Tekken Revolution FAQ

Updated FAQ. Last character unlocks at 60000 gift points. I just got to 30000 :frowning:

I just got my second. Wanted Bryan…got Leo. :sad:

Open another PSN account and hope you’ll get luckier in that one.

Eh, I’m ok. Learning JACK is taking most of my interest and I am having some fun.

For those of you who were looking to get TTT2 after having tried out TR

It’s on sale… Under $15.

In case y’all don’t care about Twitter…

Could you do one for Steve? I know someone who is trying it out and wants to use him.

This game is a perfect introduction 2 people who dont have TTT2 and maybe even encourage them to buy it but as someone who owns TTT2 I have no need to play it, still think its a nice idea tho


Changes to Kazuya from TTT2 to Revolution, found the video and thought it would be useful to know.

okay Steve, b+1 hold back is steves most important button its a 13 frame high that gives a combo on counter hit, what makes the hold back so important is it transitions him into flicker (b+3+4) stance which you can cancel into his sways, or downback (probably best option) then you return to standing by holding back thus making b+1 safe (-14 on block without flicker cancel). b+2 (-11 on block) is a mid that slightly high crushes that causes a crumple on normal hit (follow ups are extremely limited). Ducking 1 (f+3/4, 1) is a safe, normal hitting mid that allows you to get a ff+2 follow up. Extended ducking 1 (f+3/4 Hold, 1) is +2-3 on block. ff+2 is an okay footsie tool, its kinda bad (-13 on block) but if it hits a standing opponent, you get a free db+2. 3, 1, 1 is a natural combo that wall splats and is a somewhat hitconfirmable move -13 on block, but if you want a safe mid poke use 3, 1, f+1. b+1+2 is a punch parry that gives a combo if it connects (extremely limited). qcf+1 is a extremely useful mid that wall splats from a million universes away, and you can cancel into flicker stance by holding back.

d+2, 1~f+3/4, db is probably one of his most important lows, the cancel into duck into downback makes it safe. db+3,2 is again, one his most important lows, 16~17 frames, db+3 by itself if +1 on hit. d+1 is an okay low, leaves him in crouch and is +1 on hit, -13 on block. full crouch d+1 is pretty good and leaves him in peekaboo stance (f+3+4) after full crouch d+1 a peekaboo 2 is pretty much uninterruptable, peekaboo 2 if it connects, another peekaboo 2 is uninterruptable, peekaboo 2 is a counterhit launcher, a punch parry, and a homing move all in one. since i dont want to flood the faq with a 20 page double spaced essay on steves stances, his options from his strings, and wall game (which im sure wasnt the appropriate place to put it anyways). im gonna end with punishers, and if there isnt a ttt2 steve thread yet on srk, i guess ill start one soon. But this should be good enough for basics.

From Standing:
10f: 1,1,2 or 1,2
12f: 2,1 (at least im pretty sure)
13f: b+1,2 or df+1,2
14f: df+1+2
15f: ff+2 (you’re probably never going to use this)
16f: db+3,2
17f: b+2
lol everything past this point
19f:uf+2
23f: uf+4

From Crouching:
10f: db+1
11f: ws+1,2
15f: ws+2 (useless)
17f: ws+1+2

I did not give two shits about TR until I saw this. I might actually get it afterall.

Wind god fist is safe?

Welp. Guess I don’t have to worry about fucking up EWGFs now when learning him.

[details=Spoiler] What up Balltapper

http://t1.gstatic.com/images?q=tbn:ANd9GcRpNYYgsfhQ9sSyn1v2H24roo7cXdrP2CwP0Uvwf0Y6u8HyUdgt

[/details]

Spoiler

http://i.imgur.com/q8Dbcdf.jpg

Watch me duck it

Looks like training mode wont take coins when it’s implemented.

play DR then play T6 or TTT2 right afterwards, they’re both very slow in comparison (PS3 gen graphics taking a priority). Revolution is a return to form, input is immediate, sidestepping feels much better as well. I like the direction Tekken x Street Fighter is going in this current state, and how the unblockables work (Shoryuken!!!).

No no honey shit doesn’t work like this. Tell me exactly what’s slower and get accurate data to back you up. “input is immediate” is suggesting that T6/TT2 have some sort of input lag which is BS. Most of the moves have the same speed so the games are not “slower”. Only thing that’s slower is that all jabs are now 10 frames instead of some being 8, but 2 frames is not something the human brain can even measure so they game shouldn’t “feel” slower, unless you convince yourself it is.

Got a question.

If someone were to max out Paul’s damage, wouldn’t Phoenix Smasher one shot, like everyone who doesn’t have a high health stat?

I’ll definitely check this game out after they release Marduk, then i’ll proceed to only level up his power and demolish people online.

i couldnt imagine why it wouldnt one shot provided the conditions were met, ive seen death cradles, actually impose death. and i would suggest you download and play anyways to grind cash for upgrading stats, because eventually namco is prolly gonna release stamina, vigor, and strength packs as DLC people are gonna have their stats so high, that its going to be extremely hard to beat them, so you’re probably going to be sitting there going, “well, its free to play, but not free to win, i better go download those strength packs”

Is the max level 50? I faced a Law on ranked that was that level and had maxed out (200) Strength (Max strength plus Rage = scary to fight btw).