TEKKEN 6 Bloodline Rebellion Thread - PS3/XBOX 360 Oct. 27, PSP Nov. 3

This post is so true that I’m going to bookmark it.

Which system you gettin’ it for Hatred?

Going to be maining Asuka (<3 Kazama’s :lovin:), need to start hitting the arcades and start training before the game releases in October :nunchuck:.

Yeah I agree with what you’re saying. As for me, I have a system I go by when choosing characters.

  1. I always choose the “Ryu” type characters as my main. :lol:
  2. I sometimes play with the “rivals (Sagat)” of that character, depending on the game and character in question.
  3. I also “tinker” around with other characters that suit my style of play and that suits the main character.

Like my main’s in Tekken are Jin and Kazuya. My subs are Bruce, Julia, Wang, and Heihachi. I feel they all compliment each other very well. There is some other factors but I might be viewed as weird.

This shit is true. Although I’m kind of guilty of some of this too, playing multiple games and characters. But even though I do this, I know where that one true focus lies.

SF4, I can see people having maybe 2 main characters that they are proficient with, to cover most of the matchup problems. Tekken, all you need is one character who is able to accel in any matchup with enough time. Still, some players have more than one character that they may pull out. Sometimes this is a strategic or smart move. I have…5, that I’m confident with lol. All of them are around the same level but 3 are really there right with one another. This may not be good, and I should narrow it down to one solid concrete main, but I really like using this rotation, at least in casuals. Tournies, people pretty know who I’m going to turn to lol.

See, I would agree with you if this was a SF/KOF game because those are more matchup dependent. The matchups in those games are alot more character dependent because they are alot less flexible in how you use each character. You can’t use Ryu and fight Chun the same way you fight Sagat, because the tools and movement differences can vary greatly…even between different games.

For Tekken it’s a bit different. Since movement is very flexible and generally the same for everyone in the cast, you can almost use the same general strats in every match so you can spend time learning different characters. Granted, you really need to learn how to block attacks and punishment, and how to deal with different stances and which way to step certain things in a match, but generally in Tekken the mind games dictate the flow of the match alot more than the character’s tools, in SF it’s the opposite IMO.

i’ll probably end up knowing how to play over half the characters on some level , like for tekken 5.0

I couldn’t agree more, I’d see if it was KOF 2002UM (66 characters) or somethin’ but it’s not, heck my friend said he wanted to main 5 people in Blazblue and I was like “Are you serious!? the game only has 12 characters” shits crazy… I’ll never understand the allure of maining more than 3 or 4 characters unless they have similar playstyles, of course in Tekken’s case that doesn’t really work :rofl:

I was at a tournament about a year and a half ago and I was talkng to a top player name Steve Harrison. He was saying that he played alot of fighting games (and believe me he does. :lol:) is it meant more money if you’re good or getting good.

Well isn’t character knowledge a really important part of the game? There is no better way to learn what other characters mixups, combos, etc are than to sit down and learn/experiment with that character. So even if you haven’t mastered your own character very well, I think it makes a lot of sense to dip into at least the most used characters so you know how to defend yourself better.

In the long-run it can only help you anyway. Look at Help Me!.. that guy has mastered like every character in the game… you can’t say that doesn’t have any positive impact.

I’m not a Tekken expert (that’s for sure. -___-) but “You can’t be all that strong at a game or character, if you’ve got all these other ones on your plate, taking up most of the quality time” … that’s not true.

And as for people playing multiple fighting games… maybe they do it for fun and don’t care about mastering all of them?

I choose to play with multiple characters because I like them, and Slide, I’m sorry, some people are just talented, and if you want to get into that, dude, in KOF you have to pick a team of 3. And I can GUARANTEE you that everyone knows how to play with AT LEAST 9 people. My friend can play almost the entire roster of KOF 2002 UM. May I mind you THATS A BIG ASS ROSTER.

I choose to play those guys because I think they cover my bases, and the fact I like their fighting styles.

And for the record slide, I play:

Tekken, VF, SF, KOF, Vampire Saviour, Breakers, Samurai Shodown, Slammasters, Rival Schools, MVC, MSH, MVC2, Plasma Sword, and few other fighters, and I stay sharp at all of them. I alternate.

Jin and Kazuya are suffering.

So you’re afraid to fully admit it, that’s ok. Atleast you know, that you could be as strong in Tekken, times as many other games and characters you drop.

I’m a VF’er.

I don’t understand why you don’t fully agree with me 100%, though. Most 2d games, yep, they’re more character dependent and matchup reliant, whereas in 3d games the characters are more of a conduit(word someone else had said before, I take no credit), to enforcing the actual game you play.

VF is essentially mid or throw, and punishment, wrapped in the package with risk rewards. That’s that game. The depth and layers come and blossom from that.

Tekken is what?(I actually don’t know, but have been trying to figure out. Someone explain please)) Unseeable low or mid/throw? with punishment, wrapped in the package of risk rewards.

Both games you’re basically trying to get a read on your opponent, and set up the forced choice situations, and take the risk for the reward, based on everything prior built up to it.

Both these games have layers and layers of depth based on the simple concepts, and what separates the characters on the roster, is the risk reward between their moves, and the properties of their moves to deal with the specific risks and rewards the others characters have. And how they bring VF, or Tekken to you.

We can save the details for both games, cause I know you follow me.

I’d bet a million dollars, that both VF and Tekken would require more knowledge of your single character, than those other games you mentioned. There’s too many answers for answers, and counters for counters, in both these games. You’d have to have huge handles on your character of choice, if your opponent knows their own character inside and out. They’d shut down all the forced choices you make or try to enforce with your character that you don’t know as much about as you could, because you rationed your time out to other characters in the roster.

Slide: I kind of figure Jin and Kazuya are suffering but that makes me want to play this game even more. If you can beat Steve and Law players with Jin or Kazuya they have no other choice but to respect you and when you do that you just don’t hurt their pride, you hurt they soul. :lol::tup:

I already covered this though.

Yo with Steve Harrison, he’s either that much better than those he’s facing, everyone he’s facing just aren’t that good, he’s exploiting the fact that people don’t know enough yet, or he has a shitload of time to put into the games he’s playing.

If the competition was good enough, he’d have to drop some games and some characters, and power up.

It’s a relative thing though.

Jwong plays mad fighters too, but he got peaced out first round in SBO by some no names. Jwong is just that much better than the U.S. in the game’s he’s playing, and he’s hit a wall, and I think he’s partly at fault for that(he has the power to make everyone reach his level). But it doesn’t matter, cause he’s making that money, everytime, he’s taking your money, so it doesn’t matter ultimately.

Let’s not get redundant here. I already covered this. Of course character knowledge is important; we’re using characters.

Help Me! is just that much better than who he’s facing, he also probably has ALOT of experience over the years in tekken, aswell as having an ungodly amount of time to put into it, to master many different characters.

EDIT: well yah man it’s all for fun, of course. Thing is though, why do something and be mediocre at it? That time can be best spent on something else you enjoy just as much, but would be much more productive. Gaming is a time sink anyhow.

lol

You play mvc1 on ggpo?

Slide, all I’m saying is, that’s how you feel about it man. There are others who play multiple characters, but one thing is true, not all of them will be as sharp as their main. My Feng Wei is INFINITELY times better than my Bruce or my Jin.

Alucard20: Nah man, GGPO started hating my comp for some reason.

Tekken is all about getting the launch, get the juggle, get the wall damage and follow up oki.

Most if not all Tekken players start out the match backdashing away and sidestepping, trying to goad the opponent into making the first move so they can punish. And if they find themselves in the opponent’s face they are trying to throw out a safe low/mid here and there, trying to make them do something the can punish by ss->launcher, or get frame advantage so they’ll catch a counterhit d/f+2.

My thing is, the way you get the launch is basically the same for the majority of the cast. I mean yeah, the move list that each character does flesh them out a bit, and there are some characters that you can’t approach the same way(dealing with AOP, learning crouch dash ranges, dealing with Hwoarang’s momentum, etc), but the end goal for everyone is the same imo.

I’m not saying I don’t agree with you, but it just seems like mind games are a little more important in Tekken/VF than SF.

Speaking of VF(not that I’m a expert or anything, only limited VF4Evo experience here :mad: )but it always seemed to me that VF had the best of both worlds. You have to read your opponent very well to win at it, but each character’s mindset and gameplan seems quite different from each other. They don’t tend to want the same things in the match…I may be mistaken though.

Hafta agree with Slide here. It’s the same regardless of the game.

I remember playing VF2, and learning every character, owning my local comp with each one of them. Thinking I was the shit, I joined a regional tourney, and I got whupped first round. Since then, I’ve only stuck with Akira.

I want to take my Lars to a very high level, so I’ve stopped playing as other characters, save for the occasional “I don’t know the properties of that move, so I’ll test it out myself.” But competitively speaking, I don’t pick any other character, because I know I could be spending that time improving my timing, setups, etc.

It’s the same philosophy as “jack of all trades, master of none.” (no offense to anyone).

Also, I do feel this rings true regardless of the game. IMHO, one of the reasons why Daigo managed to eke past Jwong was because Daigo sticks to one character, and masters him inside-out. He’s also stuck with Ken/Ryu types.

It’s the same thing in Tekken: MDJ is so good because he’s stuck with Hwoarang since… TTT? Naps has used Bryan since T3 IIRC. Others have stuck with Mishima’s, etc. Rain is an exception, because he seems to have an insane amount of time and funds on his hands (maybe he’s rich?). He seems to have found a rhythm with Miguel though. VF has the same thing: chibita with Lion, homestay with Akira, etc.

You don’t even disagree with me though. What I think is that you’re afraid to admit that either you’re less than stellar in all of those games you’re playing, or your competition is(if youre in fact a beast at your playground).

In VF you’re looking for these same things you are in Tekken, except the emphasis is different, and the risks and rewards aren’t the same, so it in turn influences how different both games work. They seemed to be running so close together, like counterparts.

Just their forced choice tactics uses differing concepts. Alot of the normal hit floating mids in VF are guaranteed punishable on guard, totally linear(so you can evade to either side), and slower in starting frames than those in Tekken. This is because mids are likely to hit alot and often, because of how VF’s throw game works and the game’s emphasis on mid or throw choice.

Whereas Tekken has alot of rewarding lows(into freaking juggles), some difficult or even impossible to see by the human eye, especially on CH, and the throw concept is much different. So you can prevent yourself from taking damage from a mid or throw mixup, which would be why Tekken’s lows work the way they do, and why everyone in the roster has the low parry.

Oki aside.

Right(about Tekken)?

In VF the characters are very different because of how they bring Virtua Fighter to you, some characters bring it to you through stances, for example. I think the same goes for Tekken, each character brings Tekken to you differently, but the core concept and the game’s foundation stems from the samething for each character. That’s why players from other games, looking on the outside in, think that Tekken characters all play exactly alike, and VF characters all play exactly alike. When it’s far from true.

Slide, I’ll tell you what. Come down to New Orleans, and play Shishioh. He plays ALOT of games, and he’s good in ALL of them. Kind of like how Justin Wong is good in alot of games.

I’m not gonna sit here and say I’m some kind of beast in all those games I play, I would be ignorant to say that, but dude, I’m good enough in all those games to were I can hold my own, save for VF because I just started playing.

And the same goes for all the characters I play with in Tekken. I admitted right then and there that Feng Wei is INFINITELY many times better than the rest of my cast, but that don’t mean I can’t beat good people with them.

Plus, the point to playing multiple characters in Tekken is to study. I play those characters for 3 reasons, I like their fighting styles, I want to learn more from their perspective, and I just like having multiple people to choose from. Pretty soon I’ll switch over to Mokujin because I’ll learn how to play with the entire cast.