bump this thread, who’s been watching the KSK ranbats? evidently Tokido uses DevilJin, team No Respect is too good as always, and KYSG is beating down Steves with…Roger Jr wtf
man, i really hated t5, but the way the japanese play DR got me back into tekken seriously…on stages with walls i be all like df+2 or WR+1, f+2, f+2, f+2, f+1+2, 2, wall hit dash buffer db+1,1,1,db+2 okizeme or d+1+2, he seems pretty simple but steve fucks him up ;_;
how the hell do you actually bait steve into launcher besides throwing out random db+1 until you can get WR+1…the way steve’s frames work i don’t think i’ve ever seen anybody hit him with f,f+2 or anything
Against Steves, I just throw more in my db+1 mixups. That gets them to try crouching more(especially when they don’t break throws well), which leads to more WS shit hitting. If they can take this, keep breaking throws as well as seeing any of your lows coming(the only “safe” ones are really both machine gun punches and both db+4 and FC+4), then you need to keep him out, which is a feat in itself. Usually max range 2/f+2s will make them a little more cautious. You’re better off letting him do stupid shit than taking your own risks in this one. Get your machine guns in where you can, and try to tell when he goes for fff+2/ff,N+2 and react accordingly.
Hey Saotome kaneda we prolly met before. Im the young lee player in nyc. goes by the name fightinggm. Ive seen you around before using the moku card. Was hoping if we could play some games sometime and share some tips!
As for houston. Its the truth!!! I played one dude from texas. I can’t imagine how the rest are!
I play a strong steve named nyc fab. Just keep the frame advantage going and use your sways to you advantage, the sway upgrade is one of the best things they gave steve. You sway one move correctly and your opponent will lose half life.
Heh, I remember you. You beefed up your Lee yet? I remember you slipping up on a couple of combos here and there. =p And yeah, Moku’s my only card when I’m back in NYC, I got cards for damn near 1/2 the cast here in Japan. I should be back home for the holidays so I’ll probably see you in December.
Kuma seems like he’s changed since I last played him in tag. It’s interesting you say that f+1 is the longest reaching 8 framer in the game because I’ve heard so many complaints that Kuma’s range has been butchered since Tekken 4.
You recommend only one f+1, plus another f+1 on counterhit? Is it no longer safe to throw out f+1,1 and see whether or not you should go for the third hit?
Is f+1+2 no longer part of his gameplan? I hear he’s a little better after being knocked down because of a new lunge move (I think the input is 1+2 while face up or face down).
I fight Steves that play like that too, and what usually works against swayers are slightly delayed launches after db+1(I usually crouch cancel df+2 in those cases), shoulders(f+3+4/FC df+3+4 isn’t a 100% solution but when timed correctly his sway attack will more often than not trade if he quickly does it), or the mighty universal backdash. =p Backdash 2,1 or f+1+2,2 gets them cautious, and most of the guys I play go back to the run in jab/uppercut mixups, which are pretty easy to zone. The ones that just jab wildly after a db+1 end up catching a delayed ws+1 or just a FC shoulder, and the ones that go mid after getting hit by one catch WS+2/4. It’s a stupid mindgame, and even dumber risk you have to take with Steves. lol
Once again when your opponent starts getting too wary of db+1 that’s when the rest of Jack’s game comes in, the mids and set up throw attempts. You have to condition your opponent a LOT more with Jack(and Kuma lol) to make him scary.
shizer, my bad sabin, i forgot to check on the thread. dunno if you’re still in japan or what, but to get to joybox from JR station…i’m not there anymore so my directions are a bit rusty, but take the west exit from the main shinjuku JR station, you should see a photo construction wall mural type deal outside, and turn right, east from the station. stay on the big street, cross it, and keep walking down, and you should see a sign that says ‘game plaza’, it’s in the basement.
I guess I didn’t have to. I understand what you are saying and I agree with this. I play against Jack players who tend to use these mixups you mentioned after d/b+1. It’s quite interesting to see what happens after it connects. I’ve learned my lesson not to do stupid shit afterwards. But sadly, many people have not learned this lesson and suffer.
And is it me or does Jack’ 5’s d/f+2 have SICK range in DR.
You are right, it does. However, the hitbox being gigantic now leaves MUCH more time and space to punish. Remember, bryan gets fb2, feng gets a shoulder, paul gets a shoulder, mishimas get an electric, and I think ganryu gets df2. The range is just easier to punish, so in the end a double edged sword. DB1 into some mixups no longer track like they used to, a lot of people are scared of jack w/out realizing how high risk/high reward he is. In DR/5.0, lots of people just lowcrush (jump over moves) his db1 mixups. You can throw it otu like you could ttt
Yes, T5 Kuma’s range in general is no where near the same as TTT/T4 Kuma’s range. However, Kuma’s max range f+1 > any 8 framer you name off. Plus, Kuma can punnish many attacks on block with f+1 that no one can. Sure it’s not that much damage, but it starts to add up as long as your opponent lets it.
f+1,1 is just as unsafe as f+1,1,1. Not many people will punnish it due to lack of knowledge, or they fail to properly react to f+1,1. And your opponent has a better chance of verifying whether you stop after the 2nd hit or go for all 3, than for you to verify that you can get all 3 (or at least the last 2 hits) hits to land.
CH f+1,f+1 is safer, still gives you frames when it hits, takes of some damage for what it’s worth, and spaces you out from your opponent.
f+1+2 should primarily be used to punnish whiffs. f+1+2 could be used to end juggles, and if you are against a chronic backroller, f+1+2 can be very effective.
Knd d+1+2 is what you are referring to. On hit it knocks down, and you can go into rol setups. Don’t rely on Knd d+1+2 though, because folks will learn how to deal with it befote it even comes out.
The most important rule to playing Kuma: To win with Kuma, you must do whatever your opponent with let you get away with, from f+1 to fart.
df2 on block is -14. Ganny gets df2 at the right range, but against another Jack he gets his OWN df2 on block. =x Deathfisters get iDeathfist. Shit is sad.
This is more true over there than it is here. Here they’re a lot more worried about getting launched, so you’ll get away with it for a while.
IIRC you can hit at the very tip of his forearm and still be able to get off f+2,f+2, finisher. The ONLY redeemable part of the move. lol The fact that Ganny is -7 after his own df2 is bull in my eyes, since they have the same properties with almost as much range.
I’m still convinced that HBS is still the worst “stance” in the game. It’s the one of the few that you can’t block in or get instant access to evasion, most of the attacks are slow, and almost EVERY launcher in the game can hit you out of it. By the time you try to lay down or roll over you’re already hit. The only thing you get out of it is the hope they’re scared of HBS df+1+2 interrupting them so you can actually do things, or just doing HBS~u repeatedly to bait them into doing something dumb.
All they needed to do was make it so that he ducked under shit that clearly doesn’t hit him, instead of giving it the goofy ass permanent high crush property. Even Xiaoyu’s AoP ducks the average mid. Kuma gets launched by Korean df2. BULLSHIT.
agreed. would be nice if it ducked more stuff, but it still has its uses.
i think the setups into HBS can make Kuma effective (using HBS without a setup seems suicidal). f+1,1,1, f+1, 1+2 ~ 3+4, mixup (between b+3+4, 3+4 or 1+2/d+1+2).
and wall combo, w! 2,1,3, 1+2 ~ 3+4 is just scary.
If jack’s df2 was even jab punishable, I think he would be a very top tier char IMO. He also needs a tad bit more tracking, but jack is very capable of beating any char in the game, he has a weapon for everything