness.
I met marn the weekend UMvC3 came out and I played him using my Cap. And before he even faced me, he mocked me for using Cap and asked if I was actually seriously playing. -___- Now he uses him. . . . . .he is a fraud.
Yeah I saw Marn playing Capt.America at bar fights then saw him use the generic ABCS combos. Theres a 700k combo thats just as easy as the ABCS and didnt know why he wasnt using that. Saw Alex Valle playing Capt. America on stream last night…again nothing impressive. Whats up with these pros using generic combos?
But I think Alex Valle was using Capt back in vanilla days too.
how did you do against him?
I was really scared and nervous lol and in a ft5 i ended up losing 1-5 But it was the first week the game out and I was still adjusting. . . .oh well no excuses. Just know, if I ever get to face him again I will do wayyyy better than 1-5
I have a question about this combo, that I’ve been using as my BnB:
(Ground Series), S, j.H, Air L.Shield Slash, (land), j.H, Air L.Shield Slash, (land), S, j.M, j.H, j.S… Here’s my question: L.Shield Slash OTG, Hyper Charging Star
Sometimes that Shield Slash OTG will hit twice, once when the shield is thrown and then one more time when it returns, other times the character with Tech out and recover when the shield returns. I messed around with this for about half an hour trying to figure out what exactly is the dependent variable that makes the second hit of shield slash OTG hit, and sometimes it doesn’t. From what I gathered, it has to do with the timing with the Air S (?). I think that if I were to delay it as long as possible, and then threw the Shield Slash OTG that I would get both hits… but after I thought that was it, sometimes it wouldn’t work. It just seemed to be really 50/50 as to whether or not that return hit would register.
Anyone have an idea why this is, or what I need to be doing with the timing to make it always hit twice?.. not in the corner of course. I usually test this starting mid screen or from the corner facing out of the corner. When both hits of the shield slash connect this combo does like 700+ damage, but if the second hit doesn’t connect (from midscreen, it doesn’t matter when you’re facing into the corner) then you can’t even land the Hyper Charging Star after the OTG.
Any protips here? Thanks
They use them because their reliable and hard to drop during the stress of a tournament.
And god I never wanna hear some random call a proven player a fraud ever again. Stay free.
After landing from j.S, do a quick wavedash into L Shield Slash, and you’ll hit HCS every time. Much easier if you do 2 button dash instead of double forward. Or you can try to position it to get both hits so you can do H CS after the 2nd hit, but one hit is easier and has less of a chance to drop.
Interesting…unless you have selective imaginative reading then I dont know where you got me calling anyone a fraud. Stay dumb 09er.