Team Fortress 2 - Heavy Update, New Maps, New Mode are all live now!

add me bitches. Kryptonite Boots

Being able to blow up stickies while taunting should be good bait.

i just got my second pair of Killing Gloves of Boxing :arazz:

oh and playing spy is hard. i’m not good at that stuff. :sad:

This new system is so stupid. Its based on LUCK. You could essentially go your whole TF2 career not unlocking ANYTHING.

I did the afk spectator thing last night, over 10 hours and all i got was the heavy gloves. I dont want to have to play this game forever to get new unlocks. I play this game casually only maybe a few hours every other day.

Valve should just give us the damn weapons.

Truth. I got the boxing gloves too (I swear to god, everyone gets these). But I don’t want to have to TIME FARM to get the Huntsman (with no guarantee that I’ll even get it). :sweat:

The system might be bugged according to one of the developers. shrug hope they fix it soon.

Yeah…I don’t get players getting weapons they already have.
I might just chill on aggro some new weapons.

Well, players are speculating that the reason for multiple weapons is due to the fact that will implement a system which makes the weapon usable for a certain number of rounds or games, hence the need to acquire multiple of the same.

A three line run-on sentence.

Warning huge post.

May 21, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps

* Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
* Added new arena map Sawmill
* Added new arena map Nucleus
* Added new community payload map Hoodoo

Sniper Changes

* Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
* Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
* Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
* Standard sniper rifle now shoots through friendly players
* Added 54 new Sniper voice lines
* Added 35 new Sniper achievements

Spy

* Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
* Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
  Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
* Spy name tags now show up properly when disguised as their own team
* Fixed a bug that would cause spectators to see disguise weapons incorrectly
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
* Also made it more obvious on first person view model when you're bumped while cloaked
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
* Spies disguised as medics now have an Ubercharge: line in their disguise target info
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
* Spies can now pick up health kits for their "disguise health", even when uninjured
* Disguise UI doesn't show up in minimum UI mode (hud_minmode)
* Spies that disguise as a player using an unlockable now show that unlockable in hand
* Spies can now use enemy teleporters
* Added 70 new Spy voice lines
* Added 34 new Spy achievements

Scoreboard changes

* Dominations no longer get wiped when teams switch sides
* Dead players draw slightly darker in scoreboard
* Converted class labels to class icons
* All players now display the total number of people they are dominating

General

* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
* Demomen can now detonate their stickies while taunting
* Flamethrower's air burst now extinguishes fire on friendly targets
* Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
* The Heavy and Sniper now have new custom death animations
* Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
* Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
* Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
* Added a new taunt for the Kritzkrieg, which also heals for 10 points
* Improved the deathcam camera handling used when a player plays a custom death animation

Fucking awesome update man!

Truly awesome.

I’m loving the new update. Dropped weapons instead of achievements is kinda strange, but I’m dealing.

lol

http://magnetro.com/spystab.avi

add me guys my steam handle is AJIL112. I played for a long time last night, its mad fun of course. I got the jar of piss, a new minigun, and the sandman.

Its too bad it takes so long but the ambassador is fun, all in all though this update really seemed to change nothing to gameplay… imo sniper and spy are still sniper and spy.

I think pyro being able to put out flames is really cool.

Maybe it’s just cuz i was obliterated, but pipeline seemed to blow ass. Got a good 11 achievements while in my less than socially acceptable state, so I’m happy. What is this new dropped weaps crap? Does achievements no longer dictate unlocking weaps at all?

Btw, ajil your handle didn’t find anything. Add me though, breezefesty

I can’t find your profiles Hatz87…and Ajil.

Can you post your Steam community links?

Hmmm did u type it right? I just added breezefesty and it says “you can’t add yourself.” Btw i added ur ass geese, as I also happened to notice you’re on the nwo roster.

http://steamcommunity.com/profiles/76561197983309903/home

Does anyone else really like the Huntsman bow? This thing is too much fun in medium range. I shoot the Flare gun really accurate, so I hope that I can do the same thing for the Bow.

Taunt kill is pretty fast also.

Does the damn spy taunt now kill btw? If you haven’t checked out the tf2 forums on the steam community, I highly recommend doing so for a good chuckle. So many people are raging and quitting tf2 because of the update. And this dude is full of win:

F’n money

Right now, the spy taunt does kill. It has three hits that do about 20 damage each, then the last lunge does 450+

This lets spies take out sentries if the Engineer can’t find which side the Spy is on first. And even then, he can repair the first few hits, but the last one will always destroy it. Can be done both invisible and disguised for hilarity.

pmfg while invis too? Epic valve glitch ftw. One would have to assume they weren’t planning on that one…I would hope. I’ll have to go piss a few engineers off before they fix it. Hey geese, add me already.

Yeah, I knew I could do it disguised, but Magnetro showed me that it could be done while invisible also when both of us where playing on the TF2newbs Badwater server.

It shouldn’t be used against Snipers though, the first few hits will alert them, giving them time to crush your skill in with the Kukri.