That's why I'm a super soldier. Combos/Resets!

Lol. Yeah I’ve done that too. Forgot to mention that.

Sup fellow Americans, I am American so I made this video
[media=youtube]c_apOn1GIMk[/media]

I realize ken did something similar but mine is a bit more updated, and you might learn something

W00t my corner combo!

Hello everyone. I’m pretty new to Marvel and I don’t know that much. I tried some of Captain America’s combos in the strategy guide and they weren’t working on some characters. Should I just stick to basic ABC combos?

The day 1 combo to go with is:

c.:l::m::h::s:, sj.:m::m::h::d:+:h::s:, land, :qcf:+:l:, dash, s.:h::s:, sj.:m::h::u:+:h::s:, land, :qcf:+:l:, :qcb:+:atk::atk:

Though to be honest, caps combos are not very hard. The only hard parts are tiger knee shield slash OTGs and some of the charging star pieces in the more advanced combos, but you can get within 50k-100k of optimal damage with simpler combos. Due take time to find a way to relaunch in the corner though.

Does this combo work on all characters? I’m such a noob.

yes. With cap nearly every combo should work, the timing just becomes stricter with some combos on smaller characters. This combo should require little to no effort though. You can opt to play with the aerial combo a bit if you’re having issues, but that’s optimized for consistency as is.

This combo does not work on tron. Her hitbox is the most atrocious thing ever created. . . . but yeah almost everyone

To be fair, nearly every character has issues with Tron. Even Wolverines herpderp combo doesn’t work on her.

Well just replace sj.:m::m::h::d:+:h::s: with :m::h::u:+:h::s: or even :m::h::s:. Cap has a lot of leeway with derp easy air combos to adjust to any char or weird confirm. Just play with the :m:s and :h:s and play with the double jump. A little practice and you’ll learn to when to use each to fix a combo gone awry. Though these combos should be quickly replaced by much more efficient shield slash combos for the first half and then only concern your self with how you choose the end of the relaunch.

(I’m saying this all out of memory, if tron has some really weird shit goin on I’ll look into it later, but I have no issue comboing her with my BnBs thus far)

Is this a good combo? I just started Cap tonight:

[media=youtube]bLCj4xidrzc[/media]

You can probably get more by doing:

Backthrow, dash back, :qcf:+:l:, :s:, jump (straight), sj.:h:, :qcf:+:l:, land, jump back, j.:m::h::qcf:+:l:, land, Task assist, :s:, :qcb:+:l: (may have to TK the :s: to cancel in time), :qcb:+:h:, :qcb:+:atk::atk:

This are off the top of my head, but should all work with a slight adjustments to avoid hit stun scaling. If the Shield slash loops wont work due to scaling, do your original starter but do my ender

What should I do if I finish my combo midscreen. When I do the light shield slash, sometimes the opponent doesn’t get hit twice with the shield.

You’ve got two options- dash back before you OTG with the light shield slash to make both hits connect, H Charging star- hyper, or you could dash forward before you light shield slash- cancel immediately into hyper

Has anyone been able to figure out a TAC mix up for Cap? I’ve been fooling around in training mode and I think I’m coming close to finding one. http://www.animefreak.tv/watch/fairy-tail-episode-134-online <–similar to

I’m asking for some Cap/Dante tech.
Lets say on the entrance my opponent refuse to land, and always dash up or double jump (Sentinal, Magneto etc), calling jam session net the hit, but and ideas how to convert into full combo out of it? (around superjump height). I should try the kondor missiles method…

Almost the same question, I hit the incoming mixup with jam session assist and I’m willing too sacrifice XF for the kill any ideas for the best method.
For the moment after ground hit of jam I go for j.8C, 236A land S etc…

Play with the final part of the aerial combo. The two most consistent ones are :m::m::h::d:+:h::s: and :m::h::u:+:h::s:. The first is not advised after long combos. If you mess up and they land too close or far, you have time to dash. To land the TK Shield, use these as well, but it’ll take practice.

Don’t know if you mean from the corner or midscreen, but what I use is:
From superjump height midscreen: sj. :u: :h:, L. shield slash, (land) normal jump :u: :h:, air :s:, L. shield slash, (land) walk forward, :s:, sj. :m:, :m:, :h:, :d: :h:, :s:

From superjump height corner: (delay your inputs slightly when doing this air series) sj. :m:, :h:, dj. :m:, :d: :h:, :s:, (land) :s:, sj. :m:, :h:, :d: :h:, :s:

Grounded hit: j. :u: :h:, H. shield slash, (land, optional xfactor) (normal jump toward opponent). :u: :h:, :s:, L. shield slash, (land) walk forward st. :h:, :s:, sj. :m:, :h:, :u: :h:, :s:

All combos should end in TK L. shield slash, L.ch.star, H.ch.star, super (or to play it safe, st. L.shield slash, slight dash, H.ch.star, super), unless in corner. For the grounded hit, its better to xfactor when I mentioned, because sometimes jam session knocks them in an awkward place where cap would face one way and hit them with the up H, but the opponent would actually be behind him, especially if you cartwheel in the corner. The corner superjump combo I’ll admit is kinda iffy, cause you have to delay your inputs kinda perfectly so that the st.S will hit, but now that I think about it, going for a normal jump series after it then st.S might fix that problem.

Normal as in j.M j.H j.2H?
Should try it, I always did j8H L shield after dante midscreen, I will check it out.
Thanks man

Funny you say that, I’ve been working on one. I’ll see if I can get it recorded tomorrow but for me it is team specific as it uses Spencer assist and has 2 relaunches but it *should *work with other assists.

Oh and that link… idk seems a little less American than I thought.