Cap can benefit greatly from THCs that out last his hypers even at the expense of 2-3 meter. Cap has no full screen punish without lengthy start ups with kara canceling s.:h: and dashes, so having a full screen Hyper with some length can allow cap a chance to punish zoning and move in and maybe combo. Another cool thing is to roll around with hypers such as ammy then OTG when you get the hit. The other benefit is your opponent has very limited options to respond with because cap shield will fully cover your assists from any projectile hypers if it’s set to Hyper star.
Right now I’m testing Cap/RR/Sent and there’s a lot of THC possibilities there with those long full screen punishes that will let me continue the combo as well as plenty of time to move around for a mix up during the hypers.
edit Super sexy combo i came up with off Cap(any)/RR(pendulum) raw THC (hyper charge or hyper stripes/gun):
(cap hits) must not be too close while facing a corner
:a1:+:a2: (mash), dash, (optional :atk:+:s: to change sides), j.:u:+:h: (just after the ball hits), j.:qcf:+:l:, land, (delay), s.:h::s:, sjc.:h::d:+:h::s: (fast as possible), land, :qcf::u:+:l:, :a1: + dash, :qcb:+:l:, (log hits), dashx2, :qcb:+:l:, :qcb:+:h:, :qcb:+:atk::atk: - 928,400 (charge) / 894,000(stripes)
(cap misses)
:a1:+:a2: (mash), wave dash, :qcb:+:l: * (charge only), (optional normal dash to change sides), j.:u:+:h: (just after the ball hits), j.:qcf:+:l:, land, (delay), s.:h::s:, sjc.:h::d:+:h::s: (fast as possible), land, :qcf::u:+:l:, :a1: + dash, :qcb:+:l:, (log hits), dashx2, :qcb:+:l:, :qcb:+:h:, :qcb:+:atk::atk: - 701,600
*Wave dash till you’re in range for this to land then perform this before RR finishes the machine gun. you can even sneak in a normal but it’s inconsistent. You did it right if they spiral upward. You can also spam :s:+:atk: for maximum trolling…or taunt!
These build 1 meter so you can always do the hyper finish and work from nearly every where as you can always change directions mid combo. you typically always want to turn around when close to a corner for the beginning to let the shield slashes hit.
So find similar adaptations with long THC hyper friends! I think Stars n stripes finishes even quicker than star so there’s potential with any cap assist. This is a legit thing to have for cap, now you can tell full screen zoners to fuck off when you can’t get enough room to get to CS distance. The stars and stripes variation is safer on block but i think you can be air thrown for a brief moment so be careful. Both are safe if cap whiffs and RR doesn’t