TEKKEN 6 Bloodline Rebellion Thread - PS3/XBOX 360 Oct. 27, PSP Nov. 3

the only thing i hate about the game is bob’s ws 1,2

I FUCKING HATE THAT MOVE

everything else is fun but to be honest i haven’t played much since i don’t have a lot of time to go to the arcade that often and even though we have the only machine in a 600 mile radius or whatever, hardly anyone plays. WE EVEN HAVE CONTROLLER PORTS OMG

you said it was in Racine or some shit, right?

What?! Where?? Did Tampa Lanes FINALLY get some new games?

T4 was fun to make combo vids with. Yoshi for LIFE! Even I made a combo vid during the t4 lifespan. Just a couple days after the arena infinite setup, had to rep yoshi in the arena.

T6 is a really salvagable game if they just make the stages longer where it takes a juggle and half to a wall hit. Everything else can stay (even rage). This way a lot of the bullshit will be stomachable.

So, has there been any more news released about Tekken 6’: Champion Edition, Second Impact, Fight for the Future yet?

Not that I’ve had the chance to play Tekken 6 at all…

…Though I suppose it’s at Sunsplash in Sacramento…

Nope, Pretty sure the only 2 locations so far are mgl and svgl.

Namco can get me when they explain exactly why the fuck Jin is evil now. Or better yet, fix the mistake.

He’s a Mishima. All Mishimas are evil. There, it’s explained.

^Kazuya’s mother wasn’t evil, har har.

It’s his destiny.

3 games of non-evil Jin and suddenly he wakes up one day and decides, “You know what? I’m EEEVVVVVIIILLLL.”

That’s retarded. :rofl:

:lol: it is sort of weird. you never know things could change in the game storyline once it hits console :cool:

Kazuya’s mom wasn’t married to Heihachi probably. She just fucked him one night to get dat monies. What mom in their right mind would let her son get thrown off of cliffs?

Seriously, did you even bother to read my post at all?

I ask you this, because your above pretty much says “Well…insert character could do this…and it was BS” Or “This character could do that, and it was BS.” Comments, seriously, are you for real? My comparison of Tekken 6 to previous Tekken games is that it’s been newbified, and it’s playstyle has been watered down. Not Character Balance Issues, here.

You can piss and moan about T3 with King doing huge damage, or Law’s 3,4 BS Parry BS, or what not, however these things can be modified and easily fixed to have made them from being so over the top powerful. However, that game still had better character diversity in the fact that characters weren’t all powerful within the same standards alas how T6 now is, you HAVE to juggle/bound to do really good damage. TTT, Bruce was the most technically demanding character in Tag…however there’s characters like that in umm…any Tekken honestly.

With all the things that could occur in TTT, look at how the Top-Tier characters play like…Mishima’s where spacing/punishing Gods, Ogres destroyed you with Oki’s, and the Chang’s ate you apart with CH’s. Playing very differently from one another and utilizing very different forms of obtaining damage for their part. Not like what we are seeing in T6 where every character in their right mind is relying upon juggle/bound because it’s the BEST form of damage. On the note, American’s where, and have never been as good as Koreans or even Japanese players when utilizing Mishima’s. Compare that to the similarities of Mishima players today, to the Mishima players of Tag? Notice how there’s more? Why? Because they have been made more readily accessible, because their most potent move…Ewgf, has been made so easy that even everyone’s mother and grandmother could pull it off in their sleep. Mishima’s doing juggles where absolutely fine, because 80% of the cast where not also relying upon juggles as their number 1 effective form of damage…something T6 is.

Lastly, why bring the notion about American’s not being good Mishima’s during Tag? If we “really” wanted to say that, then the only player who should ever be mentioned alongside TTT Mishima’s is Tag Emperor himself, Jang Iksu.

I remember watching Slips at Extravaganza back then and in his Finals matchup with JOP, you could see alot of super interesting shit going on in that matchup. Not to mention, the gap between a moderate TTT Player to a Top-Tier TTT player was gigantic in comparison to today where it is smaller, not due to skill, but too all the stupid BS implemented into the Tekken game engine now a days. Back in a game like Tag…you didn’t get random ass no namers coming by and knocking off someone like Slips period. TAG>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>T6.

In T4, infinites…seriously, besides Lee’s infinity…how many times do the other infinities connect at HIGH LEVEL of play? Because for every 1 video you can show me of Tekken 4 with someone using an infinite at super high lvl tournament play, I could show you 5-10 videos of Tekken 4 where it doesn’t even happen at all. The bitching of infinities is simply retarded, considering most of them where downright ridiculous to do, and extremely situational on so many parts. King was a poorly made character in T4 period, I am not to say T4 didn’t have flaws, because it obviously did, throw games where hammered hard. However, King could have been easily improved with a simple patch to upgrade his game. Lastly, your talk of spamming jabs, or simple pokes is exactly the retaliation of what was needed to succeed in Tekken 4. A Top-Tier Defense, talk to JOP, talk to MDJ, talk to Ogre, talk to Nin, talk to Tom…and all of them will tell you, if you do not have a S-Grade Defense that was on par with your Offense, you are absolutely Dead.

People bitched about jab’s, however if they actually just took a time to build up their defense (since in previous Tekken game’s, defensive properties where never really a huge emphasis, nor has it been since Tekken 4’s time period), then matches would be less poke, poke, and you just simply block, block, block.

Like I said, besides Jin, that game took some serious balls to play, and people have bitched about the tech rolls off of walls…but I guess everyone forgot the creativity that guys like MDJ would do against you up on the wall with someone like Bob though. However, T4, fix a few things, re-work the character balance issue which possibly was the worst out of any Tekken, and you have a super solid game, because the character diversity in how they played individually was the best out of any Tekken. Juggles being toned down, yes indeed, it was nice, that way other characters where doing other shit for damage, and you could of just upgraded the weaker characters and it would have made things alot more interesting.

Yet, you have derailed me from what I’ve been trying to say for the past 23904823094823 post, most of what you where bitching about was mainly character individuality simply being too powerful…your mentioning of instant TP’s with Devil, Law’s bs from T3, Lee’s JF (No scrub could do that shit consistently anyhow) have absolutely no relevance to the game engine itself. If Namco was to go back to T3 and update it with a patch on character balance issues…the game was see a Gigantic improvement, because why? The game engine itself wasn’t the problem, just character issues, same with TTT and for T4 you would need unevened stages removed and throw escapes being modified, along with character balance, after that you would see a huge improvement, which would have potentially pushed Tekken into a new form of gameplay, and imo a much better way as well.

However, no amount of character balance will improve the way we play Tekken 6, so long as Juggles/Bound/Rage/Crushes remain the same (A game engine system mechanic Being Too Powerful, Not character balance issue). Tekken 6 is trashy not because of just “juggles” by themselves (this is for EvilJ as well) “if” that where the case, I’d be a hypocrite, since I’ve been playing Tekken in tournaments with Jin since 98. However, with the notion that now Juggles/Bound is everyone’s best form of doing the greatest damage for their character, which literally, forces you to having to play with that mentality, regardless of whom you may be playing as…then yeah, it’s a problem for me, and it looks like I’m not the only one who feels this way. Even literally some of the best well known Tekken players are even scratching their heads about why it has come down to this.

I preferred it better in the days when characters where good because of different reasons (even if they may have been powerful, however we see that in nearly Every Other fighting game anyhow), not because we all have to do the same formula for big damage mentality now. There’s no denying that Tekken 6 is the absolute most newbie Tekken game out their, which is what I was pointing out, and reasons why I dislike the way the series is going, however again, if you like it for the way Tekken 6 is now currently, cool beans to you.

I don’t even know if it’s worth responding to you anymore because you really seem to believe what you’re posting with this huge essay. I’m completely baffled at this point. I’m just going to point out a few simple things.

In any fighting game, the play style of the game is DIRECTLY related/correlated/caused whatever word you want to use by the character and their moves aka what you call character balancing issues. It’s the same god damn thing. So you’re trying to say that subt-l is complete missing your point but in fact he’s talking about the same thing. Bound may be game system mechanic initially but in the end it’s the characters that use them so it becomes a character balancing thing.

you must be kidding right, or you’re being sarcastic because I didn’t pick up on it. 3,2,1 over and over into cheese knees? ok next…

Tekken 4 didn’t take any more balls to play than any other tekken. Even if you take jin out, there’s still bad character balancing shit in it<-and yes this is the very damn thing that affects playstyle you’re talking about. When you speak of this high level defense shit, you’re making it way too complicated. Players don’t spend time in tekken 4 thinking about when to block and what to block all day unless they are intent on winning a lei/kuma vs jin matchup or something. This is all dependent upon the individual player. Safe moves are safe moves. Unsafe moves are unsafe moves. When character balancing and move balancing aka risk/reward is a problem or a nuance such as those examples subt-l gave you, it affects the playstyle.

Because it’s so stupid the way you get damage in this game at times, it forces people to turtle up and not risk anything at times. Most people would find this not fun to play, …and maybe YOU would say it makes it deeper because there’s more “strategy” in it… don’t get it twisted, playing a broken game creates an illusion of taking more effort to play but it’s certainly not deeper.

To a certain extent, I do see what you’re trying to say because I will completely agree with your statement that “tekken 6 is the easiest tekken to pick up and play” Rage is worse than bound by far and crush, specfically random hopkicks+rage can really ruin your day. I hate this but I prefer this crush system which started in tekken 5, rather than having a person who can’t stop pitbulling and using down jabs as last resort or get out of jail card.

Just because it’s more easier to pick up and play, doesn’t mean it’s trash or less deep at all. The best players still win. This is my last post. I give it up.

man, i think i can respond without going crazy.

my post was an overview of tekken games and how each game has something people “dislike” about it. you have something you hate about tekken 6.

the thing is, you convienently overlook the flaws of the other games, or you are accepting of thier flaws. every game when looked through a certain perspective can be broken down to it flaws, and its up to the discerning player to either accept those flaws or, in this case, go on srk and have a crazy misguided rampage. you can accept other games flaws, but tekken 6 though… that game deserves no love. every other game would be go “with fixes/patches” but t6, as long as it has bound its a shitpile.

all these other games where high level players break down the nuances and little strategies that play the game, but the scrubs playing t6 all go for launches and bound. what a convientent stance. you haven’t seen a big tournament level t6 match yet… you understand how shitty t4/t5 nationals were before real national play is created? when people meld play styles and see what other people are doing? that’s when the game really begins, but fuck it, those launcher abusing scrubs are killing this game. TS thinks this game is shit.

but everyone else seems to like it. a few people don’t, but that’s relatively the minority with t6. but the way you’re talking, you seem to think in namco doesn’t change then its going to be a shitstorm. i’ll tell you something right now, if t6 came out on console tomorrow and held a tournament in svgl a few months down the line, i could get the entire state of california and a ton of out-of-staters lined up, and maybe some overseas cats.

but that’s something anyone who’s played the game is seeing. this game, patch or no, is fun and people will play it. more people too. tekken has had the moniker since t3 of not changing much. reviewers have said not much has changed from t5 and t3 except for walls. people called ttt “tekken 3.5”. they needed to make some design changes to keep things from being stale… bound and rage are the bulletpoints on the back of the box. now they can’t. shits being innovative.

but we can argue all that shit later.

the thing i want to comment on, and for long time now, is how much you fucking name drop. you realize that i know most of the people you are name dropping like they are the gods of tekken personally? you realize that i can literally call up ogre and i could get him in this thread and we’ll see what he thinks? i’ve played all the people you’ve name-dropped IN TOURNAMENT. i’ve been around top level players since t4-ttt. you can’t fool me with that name dropping shit from people you don’t know… I KNOW THOSE CATS. i choose not to speak for them, cuz i hate it when people speak for me, but i do know more about what they’d really say if i did ask them…

you realize me and ogre in the last major t4 tournament that basically was me doing d/f+3 and him doing d+1 going the time limit almost every round? no fucking joke. unless someone got in against the other person shield move or pushed to a wall, we had it dumbed down to the most retarded of games. no lie. sometimes i did a d+4 after like 10 d/f+3s, just to mix it up. yeah… high level t4.

so please stop that shit. if you’re gonna argue, use your own words as an argument, not names attached to ideas that they may or may not have.

don’t even come with that bullshit.

and bruce being “one of the most technical characters in tag” is one of the most absolute bullshit things i have ever heard, which makes me wonder if you actually played the game. i was beating people in norcal using bryan bruce that i seriously had no reason beating. devil bruce was considered the easiest team to play in ttt. guess what team i played? EDIT: you probably meant “least” instead of “most.” i have to assume that now, because it seriously makes little sense. though, “least” is probably a term better saved for ogres.

OMG…Zafina is like the sexiest character ever in the Tekken series. Both visually and from a gameplay/mechanics standpoint…I’m so playing her when I get the game…probly exclusive for awhile :sweat: :sweat: :sweat:

Sigh. People arguing about a game I might never even see. Ever. Poor Illinois.

I’m still stuck trying to figure out why Jin hated Kazuya so dang much, even before meeting him. His TTT intro with Kazuya shows them glaring at each other. TTT ending shows him about to kill Kazuya. His T4 storymode shows him wanting to kill Kazuya…wasn’t HEIHACHI the one who chained Jin up, not Kazuya? Wasn’t Heihachi the one who shot Jin in the face?

What did Kazuya ever do to Jin? (I mean before T6, where they’re now officially fueding…)

Anyways, I hope they bring back Law’s old school T2 win poses (a.k.a “hoo-yah” and “the fist”) in Rebellion. Let me know if you want to sign the petition…

Honestly, To me any other game doesnt matter. Im the type of person who is willing to travel from stockton to MGL JUST to play T6. First impression of it? Its not a nooby game, Nor did they noobify it. If anything its just combo friendly :smiley:
JACK 6