Sorry mate, you’re ways off. The two most technical fighting games are VF and Tekken. “Spacing” in both games are several subsystems deep. In Tekken, aside from backdashing (defensive spacing), you also have wave dashing/snake dashing (offensive spacing), which are only available to characters with a srk-motion move.
Characters with a hcb “duck back” also have their own version of a defensive step, called the hayashida step, which is done by hcb~ss~hcb~ss.
Characters with a quick ability to BT (back turn) also have their own defensive step, originated by Lei, commonly called a “ha ha” step.
(I forget if Hwoarang’s stance-switch~BT back step technique is called a ha ha as well. Here in Asia, they call it rabbit hopping.)
Lars also introduced his version of offensive stepping, which you do by canceling his slide stance quickly and then repeating it again. You cover ground quicker, and you can throw out an attack at any time.
Keep in mind that the steps themselves are full-on techniques in themselves. They’re not simple ff or bb taps.
We’re not even discussing block stuns, high/mid/low crush moves, frames, SS properties (speed/size/circumference), fuzzy guarding, wall splats, bound, the different kinds of launch properties (spinning, face down + head toward, face up + head toward, face up + head away, etc.), the different wake up properties, (feet toward + face up, feet away + face down, tech rolls, side rolls, lunges, character-specific wake up moves, etc.), etc. etc. etc.
You have to study Tekken. Just because you can do a few juggles and a few JF’s don’t put you anywhere near competitive level. You would only be just barely past beginner. :tup: