Which part of the statement, that SF4 brought casuals back into fighting games? Or that Blazblue, etc became hits due to SF4 reinvigorating the scene? Or is it that Blazblue, etc. aren’t actually smash hits?
wtf is this old thread, and that original post was fucking stupid.
only the worst of the worst would say no fighting games were being made for ten years, everyone knows thats not true. 99 percent of the time when something similar to that statement is said, its in reference to the fact that not a lot was peaking anyones interest for a bit who was born in the early 80’s or earlier, and if it did peak your interest, you had to mod some shit just to play it. lol
CAPCOM
everything listed post cvs2 is irrelevant and or trash from a competitive stance
SNK
samsho 5 was boring compared to 4, but not as broken. 5 special is barely worth caring to mention also.
smasho 6 is boring trash to oversimplify it. play all up to 5 special, then play 6 and its a big ew, wtf is this shit.
most of those kof’s are just irrelevant, and for an already not so popular series, some of those games with severe competitive issues were just not worth caring about. 2k2, 98 um, ngbc and kofx1 are the only real relevant ones, and 98 um, ngbc and kof xi all didnt drop until 2007-2008 in north america
NAMCO
well i mean tekken wise, ttt1 was in 2000, tekken 4 was played but pretty atrocious, and tekken 5 was 2004, but didnt get a console release until 2k5, for those who no longer had an arcade to enjoy, and or were too old to really give a fuck about going to the arcade anymore and standing up to play games. i cant be the only person who was 21 and was working and fucking girls, and didnt care about standing up at the arcade in 2004, but i digress.
so tekken 5 dropped and that gained back some attention, but the game was easily ignorable for purist. it had a lot of silly shit. so we got dark resurrection in arcade, then on ps portable, and no ps3 release until 2007. so if you were done playing tekken 5, but didnt have much access to an arcade, or wanted to waste money buying it on a ps portable joint. you didnt touch a solid tekken game until 2k7. again, tekken 4 was not that good at all really overall, and tekken 5 was cool, but had some ridiculous shit in it that made it stupid at times and mad scrubby.
no one took the dbz games serious, and im sure with deeper research there were reasons why
and wasnt sc3 wack from a competitive point of view, and it wasnt until 4 that people were like oh okay this is straight enough, and that wasnt until mid 2008 on that release.
naruto games, i dont know, i tried a couple trying to learn competitively, but they were all ps2 ports, so irrelevant.
ARC
um, how many of those guilty gears actually came to america on ps2? post 2003, 1 did in 2007, and then its plus version in 2k9. yeah i think slash was on xbox, but this is pre madcatz days and all these other stick manufacturers and shit. niggas had either a stick for dreamcast, ps2, and ps3 or a ps2 stick with a ps3 adapter(i still have mine.works perfect). no one was considering runing xbox guilty gear tournies back then. lol
hnk is an import too
who cares about the rest
OTHER GAMES
90 percent or more of that list is atrocious for competitive gamers, but i cant speak much on the pc anime joints.
so all in all, yeah, if you were an early 80s baby who grew up on snk, capcom, and namco, and you werent a player with a competitive state of mind, yeah you had shit to buy, and i do mean shit for a lot of those releases, but if you were a competitive gamer, you really didnt have much, and even then us older folk were coming of age, we were working, in school, fucking girls, doing new shit, arcades were closing and or the scene in general was dying because those older guys who kept the hype were no longer showing up like that, and we just didnt care that much anymore.
the drought wasnt just in game quality, it was that a lot of us were growing the fuck up, and the arcades were dying. then on top of that, there wasnt a ton of quality shit coming out, and to be honest, growing up on arcades, i didnt even really consider a shit ton of those console releases until way later, because most of all the console releases i got werent arcade perfect and shitty. even as a non super competitve gamer who read combos out of magazines and printed shit off the internet from the library, even i was like this is not like playing in the arcade at all, and in some cases like ps1 xvsf, mvsf, it was blatantly obvious that oh god i just need to go to the arcade.
so as we got older, arcades started to die overall, and we probably didnt have much interest in shitty console releases of games, yeah, there was a time where you were most likely cranking out hard on older games, you played ps2 imports, or you were a tekken head.
so yeah, im 30, and i went to the arcade like it was my fucking religion forever. many arcades too, not just 1, and even unaware of any local competitive scene until 2k5 with tekken 5, because who cared really, i can say definitely it was a bit of a drought for people for a bit overall. im sure some scenes thrived of course, but overall the hype had died, so did the quality and the access to the fg’s you might have really wanted.
BlazBlue was in development at around the same time as SFIV and would have been released whether or not SFIV existed. Other series, as previously mentioned, had been continually made throughout the years without Street Fighter’s influence.
In terms of games getting greenlighted, SFIV really only had an influence on Capcom’s own post-2008 fighting game efforts, MK9, and arguably Skullgirls to a small extent (SFIV has been credited as a major reason for why a publisher was willing to take a risk on the game, but it had been in development without its influence, and probably would have been eventually released in some form anyway).
In terms of the playerbase, you can make the case that SFIV brought fighting games back into the public consciousness, but that’s still not very accurate, because only Capcom’s games are really getting an increased spotlight.
a troll post? wow, oh how srk has changed for the worst. haha. i would find it hard to believe you actually read what i typed and are now calling me a troll. good shit though
also i was kinda in a rush, so somethings i might not have articulated the best, but my general overall point still remains the same, and the stuff about arcade culture for us creating a demand that ports werent particularly providing until the late ps2 era stateside, and anything else had to be ported. yes we had some decent dreamcast ports, blah blah, im fully aware. those shitty games, which i will still stand by,and i play a lot of those games ive shitted on a ton, so i can get as deep as you want me to. i just assume people know what im talking about, rather then waste and extreme amount of time specifically saying why so many of those games listed in the op are trash competitively.
everyone wants to create all these wild hardcore arcade myths, as if it was the norm everywhere, all the time, and pretend like 75 percent of fighting games are not competitively trash and worth playing outside of mashing casuals. im not trying to feed into that nonsense, things were what they were, and it is what it is. why is that so hard to accept.
but if anyone wants to refute what i said, fell free, maybe i was wrong on some things, or i need to elaborate more. i gladly will, because i havent played them all, but ive played a shit ton of fg’s over my time, been around the community a long time, and i still for shits and giggles play some of those to this day, especially the samsho’s on ggpo.
anyways, like i said, the “drought” was a multitude of things, not just we simply werent getting games, which isnt true, or any ONE thing anyone wants to make it out to be. doesnt matter because in 2013 you have a shit ton of stuff to play, and a whole new audience that has been reached that would not be here if not for the change in technology, culture, marketing, etc… over the years.
I hate most of the SFIVs and even I can admit, if not for it, none of the other 2d fighters would have been as commercially sucsessful. I’ll give credit where it’s due.
Except a ton of those people dropped out fo the scene adn are still dropping out. And this shit ton of stuff to play? OYu mean all the games ont he side cosntantly shat on and largely ignored for Capcom games.
I think BB almost cracked 2 million units a lil while back. There’s no way that woulda happened without SFIV. A 2D fighter hadn’t moved even a million on a console since SFA3 on the PSOne. And Alpha 3 was called “The Greatest Fighting Game of All Time” in the mainstream media, at that period. Hell, KOF XII and XIII turned some great numbers too.
SFIV hasn’t done much for the FGC outside of Capcom fighters, but it did get people to COME to try all the fighters, unfortunately, it didn’t get folks to STAY. Blame that shit on whoever you want.
yet u put Hyper Street Fighter 2 (2004) at the list , when its a port of all previous SF2’s, making a compilation of all of them doesnt make it a new game.
It wasn’t a “drought,” since 3D fighters in particular hit their stride, but it was still a disappointing period that pushed FG fandom and dedication to the point of masochism. Definitely some gems and good gameplay ideas that today’s games benefit from. Still sucks that my younger days when I still had free time were wasted on compilations, recycled mechanics and assets, and products that basically reeked of low budget and cynicism.
EDIT: It all sounds better than how it actually happened, when you sum up those years in a list… as if that time period was a 2 hour movie. It was rough unless you were lucky enough to play the right games that had a following where you were physically located. If you really weren’t lucky, you waited year, after year, after year, after year, after year, after year, etc. for things to turn around to your liking.
Few things. Port doesn’t mean what you think it does. A port is a game that’s designed for one platform and then “ported” to another. e.g., When a game is made for the arcade and ported to a console, the console version is a port. Just because the game is on a console doesn’t make it a port. If a game is made for a console, like in the case of HSF2, it’s not a port - it’s just a game. There is an arcade port of the game though.
In this case, the arcade version is the port, not the console version.
Alpha Anthology was a console game only, not a port.
Good list, but I wouldn’t consider Hyper SF2 since that’s just a compilation. Even the arcade board is different from ST in a few ways, even though it tries to emulate the gameplay and engine with these wonky SF2 characters thrown in. It was an Anniversary edition, not necessarily a new game. Nothing was intentionally changed like, say, HD Remix mechanics.
I was around during the “drought”, happily playing 3rd Strike and UMK3 while watching Guilty, Arcana and Melty being played. I think when people refer to this downtime, they mean in terms of community population. There was a serious dropoff of mainstream support, so all of the casuals left. That’s why people who went through this era (2000-2008) often complain about '09’ers and the new Capcom games being significantly easier to play and learn than anything from the '00-'08 era. We were playing games that took months to really handle and years to master. Not saying that I’m a 3s master in any way, but I have seen too many new players try the games from this era, and be instantly turned off by the learning curve.
In reality, it’s like watching a stock rise and fall. You’re going to have your ups and downs, and the ones who stick it through will be the ones leading the pack in the end.
Nah…MK9 probably wouldn’t have come out at all. Blazblue would have still been released but wouldn’t have sold nearly as much especially in the states.