Apparently, it’s justified enough to get under your skin.
No. It’s as simple as this: your mind is closed. That’s it. You simply refuse to see, or simply can’t see. That’s why I said sod it. What’s the point. You asked for examples, which I gave, in as much detail as possible, and you either (a) deliberately simplified them in order too troll, or (b) simply were to low-IQ to comprehend them.
Everyone tried to explain it to you. And now you’re saying that certain elements of VF are not accessible when compared to Tekken? Bullshit. It’s just the same. Strict input combos? Throw setups? etc. etc. They exist in both games. The difference is, as Bilal pointed out, is that you don’t know anything about Tekken, that’s why you can’t see it. You don’t know the frames, you don’t know which moves are natural combos, you don’t know which ones are situational and require strict timing. You simply don’t know.
Personally, I gave you the benefit of the doubt that you were simply new to Tekken, and tried to explain it to you, and all you did was take parts of my posts out of context, and used them as a way to support your close minded outlook (or deliberate trolling). And now you’re calling me pretentious and you’re pretending to hide behind a veil of “maturity?”
Mike called a spade a spade: you are a supreme jackass, and I have two words to add to that: Fuck off.
I’ll answer this question because I play VF, and I’ve asked a TON of people why they don’t like it. Their answer? Because it looks/feels dull. That’s not a biased answer either.
You’re asking “how much” of it is there? The answer: every high-level match has it. Every character has their own set of stuns, natural combos, block stuns, crushes, throws, etc. Accessibility isn’t why VF isn’t popular: it’s because people find it boring, and Sega doesn’t support it at all.
Still, the presented match itself shows HOW much of those aforementioned mechanics were used. I saw a lot of space controlling, baiting, wall-pressure, advance movements, whiff-punishing, throw and oki set-ups even in YOUR linked matches.
If you re-read the quoted statement, it was “also many other reasons” not “only other reasons”. Accessibility at lower-level is surely one of the major factors, advertising is another. Appeal and flash also play their role, as does the (lack of) arcade scene.
My mind is closed, yet you’re the one throwing a tantrum, really? Well isn’t that the pot calling the kettle black.
Lets use throws as an example then. With Tekken throws are a matter of left or right, in Vf it’s a matter of a directional input. I guarantee you, you’ll be put in more of these situations in VF AND it’ll be much harder to escape. Because not only are you escaping a throw you have to know the motion of your opponents throw in order to escape it. With Tekken it’s much simpler. Now lets talk movement and the timing involved. With Tekken tracking is as loose as a pornstars vagina, you can pretty much roller blade around your opponent if you wish. In VF, there’s very strict timing involved with sidestepping, you have to actually see the move coming at you in order to successfully evade. Then there’s the speed difference in both games, in Tekken almost everything is more lenient because of it. It’s much easier to land your combos. In VF you NEED really quick reflexs and a very deep understanding of the stun system in order to get damage. Then you also have to attribute weight class differences half your combos won’t work on certain characters. In Tekken it’s basically one size fits all with that. This is JUST the BASICS we’re talking about.
This IS why VF scene is so much smaller, it’s just too hard even at the basic level. It gets even worse as you go up.
Why are you falling back on VF and totally going away from defending those terrible general statements you made earlier?
Guys stop listening to Onslaught, he said the same exact thing about VF as he did about Tekken. That’s why I find it weird that he’s powering VF while weakening Tekken this time.
In reality he doesn’t know shit about VF OR Tekken, he doesn’t know shit about either game, most people on this site don’t, about one or the other. There’s better forums for both games the sites the games are based on, where you WON’T see Onslaught saying shit on the home field.
The only thing good coming out of his trolling is that it’s getting you guys to talk Tekken gameplay to defend against this idiot.
p.s. I can’t wait for BR I might cop on both consoles for different reasons.
TEKKEN CRASH season 2(Korea Tekken 6:BR League)
TV broadcasting starts on 28th July
tekken = boxing
VF = martial arts
fighting games and sport, once they reach a certain level they both become HIGHLY metrical.
wow if you dont know this (im picking on you onslaught if you haven’t noticed)
No. Flatly, plainly, no.
I discussed this on another thread in SRK: VF’s throw system cannot be applied to Tekken, in the same way Tekken’s juggles/oki/parry system cannot be applied to VF. The two games focus on different things. If VF had a universal low parry, and Jeffrey could do a low parry which “floated” you in VF and took you to the wall, his damage output would turn him into a broken character. Also, it wouldn’t be “VF”, in the same way buffering multiple throw escapes wouldn’t be Tekken.
You can’t lift one system from one game and paste it on another, or criticize one game for not having the other’s system. That would make as much sense are criticizing Guilty Gear for not having SF4’s FADC system. That’s why I said you’re close minded. You don’t have enough knowledge of Tekken, and you’re making assumptions based on your ignorance, yet when people try to explain it to you, you refuse to listen or take posts out of context. Bilal pointed out to you what you didn’t see, and now you’re bringing up VF’s throw system?
Tekken’s SS isn’t loose either. One of the biggest discussions going on at TZ is each character’s ability to track. There are also certain moves which require you to SS to a single direction only (SSR/SSL), which moves “jail” (you can’t move after blocking the first hit), which moves are linear and can be sidestepped in either direction (hop kicks), or which moves simply are too risky to sidestep.
Strict timing? Try doing Kazuya’s CH df+2, EWGF combo to launch. Now trying doing that out of a WD cancel.
You’re trying to find the Holy Grail as to why VF’s scene is smaller than Tekken’s, and you’re assuming Tekken’s a simple fighter because of it’s mass success. That’s why you’re close minded. You’re accusing, not asking. At the height of it’s time, VF2 was not a simple fighter, and yet it achieved mass success (it sold a console for fuck’s sake), so what went wrong? Many things. Bilal pointed out a few. I’ll also mention Sega themselves. Too many factors (mostly really related to mismanagement) continually hurt VF’s franchise in the long run. Namco did a far better job at managing the Tekken series, which is part of the reason why it’s still so popular.
Also, I already explained to you that Tekken’s combo system isn’t as easy as the pros make it look, and isn’t one size fits all. But you obviously are deliberately ignoring that post, simply because you are trolling.
Now you can either STFU, or GTFO, so that we can return this thread to normalcy.
This.
hell yeah… this shit is going to be hype. thanks for the update, my clan has been dying for more!
there is a nifty function called ignore. you can use it for all of those Lobotomized trolls (neato :tup:).
+1 if I do say so myself.
Bilal: Dammit man, stop posting homestay vids. I only have enough spare time to play one game seriously. :nunchuck:.
::EDIT::
Good point.
Cheerio Onslaught. May you grow a brain one day.
Ok, hope you guys get the message… any other further arguments unless they are handled civily should be finished via PM.
I also noticed that, he actually stated a couple of month ago in another thread: “VF is not as technical as it is made out to be.” Taking sides is fun in trolling, eh Slide?
I know you are going to pick Nina and/or Steve in BR, right? Please, for the love of God, leave blondes of fighting-games alone. Be a man and pick Hwoarang! He is ‘VF5 Sarah’ of Tekken with arguably better tracking, you will just feel at home after a few games.
P.S. I personally think that every orange should taste like apple. :looney:
Oh, I know this, everyone who has ever played VF more than twice knows the depth behind it, I was merely pointing out to onslaught that he was wrong when he said every aspect of tekken is standard in 3d fighters when that is clearly not the case.
Its not justified, Its just extremely stupid. Stupidity>Justification in terms of what gets under my skin.
Onslaught is a special breed of dumb.
Yeah, Nina or Steve that’s right. I always figured Nina, Hwoarang, Lee and a lil bit of Law’s swag, was Sarah(I mean Sarah has flamingo, but I think it’s far from being lifeblood) split into pieces. I’ve played Tekken before, not at any competitive level though, I used to use Hwoarang and the flamingo stance had a large influence on me playing Sarah initially. Steve is just Steve, too dope.
Not trying to knock you, but you clearly prove VF takes more than playing the game twice, to see it’s depth, by how you straight up sold it’s wakeup game short, on accident. We’re in agreement overall on your big picture(don’t get me wrong), just the part on how you inadvertently stomped(lol) on the game to show a point in Tekken is what I’m talking about, is all.
Just sayin’
imo a good example of something that’s standard in 3d fighters, would be something like fuzzy guard, right?
Does DOA have fuzzy guard? (Not mocking - I’m seriously asking).
Maybe “juggles” and “sidesteps” are standards in 3D fighters. Yet to see one without. Everything else blurs.
Yep it sure does.
EDIT: I think fuzzy is just a technique that becomes possible due to how 3d games work with how long it takes to crouch and stand, and the varying speed between a game’s fastest throws and fastest mids.
How integral it is to each game is what the deal really is I guess.