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When i often get 1-3rd place on sourceop server with sniper, id like to fuckin think im contributing to the team.

Snipers and spies take down heavies easy. They take out medics before they uber. They take down other snipers. All essential to the team

Well that’s what I’m saying. I’ll sit and pick anyone off that’s trying for the point or I’ll pick people off defending it but really, do you need like half a dozen snipers to do that? All you need is one semi-decent spy and there goes half your fucking team.

Not true. A good team with good enys and pyros will stop a spy. Only pro spys win at life

Yeah I think a barely competent Sniper is more useful than a barely competant spy

Simply because Spy is one of the classes that has their job get harder as people get better.(The other being Engineer)

While any sniper that’s not an idiot can really only be killed by a better sniper

I’m still a pretty beginner sniper and I was able to help my team hold off the cart on the last point of goldrush as blue by sniping all the heavies and a god amount of medics that came around the corner.

Considering the amount of pyro’s in the area I don’t think I’d have been as helpful as a spy. And that’s a class I play alot

and I think only bad snipers camp one spot the whole game unless you’re defending or on 2fort or something. When I play I’m always changing positions. Especially when people start remembering where I am

Easiest class to hardest class to play well with:
Medic
Pyro
Soldier
Demo
Engie(the only class I’m kinda iffy where to put)
Heavy
Sniper
Scout
Spy

Reasonings:

Medic - You follow people around and click mouse1. If people are on fire, they should be a priority. If they cry medic and they’re bubble is red, they should also be a priority. You can get pretty good with the Blatsuger or whatever, but healing should be your main purpose, and its very easy to be good at.

Pyro - W + Mouse1. Obviously, theres a bit more to it, like ambushing enemies or utilizing the airblast, but compared to the other classes, (s)he’s just easier to get decent with.

Soldier - The ol’ reliable. Whenever I’m getting my ass kicked or really want to get some frags, I pick the soldier. You got plenty of health, high damage projectiles with good splash that kills most classes in 1-2 hits, and has a cool rocket jump that can give you the edge in battle. Even without the rocket jump, as long as you jump/aim for feet and use your shotty for weaker opponents, you should be fine.

Demo - The middle three is where it gets tricky, because I think they’re pretty interchangable to be honest. The Demo is really a more versatile Soldier. He’s faster, has more ways to attack, and can really rack up kills with his bombs. He’s harder to use than the other ones because he doesn’t have a quick straight forward projectiles that can easily take out rushing pyros/scouts(unless you get a well-aimed pipe bomb), and you have to be more strategic about where you put your stickies since they can just as easily be destroyed/pushed away.

Engie - Again, not sure about his rank, since he’s the only class I can’t stand playing. Like the above poster said, when the other team is really good, your shit might be completely useless. You have to know the best spots to set up shop, constantly be watching over your machines, be on the look-out for spies, etc. Honestly, he can be really easy to play or really difficult, so he’s in the middle.

Heavy - “What? The Heavy shouldn’t be this low!” You have no IDEA how many bad Heavies I have run into. The one’s that constantly run out into the open thinking they’re invincible just to get sniped through the head. The one’s who don’t mind their backsides for protruding knives. The one’s who don’t know when to spin and not to spin your minigun. The one’s who don’t protect their medics because they have a one-track mind. The one’s who don’t know that just because you’re a Heavy doesn’t mean you can use some stealth to surprise the other team. A good Heavy knows all these problems and fixes them accordingly.

Sniper - The Snipers have to be VERY accurate, aware of their surroundings, know when to and not to snipe, the correct sniping areas, and to actually be mobile, not sit there in one place sniping the other sniper from across 2Fort. Yes, you have 80 points from sniping the other sniper. How about getting the Scout that keeps running across the roof and killing you, assclown? Although, I gotta say, the Bow/Shield makes the Sniper a different beast altogether, he might be a bit easier that way…I still think this is a good spot.

Scout - A good Scout is gonna have to use all his speed and agility if he wants to survive. He needs to realize he’s not the guy who’s gonna be on the forefront of battle with the Heavies/Soldiers/Demos/Medics. He’s gotta take out the other scouts, get rid of the medics, get up close and personal with the snipers/demos, and know when to get the fuck out. You have the lowest health in the game; one sticky, one rocket, one charge sniper shot, a bit too close to Pyro/Heavy for 2 seconds: Dead. You have to be able to use all your mobility AND aim accurately AND know when backpedaling with the pistol is a good idea. And don’t even attempt to face down any sentry past level one unless you can nudge out and take it out with a pistol.

Spy - I like how my two favorite classes are the hardest. I probably don’t have to explain this one too much. The Spy is really hit-or-miss, even for the really good ones. You have to know when to disguise, what to disguise as, when to use cloaks(and know the path to get ammo for longer cloak time), when and what to zap/stab, how to escape after a successful/failed attack, etc. And even when you know ALL that, one little spray of fire or an accidental bump into an enemy or just random spychecking can turn your whole plan into a disaster and you will die over and over and over.

Pyro
Demo
Medic
Heavy
Soldier
Engie
Sniper
Scout
Spy

Pyro and Demo are probably the easiest to me, Pyro is run in and spray, Demo is sticky and right click. Medic is pretty easy but there is a difference between a good medic and a mediocre medic. Heavy + Medic = kills. Soldier + Medic = kills but yo uhave to aim a little bit. Engineer and Sniper are only tough depending on how you play the class and if you know good spots to set up.

In large team battles, Scout is near useless unless he is running around picking off random people and just being annoying. In small games, scout is no doubt top 3 characters to choose.

Lastly spy is tough just because your a spy. One wrong move and youve been spotted

Medic shouldn’t be so low on the list simply because what he does is so important. You let me know how your team does when the medic gets an uber every minute.

Spy is so hard sometimes, its hilarious. I try to come up with stupid tactics like running backwards toward my enemy while disguised to make it look like I am retreating, but that rarely ends in success…

It’s better to move amongst the enemy while cloaked. Random spy checking is going to get you every time.

I just started playing this again after about a 7 month break and I forgot how much fun it is. I got the Force-A-Nature last night and I love it! Scout is so much more fun with it.

Ya, I learned that the hard way. When I first started to play, I thought being disguised was a good method of sneaking amongst the enemy, but everyone is always suspicious. If a dude is just standing still for 3 seconds -> spy check.

Same here. I thought disguise was the way to go to but EVERYONE is suspicious. Not to say that it doesn’t have it’s place because it still does work given the right circumstances (AKA: cloak>>>get behind enemy>>>disguise>>>uncloak without people seeing you).

What I FUCKING hate is Pyro’s that run around spy-checking thin air. Cloak doesn’t do jack then. Was playing 2 Fort and after crossing the bridge I ran into the level 1 entrance. There’s some lonely Pyro’ running around all sporadically and schizo spraying nothing but air. Seriously, no one around save for the Pyro and I didn’t touch him. At first I thought he was just acting retarded but it took me a few times to realize that he was spy-checking a bottleneck. He caught me this way like 3 times. First two times I was thinking coincidence. By the third time I’m like, “Fuck this. I’m going sewer.” What can I say? I’ve only logged in 30 hours in the game. I’m still learning.

the list was based on how easy to hard it is to play that class. Every team needs a medic, just like every team needs an engineer, even on offense to move people quicker to points

Pyros are definitely a good class and they definitely RUIN spys. I’ve played the spy for about 170 hours now. I think I’m really good with him, but even if I’m cloaked and I see a pyro coming, I run. You can’t fight pyros and win with consistency.

I stick to spawn camping and Engie griefing. This is probably the best way to benefit your team by shutting down teleporters and killing heavies/soldiers as they walk out of the spawn.

As a frequent Engie and Medic player…I hate you damn spies.

If you are not backstabbing my when “I AM FULLY CHARGED”, it’s fucking up my sentries and teleporters.

Pyro is my vengance upon you handsome rouges…BURN!!!

I know the spy update has passed but I just thought of a potential future update: a device that makes you invulnerable while disguised. It uses the cloaking meter (or could just replace the cloak altogether). You can’t attack when you are invulnerable, and once the meter has run out, there is some sort of audio/visual cue to alert opposing players. Idk something that just came to mind.

That would give Spies too much advantage against Engies…unless sapping is disabled while invulnerable.

and besides…Spies lose thier disguise once they attack.

It’s better to just stay out of direct line of sight period imo.

if you’re going to go through a group do it cloaked

the disguise only really works at a distance when they’re just catching you in their peripheral as they’re running to another goal. and even if it doesn’t you’re far enough away to react before they can take you out.

Yeah see I hate Pyro’s with a vengeance. If not for ruining my spying, then just fucking everyone elses game up.

Let’s look at what the Pyro can do:

  • His ground speed is bullshit for how bulky he is. Don’t quote me but I think the only one that can beat him on foot is Scout. And I hate playing Scout. I hardly ever play Soldier or Demo so I don’t know about them. I do know that he’s caught me running with Spy, Engie, Sniper, Heavy, and Medic. So while you’re TRYING to run from his bullshit flames, you’re never making any headway and he’s just spraying the fuck out of you. There’s like, no escape. If there was one thing I’d change about Pyro, it’d be his ground speed.
  • Backburner is gay. Except when I use it. Then it’s fine.
  • You’d have to ask Hatz87 about this because I never used it but he swears by compression blast for doing any number of things.
  • Almost as deadly as Heavy when Uberred up IMO.
  • Other than Spy (and MAYBE Demos and Snipers with a good vantage point), Pyros ruin more mechanical shit for the engineer than anyone else. Oh, and as an added bonus, he’s torching any bodies around the mechanical stuff as well. Get an Uberred up Pyro at a cap point with bodies, sentries, and dispensers and watch everyone’s shit get ruined.
  • I hate to say this because I totally believe that every class requires skill, but Pyro is definitely the easiest to pick up and get kills with. Who needs aiming when you can just run around holding M1, twisting in every direction, and letting the damn flames kill you.

Fuck Pyros. My 2c.

I’d rather fight a Pyro with Backburner than a Pyro with CB.

Ubered Pyros can be good or useless. Depends on what the other team has.

Pyro does take skill to use. Maybe not so much as a spy, but 1-on-1s with other Pyros happen a lot and it’s important to live.