I would love that too, and was thinking about saying that… but I don’t want to get my own hopes up. I remember when I bought my ps2 with Tekken Tag just a month or so after it had released with all of my birthday and x-mas money I had saved… I wish they would do it.
Oh and by the way… I started a thread over on TZ and MarkMan gave us a little cock tease. He knows something, but I won’t badger him. I’m glad I have intuition though! :lovin: I can’t wait to find out what they’ve got planned, but I’ll keep everyone posted.
We already know we’re going to have a special Lars mode, but that’s offline though.
My guess for the online bonus are clan games: KOF-style 1-2-3 sequence matches. That would be great fun tbh, but would need some seriously beefed-up netcode.
My offline content guess would be: SC-style create-a-fighter.
Request for Tag in Tekken is crazy. I know some gamers that want to make a petition to bring back the tag system to the new tekken fighting system. It will be interesting to see if Namco will deliver the goods to tekken fans. Clan battles will become larger in the online world.:wgrin:
listening to that major nelson podcast brought an issue i’ve had floating around in my head for a while. i’d like to hear the thoughts of the fighting game developers on patching or updating their games on the console and the differences between console and arcade versions in respect to competitive play. we’ve already seen this with sf4 and the console exclusive characters, and the patch to change fei long’s chicken wing. i know it’s a moot point to mention a fei long change and console/arcade differences in the same argument, but just the idea of being able to hotfix a fighting game like that is such an alien concept to me. i guess what i’d really want is for console versions of arcade fighters to never be fixed or patched as long as they were arcade perfect, but that seems like an archaic concept in the modern state of gaming and i’d like to know how the developers feel in that regard also.
LOL. Harada worked on SC as well, and he talked up how Tekken’s customization engine is the result of multiple layers on each of the characters. I would be very surprised if create-a-fighter WASN’T in T6.
Namco said they’ll never make another TTT game again - but if they delivery clan matches, I would be more than happy.
That’s not really an equivalent of eventhubs, it’s much similar to SRK (i.e. requires quite a lot of effort to find the exact information).
@iceworld:
As I mentioned a couple of pages ago, a website (I AM TEKKEN) is currently being developed for that purpose but it will take a while to compile all the information.
At the moment, you should be reading FAQs on Tekken 5/DR from both GameFAQs and TekkenZaibatsu in order to comprehend the fundamentals and game-mechanics of Tekken. There is always a ‘Q&A thread’ in every section and every character sub-form on TZ; which are quite useful in the case of any question and/or confusion.
Uh… Yea I know he was. After all the shit they have pulled idk. I just feel like they want to run this game into the ground. Why do I feel this way? Bandi merger was a bad move, yea they made more money. I just feel they have made constantly bad decisions. SC2 was one of my fav fighting games. Now look at SC 4, it’s a flaming pile.
Any who I call console exculsive chars from High School Musical ha
Correct me if I’m wrong, but weren’t all the complaints regarding SC3 and 4 all connected to broken characters and lopsided balance? I don’t have the game, but wasn’t create-a-fighter merely “create a dummy” then apply an existing move set? If that’s all there is, I can’t see how it would break the game (unless the hitboxes were completely different and you could create a character with Siegfried’s weapon reach and then use Xianghua’s moveset and speed?)
Yea the balance of the games past have been pretty lopsided!
Your correct with the dummy plus whom Evers moveset. You can’t change the props. If you pick sieg you get his moves and speed. As for hit boxes it depends on how big you make them. For me it just ruins the atmosphere of the game. Makes it feel hokey/cheesey you know.