TEKKEN 6 Bloodline Rebellion Thread - PS3/XBOX 360 Oct. 27, PSP Nov. 3

You’ve said all there is to say. Honestly even me quoting you right now is like an insult to your post and devalues it because there’s nothing left to be said. I remember seeing your name up there quite a few times during tekken 4 so nothing else needs to be said on my part. I’m out of this thread before I go crazy reading this shit.

Before, it was the plain and simple reason of Mishima = evil so fuck them. Now that Namco fucked up and we have retarded EEEEEVVVVIIILLLLL Jin, I have no clue other than that G Corporation put a hit on him.

Tag isn’t Canon, disregard it.

Basically, Jin isn’t proud of his lineage, so he was trying to distance himself as far away from it as possible, hence why his fighting style changed in 4. I speculate that “Devil Jin” was an attempt to appease the players that missed Old school Jin from 3 and tag, much like how Kazuya’s return-that-wasn’t-supposed-to-happen in 4 was for a similar reason. But yeah, thats probably why he already hated his father before he even met the dude.

Why he’s “evil” in 6…couldn’t tell you, Kazyua fell on a ledge in a volcano, Heihachi is “no ordinary man”…who knows how they’re gonna explain it once we get to tackle the story mode…

(speaking of bullshit, weren’t y’all like “what the fuck!?!” when you found out Heihachi’s MASTER weapon in Soul Calibur 2 was his BARE HANDS!?!)

I love how T4 was essentially universally panned and hated while it was in the competitive limelight, and now that it’s how suddenly everyone looks back on it fondly. I can’t think of a single fighting game that spent that long in the tournament community that was so insanely unbalanced. Marvel has enough character variety and team dynamics that it feels fresh, and despite 3S’s problems, there are still a pretty wide variety of characters beyond the top 3 that still have a good fighting chance in competitive play (Dudley, Makoto, Urien, Ryu to name a few). Jin was just stupid. Even a complete Tekken scrub could figure him out relatively quickly. Sure, he was technically beatable, but unless you enjoy working hard, there was little reason not to play him. I liked the concept behind T4. The new systems were certainly unique. But that didn’t stop the game from being shit.

The only “gripe” I ever had about Tekken 4 was the roster seemed really friggin’ small compared to 3…but I didn’t play it “competitively” either, so…yeah.

but I did like the concept of the uneven stages…really added to the atmosphere, in my opinion…and the sountrack matched the atmosphere of the stages quite well, despite some of those tracks being boring as shit (the airport comes to mind immediately)

m121 - Only a few people look back on it fondly. most of the tekken community is glad that we dont ever have to play it again.

Get on mIRC!

I got to play this game and I need some help figuring how to combo in this game, I was barely getting buy with T5 shit.

This game is so much more fun then SF4, and waaaaaaaaay sexier.

:lovin:

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don’t forget

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LOL. I remember the old Tekken 4 Evo vids where nearly EVERY match was on the Arena stage. That song got so repetitive. Which the song in general is repetitive. Some of the songs in Tekken 4 were good but that was probably the most annoying. Generic ass synthesized rock sounds.

at evo every match WAS on the arena, it was the most balanced map with no uneven floors etc. Ironically it’s 1 of the 2 stages with infinites. Granted it takes coordination and setup to get an infinite going.

the arena infinite alot of characters had, just that lee had the most practical one.

there was the garage pillar infinite, which wasn’t that hard to setup… seen it in tournament more than enough.

there was airport infinite with a few magical walls that floated. pretty hard to get to, but its possible.

christie had an infinite in certain areas of jungle. and i’ve done them in tournament too.

i mean, there were infinites in almost ALL stages if you were crazy enough. museum, jungle, lab… all you needed was a side wall stun (the only wall hit they couldn’t tech from) and the ability to extend your juggles (lee, steve, julia, hei, bryan) and juggle to another wall and hope for another side stun. once you look for the side stuns (people were doing little things like doing a little side step before doing thier B&B juggles to increase this likelihood) you got another juggle.

t4 wasn’t a bad game, and i enjoyed playing it alot. in enjoyed wall pushing and i enjoyed the small things that were essential (basic frame knowledge was a must in t4, which is why scrubs couldn’t hang, unless they played jin). half of the game was knowledge, a fourth of it was execution, and the other fourth was jin.

but i wouldn’t go back to it. its like that psycho ex you enjoyed digging out in high school, but you avoid at the class reunion.

Dont forget Hei and Paul’s d+1 infinite on any non-level stage, haha.

I think a lot of people look back fondly on its ideas, the stuff it tried to do. There were some really cool concepts but the whole package just fell apart. As it stands, most Tekkenites would start a pitchfork riot if somebody tried to make them play T4 again seriously. There’s a reason so many of them stuck with TTT through that dark, dark time.

It’s funny how people always rip on T4…but, remember, T4 is the only Tekken game post T2 not to enjoy the benefit of a real upgrade.

T3 -> TTT
T5 -> T5:DR
T6 -> T6:BR

So when put in perspective, I don’t think T4 was really all that horrible. One good upgrade might have done the trick. Personally, I appreciated the decreased emphasis on juggles in T4, and increased emphasis on ground work…

But even Tekken 2 got an upgrade…remember, it was version B we got in the history mode in Tekken 5…

I guess you’re right.

And, PS1 Tekken 1 improved a lot on arcade Tekken 1, so that’s basically an upgrade.

So, the only Tekken that didn’t really receive an upgrade was T4…which is a shame. I have a feeling that would have been my favorite Tekken.

and PS2 tag was a hell of a visual upgrade (but why no choice for the arcade soundtrack?)

but yeah, 4 was the only one without much of an upgrade, unless you liked playing as an Eddy skin or that random schoolgirl friend of Xiaoyu and considered that “an upgrade”…go figure…

Lone Dragon that’s actually a really cool point. Most Tekkens have been pretty shaky on the balancing the first time around anyways, you’re right. It would’ve been cool to see T4 tweaked and fixed, polished the way the other ones were per say.

i don’t think tekken tag is considered an upgrade of tekken 3. the changes are as dramatic from tekken 3 to tag as they were from tekken 2 to tekken 3.

out of the 6 tekken games, the only legit upgrades at t2 (ver.b) and tekken 5 (5.1 and dr). t3 and tekken tag are thier own games… they definately didn’t get tekken 3 “wrong” (it is still thier highest selling tekken game of all time, and is very very playable) so i don’t understand the comparison.

all tekkens have been successful in multiple regions EXCEPT for tekken 4. that’s probably why it never saw an upgrade… why drag out the lifespan of a game that alot of players, casual and hardcore, didn’t enjoy? the only real salvageable part of tekken 4 was wall pushing and sidewalking… i don’t see what they would have done if they didn’t immediately start working on tekken 5 to revive the series.

Does anyone know if its going to be possible to just upgrade a T6 cabinet into a BR one? Otherwise, I don’t think the American arcades that have T6 are going to pay for a new PCB or Cab.