Tekken 6 Tier List?

Yup, the black superhero outfit.

Re: Lili - e1’s right on the money. It’s not like her juggles are difficult either. In fact, they’re probably the easiest high-damage juggles in the game.

Jarekov: either difficulty (different properties during juggles) or a damage nerf. Whatever. It’s like she was born from Hogan’s loins or something.

Someone was asking earlier in the thread about why Paul over Bruce… Well, as a Bruce player, I can tell you Paul has that i12 d+1+2 punishment which is key against bruce. That’s really the only matchup which is extra annoying to me, because bruce has so much stuff that only leaves him about -12 I can usually get away with only being jab punished, but with Paul… those d+1+2’s can be a real deterrant

Not to mention Lili’s sidestep animation can be problematic

This isn’t entirely tier related but “Good Lord” look at that damage. Raged Paul is scary.

[media=youtube]m7wrKmyRJeQ&feature=player_embedded[/media]

nice of example of when this game sucks. no, im not saying the game sucks, but there are moments like this that make you be like, why the fuck was rage even created, and it was worse in og tekken 6. it doesnt create moments of awe to me. just makes me shake my head like, wtf, you didnt deserve that. imagine if that was last game, evo finals. looks like guaranteed pot money for lee, oh wait, wrong. lol

SFIV Ultra is still worse IMO. There’s more ways to work around rage than to work around SFIV’s Ultra system IMO. I mean comeback systems are the new gimmick for fighting games but I think Tekken 6 got the less scrubby iteration of it.

oh, no doubt. i personally dont like rage, and obviously comebacks like that dont happen all the time, but ew, just seeing it is like, barf. lol. funny too actually. oh yeah, i got you. oh wait, what the hell…

Rage only really works well when the other player’s getting way too mindlessly offensive, especially oki against the wall.
And that’s his own fault.
The Paul video is case in point, the Lee player got waaayyy too greedy for oki damage.
And to think, he thought that jumping over him to corner himself was a good idea.
He jacked up, the paul player guessed right twice and screwed him over for that awful mistake.

well thats a big fucking problem with these new games. no one should ever be rewarded like that for a few mistakes. its crazy enough people are getting wall carry combos, to wall bound combos off something as simple as a hop kick or generic d/f+2. dude made what he thought was his safest bet after the smasher because blocking high would have gotten him demolitioned and wall bounded. he unfortunately put himself in a bad position with the jump over shit, even though he got what he intended.anyone who has played a good paul can attest to how quickly he can make a match go the other way once he has the momentum, and that case shown was an example. paul deserved his hits, but that shit was stupid. no way did he deserve that win. he did 3 fucking moves for christ sake. lol

people are gonna get counter hit, and or launched in tekken. it happens in every match, so since that is the case, companies need to take out this bullshit ass comeback system theyre trying to toy with. you are gonna catch an upper cut from ryu, and unfortunately that can now lead to ultra and crazy damage. your gonna catch multiple launchers from characters like law, but now if your raging instead of doing good damage, and continuing to work hard on that comeback, you can practically one juggle kill a motherfucker off something generic if they dont have at least more then 50 percent health. thats just dumb and retarded that someone can get rewarded so much for basic dial up combos, and lack of infinite stages doesnt help, so your most likely playing a wall stage with wall breaking or ground breaking in it.

tekken is still an excellent game, and i see where they were going with it, and i kinda think they didnt do bad, because they wanted to add more flavor and variety in the game play, but rage is just stupid. we already got bound juggles, and characters who can wall carry you better then before. i dont need rage helping out the rest of that shit. sheesh.

Jimmy pretty much took the words right out of my mouth, acessibility to new gamers seems to be a rather prominent issue in fighting games nowadays, but adding comeback systems isn’t the way to go about it imho. With regards to character tiering Yoshi, Bears and Zafina always seem to be bottom ranked, I really lack any form of familiarity with this current iteration of Yoshi. What is holding him back? Lacking safety, weak offense, poor risk/reward?

You’re not hearing me.
In that sort of situation without rage, he jumped clear over Paul, giving him an obvious setup for damaging wall combos and then corner-oki, which he would have easily got because Lee was still pulling out the slow moves once he was in the corner and got counter-hit by Paul multiple times (I assume that he didn’t jack up and lose the ability to block Paul’s Down 4 on reaction)
Without rage, obviously worse players are going to have a worse time than when they’re in rage mode, however, complaining that it helps scrubs is moot, if they’re really that bad at the game you should have been able to set up a death juggle going from before rage to 0 HP in the same juggle easily.

Not only was the Lee player way too offensive and greedy for a quick victory that he JUMPED over him, he didn’t even pull out any 10-frame jabs once he was cornered to the obviously now-offensive Paul who was going to pull out the powerful slower moves to try and get the win.
Honestly, seeing him seemingly dash right into Paul’s QCF+2 is the funniest shit I’ve seen in a while.

EDIT: Oh yeah, multiple rounds is tournament standard for a reason, something like that will barely happen at all, 2D fighting games have high-damage super/hyper/DM/Ultra combos for characters with low health to get back in the game and try and squeeze out the win.

I’d like to just mention that I’m just discussing with no hostility toward you, in case my messages came off in the wrong way.

fact of the matter is, paul doesnt deserve a win for doing 3 fucking hits. he got carried to the wall, got up, ch kicked in the face, because he tried to get up and jab, thats why he is standing and getting hit in the face like he just got up and didnt block, then he tries random reversal and gets sweeped, then sweeped again, then the lee player obviously read that he was gonna try some get up kick bullshit, and jumped over him. paul does 3 random things with rage, after all of lee’s proper work, and wins. thats fucking dumb. there is no argument there. rage is dumb, and paul didnt deserve that win. even though that lee was obviously playing dumb at the end, when he didnt have to do anything but wait, and punish cause paul had like no life, it doesnt negate how stupid of a comeback that was.

he didnt dash into him, he was doing what looked like a side step mist step for some stupid fucking reason, and paul randomly side stepped and did a phoenix smasher, which might have actually given him a ch phoenix smasher since he caught lee in mist step. lee should have jumped over and hit him with a d+2 instead, and he would have got while rising 4 for free to the end the match.

LOL that video reminds me of this

not really a come back but…

[media=youtube]o271byczJYY&#t=1m45s[/media]

It does when Lee makes a myriad of stupid mistakes, jumping over him, no 10-frame jabs while in the corner, the Paul player almost definitely had it in the bag anyway.

If it was a sidestep then he is truly an idiot, he’s in the corner, you can’t sidestep through the wall.

See, without rage, Lee could have acted like a complete moron and still won because he got the momentum early on, Rage just keeps you on your toes.

what paul did was a usual pushback on block into df2_qcf2 if they dashed in. Lee didn’t duck the 2nd part of df112 then he mist step in, he was just asking for a df2_deathfist.

from then it was 50/50 with great mids and demoman (might as well for for scary lows since your dead either way)

Everything you said I get. That being said, the difference with this game and SF4 is that in in SF4, only a couple of characters have those GDLK setups into ultra. In BR, 4/5 of the cast has viable ways to get to their damaging combos against even the top tier, providing you take the time to study the given match-up and learn what you can and can’t get away with. If you play Zangief in SF4, I don’t care how much studying you’ve done or how many times you’ve played the match-up, if you’re playing a Seth of the same skill level or higher you better be ready to lose upward of 75% of those matches. Those kind of match-ups don’t exist in this game, and that goes a long way toward balancing out the revenge system’s effect on a match. If you’re a good player, you’re going to benefit from rage more than less skilled players would benefit from ultras because you have to able to juggle/out oki/wall fuck properly to get the most out of it. In SF4 it’s just; 1)Get beat up 2)turtle a lot 3)QCF x 2 4) PROFIT.

The guy who posted above me is getting rep. Pretty much my exact sentiment about the game. I’d rather play this competitively than a game where only 2 or 3 characters have anything that’s powerful or interesting.

The Paul video was interesting but something that would be a pretty rare occurrance even with rage. If you get hit by phoenix smasher against a wall then that sucks for you. Phoenix smasher isn’t even that good of a move anymore and requires precise timing to land and is unsafe on block. Lee player still had more options to attack the Paul player than a Ryu player sitting on meter. If the Lee player connected so much as a d+4 or some jabs he would have won. Paul player had ONE CHANCE to turn things around or lose the fight and he just happened to put it together in that situation. Tekken 3 Phoenix Smasher did the same damage and was much better as a move overall. :lol:

okay. that has nothing to do with my argument about rage sucking, and being a worthless addition to the game. ive never said tekken isnt a more competitive game then sf4.

I thought I addressed that rather directly in my post. The part when I said that it takes more skill to utilize it should have been the tip-off. Reading comprehension, FTW!:party:

I was trying to be sympathetic because I feel the same way about the direction 2D fighters seem to be headed, at the moment, but not Tekken. What I said is that, unlike UCs, rage will actually benefit a more skilled player, which is 100% true. I know I’ve sure as hell won a lot more matches because of rage than my opponents, and such is the case with anyone who has any inkling of what they’re doing. Sorry if I seem a little short, but it seems like you’d rather people just nod in silent agreement with what you’re saying than actually discuss and debate the topic. If you don’t like rage, you don’t like rage. I, and everyone else here, is fine with that. Just don’t come whining to us about it and expect instant agreement from everybody.

aint nobody whining about shit. check yourself first of all. rage is trash, and there is zero solid argument for it. i have stated my opinion on it with a few paragraphs over the past 2 pages, what have you said about it to make it sound convincingly worth being in the tekken 6 series? fucking nothing. nobody who has been INTO tekken longer then tekken 6 br likes rage. they may not care to debate it, because its pointless, its already still in the game, but i couldnt imagine any vet saying rage is the greatest edition ever. thats one problem i think with the community at times. some top players have to stay politically correct because of their gaming career, many you dont hear from, and the others are just arguing in videos on youtube. i bet if you took 100 top tekken players in the world right now, sat them down and asked them how they felt about rage, and added a negative and positive within the question just in case their brains arent putting it into perspective properly at the moment, i bet they would all agree it was not a necessary addition. like real players. i dont wanna hear from politically correct money gamers who need to adhere to their sponsors.

what sound argument do you have for rage? oh death combos dont happen often, and that paul shit doesnt happen often? okay, is that it? is that your argument? the fact of the matter is, playing on 100 health setting, rage does nothing more then to irritate then anything else. you dont deserve more damage on even something as simple as a d+4 because you’re about to die, and you damn sure dont deserve the damage you can get off a juggle. a vast portion of the cast in the hands of good players on a wall stage can deal almost 50 percent damage on one combo, and rage in no way helps that situation.

tekken 6 br already made changes with punishment, breakable walls and floors, movement, new moves, a lot more safe moves, and added bound. i just think rage was a nice thought, but stupid. this isnt samurai showdown. if me and a player are both down to low life, we both playin for pokes at this point, but he is in rage, and im just outside of it, i think its bs that where i had a chance at two pokes killing me, i might catch one and be dead.

for real for real, i know american players is always on their typical bullshit sometimes, but we need to play plus 1 like the koreans. motherfuckers been saying to follow the koreans lead since tekken 5 when they were playing 120, because it made the game more competitive. especially now with rage and bound, i agree. hell, i agreed back then. i played 120 with my brother, but we did always play standard when i played with the real tekken players, because it was the tourney standard, which was still stupid, because you gonna have to play solid tekken to win either way. i think its just another small case of following what the japanese are doing in my opinion. there is no reason not to play plus 1 in tekken 6 br. your not gonna be any less skilled if you play plus 1, and then go to japan and play there. if anything you will get more experience playing plus 1, then matches ending so quickly. but whatever.

people dont have to agree. i know im right. rage is fucking dumb. fuck sf4. we talking tekken. rage is stupid. ill accept bound, all this safer shit that you can spam, wall breaks, floor breaks, and slightly nerfed movement, but no matter how good i get, and no matter how many hundreds of hours i put in on this game, i will never accept rage as a good addition to the series. there comes a point where criticism needs to be handed out, and people need to listen, understand, and voice that shit. people got all caught up too severely since sf4 with this nice nice, just do it for the community shit. fuck all that noise. i buy the games, the sticks, the systems, the online accounts. namco can kiss my ass with this rage shit. lol. i better not see it in tekken 7 when they announce that shit next year. im still dumbfounded by this argument of appeal to the casual crowd, too. scrubs will be scrubs, and noobs dont know shit about shit anyways. who the fuck was rage suppose to appeal too, and one last time, who the fuck was ultra suppose to appeal too?

tekken to me has always had a very active high level of play within the community because they drop a new tekken literally every two years. so players keep playing. i have long accepted everything else, whatever. rage just makes me rage. oh, and whether its 100 or plus 1, rage is still stupid.

edit: lets take this to the br thread from now on. it has nothing to do with tiers at this point. so post there, and i will read it.