TEKKEN 6 Bloodline Rebellion Thread - PS3/XBOX 360 Oct. 27, PSP Nov. 3

All you have written means that you missed the point. Mishimas aren’t the say all end all of this game simply because the characters you’ve listed are ALSO IN THE TOP TIER WITH THE HIGH TIER MISHIMAS(basically everyone but Hei). It’s a more even playing field, but I never said it was even.

A shitty Jin/Kaz player still has more tools than a decent Kuma player. Tier lists are used to prove that AT AN EQUAL LEVEL OF SKILL, WHAT CHARACTER IS BETTER THAN ANOTHER. With tier lists, skill and exp are assumed in order to give a more definitive judgment.

Dont know where if its been said already or if this is the thread to do it, but Tekken 6 is at CTF!!! GET HYPE! :woot:

this should probably be the default quote for any new game that comes out period…people bitch too much about games that they themselves havent personally played yet.

t6 is pretty fun, and i can see why its so popular in asia. its a blast to play and easy to pick up, without removing the skill aspect of the game, good players will still win.

oh and complaining about near death rage combos are kinda dumb when in dr you get anyone to the wall and theyre generally at a nuge fuckin disadvantage which usually leads to death anyway. all cause thye guessed wrong once got wallcarried and owned. damage isnt that bad, just he wall carry is extreme in this game

so asuka is alot more fun rob?

she’s the only character i can actually play~

:smiley:

EXACTLY.

You guys complain too much about damage in T6. Damage was as high in 5.0/5.1/DR. Look at Anna. EASY wall carry, EASY wall combo.

http://tekkenzaibatsu.com/forums/showthread.php?postid=3480512#post3480512

Seriously read that. Every Tekken had high damage.

I’d say yes. She has some ‘LOL’ juggles I like. I haven’t played the game enough to even memorize her basic juggle, but i’ve seen what she can do in videos.

Chibi - Yeah imo shes more fun this time around. She has more cancels and pretty much all the same tools as before. Shes super solid and cute as hell. <3

Plus big ass titties.

Awesome, good to hear.

Maybe I’ll learn how to actually block in this game now.

I’ll take that as a compliment…

…motherfucker didn’t even answer my question…

it was a dumb question IMHO. well, it’s a good question in general, but had no place in response to my statement and especially my first post, both where I did not shit on t6 at all

again, the question is ok, for the people who specifically say a game or something about a game sucks without playing it

sorry that I chose not to answer such an inane question (inane in response to my post), hell, it was practically “bait” anyway.

I should have just said to re-read my post, like I should have said to Hnana because I guess you guys are pulling something out of them that isn’t there

Usually when that question is asked the recipient will either man up, stfu, change the question, or duck out.

or when the question is asked without the post in question even being read (or understood) they choose not to fall for stupid bait and not to answer a silly question.

he tried, but should’ve actually asked the question in response to a post where it would make sense.

even then, if I did say something that would warrant the question, at least acknowledge the points said and ask it, or one can easily reply with something stupid as “…but, did you read my post” or “…but, have you played t6” (makes about as much sense ignoring the question and just repeating it) and look equally as silly.

I am pro-asking certain people/posts if they have played said game, but riot was too eager when he did it, and it just ended up being a dumb “bait” question.

it was not worth my time

Back in T3, damage was high, but characters derived their damage off of different things, which actually made matches interesting, it wasn’t a Juggle is the best way for you to deal damage mentality for every character. Only problem was, Ogre and Jin got seriously gay at high lvls of play, however Ogre was an Oki God, while Jin was obviously a juggling God, but characters like Yoshi, Lei and all, where still crazy ass hell to watch and see.

TTT had high damage, but two lifebars made losing 50-60% life like only a quarter, so the damage dealt wasn’t too bad at all. Not to mention it took 100x more balls to play then T5 or T6. When you saw people bdcing, Wding, D(E)wgf nearly 99% of the time…you know that boy was practicing alot. Get an average T5/6 player who plays a Mishima to try and do a (E)wgf in TTT at least 80% of the time…and I guarantee most likely they won’t even be able to do it at high of a rate.

T4 had one of the biggest lifebars in any Tekken game period, plus with the shortened juggles made dealing out huge heavy damage off of juggles less frequent unless your playing against Jin and getting hit by JFLS…I mean, I love Tekken4, but Jin’s JFLS, EWHF, 1,3~3, D+4 juggle dealing over 100% damage and is easy to do was super gay (however that wasn’t the game engines fault, but a character simply being too overpowered). Still my most favorite Tekken game of all time, only needed to remove some bs, upgrade the shitty characters, remove the uneven stages (although I liked it, but its better so less bitching) and it would have been the most solid Tekken game.

T5 series was stupid in that almost everyone could now start dealing 60% damage juggles, making you the player really having to rely and focus on this sort of play mentality. Like when I was at a few tournaments during T5’s time, and talking to some solid Tekken heads, people where telling me “You have to play with the mentality of positioning yourself to juggle and send your opponent to the wall.”

Launchers/Crushes/Hopkicks all together ='s a No No…as a quote that I once remembered about crushes in the T5 series “Does it make any sense that I should get crushed for throwing out a Jab in which I should have a +Frame advantage for?” T6 just prolonged juggles by adding bound, making wallsplats far more easily obtained, while just toning down the damage so that it does as much as DR. However, the part that everyone seemingly disregards is the fact that the best way to deal out damage in T6 is to utilize hopkicks/d/f+2’s/crushes/launchers/lows which lead to juggles and bound.

This is a clear indication that the universal options have become the more dominant aspect of the gameplay. Just look at characters who do great in Tekken 6…and these are the same characters who can utilize juggles and bound to their badass potential. Look at characters who can’t really capitalize on this, and see where they are ranked on the Tier Listing. I mean come on, it’s so blatant obvious here with the way T6 has gone. More Newbie Friendly, while dropping more of the gameplay mentality that was great in the older Tekken games.

Top Players will always be winning the majority of the tournaments, there is no question about it. However, it doesn’t always mean they think the game is “great”…look at how solid Arario has been during Tekken 5’s entire lifespan, and what does he think of the T5 series? —> :tdown:. I would put Jop in here too, but he quit during the T5 series as well, due to similar reasons, there’s alot of top players who played T5 and thought it was trash, but play it because it’s “free” money, and because it has competition. I mean, isn’t that how it is with certain fighting games we are playing now still.

I guarantee that when T6 debuts at Evo, guys like Arario will be in the top 8 again, along with others who don’t like T6, but will surely play it due to competition and winning money.

Popularity does not always = deep solid fighting game, sure Tekken 6 was fun for me, when I first did my juggle and bound combos, into wallsplat. However hours into it, then weeks, and when I found that all I’m doing and all my opponent is doing is trying to find ways that can utilize juggles and bound, it gets pretty silly.

I mean, it’s Tekken, so it can’t be that bad, however it’s frustrating when it gets to that kind of play mentality.

So to put in short…damage isn’t the real big problem with T6, it’s the more newbie gameplay, lowered character individuality, watered down gameplay, stupid bound, and stupid ass rage that annoys me more then anything else (If Rage actually worked more like Netsu from TTT, I wouldn’t mind it being in here).

However, I was told by someone at TZ that T6:BR most likely won’t be that big of a change from T6 anyhow from a game engine standpoint, so I will probably give it a try and see how it feels for a little bit, but nothing to serious if that’s the real case.

I will probably end up looking forward to Tekken 7, when Namco finally says to themselves Fuck all this Juggling/bound shit, and lets go back to character individuality. Let’s go back to making only a few select characters rely upon juggles as their prime form of damage, while making others dominate on oki’s as their gameplan, with others relying more heavily upon CH’s to deal out big damage etc, etc.

Im not arguing “It’s good because it’s popular” im saying “Hey i’m having a lot of fun with it now that i’ve actually played it” and you’re saying “no you’re not, the game is trash, and anything you’re doing is scrubby and you only play in a stupid way if you’re winning because the game is stupid” etc. Why don’t you just say you think we’re all scrubs cause we play what you consider a scrubby game. It’s ironic, you’re saying T4, the tekken that arguably was the most poorly received Tekken (saying 2 top players don’t like T5 but ignoring the TONS of players who know T4 is trash really doesn’t help your argument), is better than some of the more balanced, better received tekkens? It’s a one mans opinion. You don’t like T6. Good job. Don’t go spouting off all that “It’s a scrubby game and I’m too good for it” bull. I can understand people not liking it, not every game is for everyone, but pretty much dissing everyone in this thread because we like the game and thinks its fun really shouldn’t be necissary, I would think. If it makes you feel better tho, i guess…

Heart nothing wrong with having fun with it, I even stated that in my earlier post, what I’m getting back at are people making the shit sound like as though there are “no” legitimate reasons to dislike Tekken 6 for what it is.

Like I stated earlier, if you like T6, cool for you, I have nothing wrong with that, however, I find the more shallow gameplay to be less then fun.

ts: you’ve said this all before.

lets not forget, in t3 king could get 45-50% off of a 2,1. 10 frames. guarenteed. or you could go for the free throw attempt instead and potentially win a game if they guessed wrong. t3 law could do 60% off of a standing 3. STANDING 3. he could also do 100% on an unreversable punch parry. man, talk about being punished for throwing out a jab. ogres fucked you up on an UNBREAKABLE THROW.

ttt. bruce ch 3,2,1. i’ve won games i had no business winning with that alone. free 60% damage is pretty good, and two lifebars doesn’t matter as long as i kill the first one. bryan b+1 tag into netsu knees. i mean, lets not even talk about damage, lets talk about how easy sometimes it was to get that damage. ewgf had retarded hit box… if you hated people going for launchers only, then you HAD to have hated ttt mishimas. i mean, devil and kaz had abuseable tp all day. if you ever had any time, you were tp. why wouldn’t you? jin had a special mid ewgf if you tag buffered. yoshi’s d/f+2 when tag buffered had block stun! how’s that for abusable? sure, you could get mishima’s wding and lding and kbd all day, but 99% of americans who pulled that shit sucked anyways because they practiced all that instead of playing the game. name me a good mishima, and i’ll show you 20 who tried to be that guy and suck.

t4 had infinites…

general juggle damage was low, but good characters could do stupid damag without juggles. lee ss2, 1,2,4:4 is an example of how 1 move can make a character top tier in that game. talking about getting punished for throwing out a jab… hows that for punishment? they system was fun, but it was the most imbalanced and least thought out… every try playing kaz against a good steve? you lose. no crush system means steve hits his head against the buttons and you block for 45 seconds out of 60. ever play king against paul? you literally are dumbed down to playing with 1 move, d+1,n,2. otherwise paul stands in your face and pummels you with a 8 frame standing jab that leaves him at +1 and you literally have nothing in your move list that can stop him cept to play guessing games at his pace. at the end of t4, i used 1 move 90% of the time (christie d/f+3), simply because the game had gotten to the point where the t4 was all about who could hold b and turtle the most until you got someone to a wall… where you did retarded damage (i was getting 50% on most wall pushes, and there were characters much worse than christie)

we all know what damage t5 brought to the table.

if you’re hating the game based on past games, it doesn’t hold water.

if you’re hating the game based on how people currently play, that’s something between you and that person.

i really do hate when people blame losses on the system, and i’ve been a victim of how the crush system works. but you control half of that equation, and if you’re getting hit with a hopkick because you d+1, you made a mistake. of course, i understand the idea that it wasn’t a big mistake and now, you can get more damage generically off of crush moves, but that doesn’t mean that you can’t take the proper precautions and change up your game. cmon, how many other games punish you hard for not blocking a jab or a c.short or overhead when the game mattered?

i think this point, speaking as someone who’s been involved with tekken competitively for almost 8 years, is moot. juggles have been part of tekken, and it doesn’t matter if they’re easy to do, too much damage, all people go for, etc… because we’ve all gone through that. we’ve gone through the scrub that wanted to kysg juggles and triple electrics in tag. we’ve gone through the wall push battles in t4 where a 40 second long stalemate was ended in 5 seconds because someone got a wall push. we’ve played through the t5 gimmicks and tech catches.

t6 is the most fun tekken i’ve played since tag, straight up. i was even intending on hating it and not playing. but i played it, and instantaneously loved it. the game is fun. fuck all the technical talk and the games obvious follies, i don’t think there’s ever been a time where i thought to myself “i hate this game” even when i was getting beaten up on some stupid shit. all the things you can say are wrong in this game are really just reincarnations of stuff in past games, and juggling is something that has always been the series hot button.

its fine if you don’t like the game, and you’ve stated your points. but most people who have played through all the garbage before, t6 just reassembles the garbage into a new package. cept this package is more fun that most of what we’ve gotten for a long time.

AHAHAHAHAHA :rofl:

good shit. that I’m one of those people makes it more funny.

So much fucking truth I’d rep you 1000x if I could. Everything you said is the truth.

Seriously who the fuck would say tekken 4 is the most solid tekken. There’s more bullshit than jin and I’m glad you mentioned such as pauls +1 jab against certain characters. Nerfed backdash+jabs=snore.

I honestly believe anyone who hates tekken 6 haven’t played it yet. Yes some people have the argument that fun fighting games doesn’t equal deep which is true, however if a person actually played tekken 6, the level of fun overrides any complaints against it.

Last time I checked it was the number 1 game in japan, maybe all these complainers can see that japan likes it and will automatically jump ship because of the jap factor lol.

I think this in part is because back then rarely anyone had japanese or korean sticks everyone was playing on mas or pad. But yeah for the most part this is true, i’m one of these mishima players that failed lol.

damage is damage, characters still have these options. Basically if you’re main complaint is juggles, you’re saying you’d rather take damage off something other than launch into juggle. Maybe some low hit into guaranteed oki or a counterhit. This would fit with your statement that tekken 4 would be the most balanced tekken if it weren’t for jin.

So, you’d probably rather eat 40 percent off a simple bruce fishing for CH 1,2 all day so he can get 2, F+4 in tekken tag compared to hmm…playing against lili and her strategically waiting, evading, and punishing with hopkick into juggle?

Or you’d rather get hit by Law’s CH b+1,2,1 in tekken 5, julia’s safer if blocked CH 1~1,1 in tag, or a bunch of magic 4s in that game?

At least most launchers or generic df+2s are punishable in tekken 6, you had a bunch of safe good moves in the previous tekkens where you can just continuely throw out.

Ling was my main in tekken for a long time and it sad to see early on in tekken 4 people picking her up and going for xmts and ws+4 into 4~3 all day thinking they were good.

Everyone is mad at t4, can I join??

I hate t4’s hit detection. The worst of any tekken probably.

> : (

Bait for what? I was just asking a simple yes or no question…Rob’s the one that clowned your ass and you’re hating on ME for asking a simple yes or no question? Bitch please…