Tennessee fgc represent

alright downloading vf5 on psn now. sadly the bundle for 30 isnt available anymore, so i just grabbed the game for $15.

Ok Abe sounds good.

Dimo, add me for games good sir: gdbell87

Will do man. I gotta hit up training mode first, and figure out what the heck is going on, since I have never played a VF.

This sounds like a great opportunity for Hiryu’s VF Basics!

Dimo, I know you prolly already know this, but hear’s the base rule of VF:

Block beats Attack
Throw beats Block
Attack beats Throw

Unlike Tekk or SF, regular throws are not “catch” throws. If you throw, and your opponent is in attack startup of any kind, the attack will beat your throw. There are exceptions, but that’s the general rule.

It also helps to think it terms of “turns” and why it’s “your turn” or your “opponent’s turn”.

In general:

-if you block an attack, it’s your turn, as long as it’s not the first/2nd/etc attack in a multihit string like PPP. In that case it’s your turn after blocking the last attack.
-If you hit your opponent with an attack, it’s still your turn to move or attack. Frame advantage lol.
-If you avoid an attack, either by sidestepping or ducking, it’s now your turn.

Throw breaks give slight frame and positional advantage to the breaker. All normal throws can be escaped with either P+G, 6P+G or 4P+G, depending on the throw.

Like Tekken, mids beat low block, highs can be ducked and true lows must be blocked low. There also exist EX LOWS or EX HIGHS which can be blocked standing or crouching. 2P is an EX LOW.

That’s all for this installment, join me next time for DM, OM and Sideturn!

This seems contradictory, pressing a button when you’re at frame disadvantage is only gonna get you hit right?

Not really. I dont know if I agree with Abe’s assessment of turns in the game. I think that could lend itself to more confusion. Frame adv/disadv seems typical for a 3d game. If your at disadvantage but not specifically punishable you could side step your opps attempt to counter attack you if your timing is right for example.

The basic conventions for advantage or disadvantage apply.

Neoblood has been testing out his art on cars I see.

(Except, Neoblood is better than this. Ken has Makoto’s face, I swear.)

This is no worse than the car in Memphis with the Battalstar galactica on the hood and sides.

I never found art like that on a car to look appealing even when the art is really good. It’s like slapping a big-ass sticker on your hood instead of designing something that actually fits the car aesthetically.

Ken’s face is freaking me the fuck out.

At least it looks better artistically than cross does…ah that felt good it had been too long.

All of you are correct.

Abe had a good assessment. You could think of the game as “turn based” in a general sense. A lot of people like to do that. Like SRK guys. I laugh sometimes. Trying to get “turns” that never come. But once you get past a certain point, characters can rush you down and pressure you with moves that are plus or neutral on block. And the only thing you can do is be patient, open your eyes, and look for a move that you can punish or step. Keep in mind that the whole time they can be do a move that leaves them a little neg, so you attempt to step and punish, but they followup with a quick tracking move or string that eats your “turn”, and you’re back defending.

The guy I play in this game the most is a Kage from Texas, and his style is to frametrap the fuck out of you and bait you. To the untrained eye it looks like he’s just mindlessly attacking and rushing down until a certain move hits and then combo, but that whole offense is carefully constructed. I play him so much that I have to anticipate more and do things I normally wouldn’t have to, and he anticipates back, so the whole match is who is thinking ahead of who because we’ve seen each others setups and sometimes we consult our personal flowchart.

Abe gave a nice general overview for how could approach the game starting out or whatever, but certain playstyles will refuse to let you do the things you want. And you may have to end up taking a big risk or doing some unorthodox shit to get “your turn”. There will also be many WTF moments. Since in VF, you can’t always “see” when you’re at disadvantage until you get smacked. You don’t always have an animation or stagger to tell you when you shouldn’t press a button. And some moves that you think you should be able to punish, you can’t. Like charas can backflip in your face, end up backturned, and you could’ve blocked it. But you better not do shit, or there your life goes. You blocked a flip, dude is in your face, backturned, DARING you to press a button. Your fg IQ tells you that this is free lunch, because in other games this is the most vulnerable shit ever. And you press that button. And see your life go away. A lot of bold and audacious situations such as these. But your have to know. Have to know. What characters are capable of and some frames. Or a solid player will utterly destroy you.

And then when people see you’re no longer giving the wanted reaction to certain shit, they’ll flip it. And you try to overcome that next thing. And so on and so forth. And you’re getting a workout. You can feel when someone is in your brain or you in theirs. It’s some way sexual shit. Yes homo.

But for now… Punch, Kick, Guard. Lol.

Pretty much what Mike said. I’m not trying to get uber-specific. I just wanted to lay down the BASIC rules for someone like Dimo who has no VF experience.

Of course frame data and all that entails is in the game in a big way, but again I’m just constructing a basic foundation. Like in general we don’t explain to a newbie that you can’t throw or beat Ryu’s srk because it’s only 3fr startup, invincible on the first frame and instantly airborne so it can’t be thrown. Instead we just say his srk beats everything and that’s the basic rule.

I think it’s important to understand what the general rules are, that way you can understand what the exceptions to the rules are and WHY they are exceptions. Notice I didn’t get into tracking, auto tracking, circulars, half circulars, low grabs, sabaki, inashi, nitaku, block traps, block combos etc.

As Mike said, Punch, Kick, Guard! oh and Throw!

Edit: Also I’ll prolly be at fight night a little later, 7:30 or so.

Holy shit I think I’ve seen that lmao

"Akuma smell… dog poop?"

Any of you guys know of any good Pai videos to check out online?? Any advice on Pai in general?

I love how brad does have a catch throw.

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@ Patrick and anyone else who jizzes over GG music…

[media=youtube]3O-hcl6QAVM[/media]

Intro to this shit sounds like a 90s grunge band! FUCKIN BADASS MAN

And then it goes all badass Dynasty Warriors in the middle.

Any adice on lei sev? I watched some vfnumbers and had no idea what he was doing and i cant make heads or tails of the vf.com guide.

^^Too bad that game blew dick (I bought it though). The music from that game just seemed over-produced compared to the standard GG fare. The original games music holds a special place in my heart:

Dr. Baldhead’s theme

Spoiler

[media=youtube]f85C83QpPaE[/media]

Sol’s theme

Spoiler

[media=youtube]Ps0bCujoykE[/media]

Sol vs Ky

Spoiler

[media=youtube]49-3zGMNGo8[/media]

Justice’s theme

Spoiler

[media=youtube]ytOYIEUKsdU[/media]

Good fucking games Dimo! I like how that Jack Swagger is looking. Day 1 too. Ooooh!

I’m about to play Numbers right now. Do you want in?