Yes…this will be grand.
I was attempting to do both good sir, apparently I failed. Can u send an invite on the group as well?
Could you reset the server again?
Okay so my steam name is unrivaledkilla and my friends name is ajil112. I’m not sure which one you guys need to add but hit me up!
Can anyone invite me?
That was real fast, they fixed the invisible spy taunt kill.
I know…
PISSSSSSS OUT MY ASSSSSSSSSSSSSSSSSSSSSSS
I happened to get all the 3 hits on a sniper in cp_well.
It was quite funny =D
Add me to the SRK Steam group, http://steamcommunity.com/profiles/76561197962772662
ambassador sucks apparently but its soo cool looking
I got the Dead Ringer, and I feel fairly disappointed with it. I’m too use to cloaking to get behind them, instead of getting hit to activate it.
its pretty good for like pushing spys who need to get around a defense blockade like at the start of a payload map. Just like the other one is really pretty good for defense spies who need to lurk more as people push up to find that kill they want. Neither really though is as fluid as the regular watch where you just run around stab, cloak, and run for your life.
Razorback is disappointing…
I find the Ambassador a little disappointing, since I don’t think that Head Shots are that practical with the low accurate fire rate.
I just have to Headshot one more Scout with the thing then I’m going back to the standard revolver. I hope Valve balances the Ambassador in weeks and not months.
I’ve been camping on the small perimeter railing in the Battlements on 2Fort with the Cloak and Dagger. Shit is too much fun. Deep Undercover achievement was really easy to get utilizing that location.
I want the cloak and dagger but I hate this random find bs.
I took one look at that shit and said fuck that. Why bother even using it, pointless unless you truly are a scrub. Even then…I don’t see the point.
You know, I was excited to get it…I can’t tell you how many fuckin snipers i’ve had to 3 shot in the head with a revolver when i cant get behind them…BUT YOU STILL HAVE TO 3 SHOT WITH THE DAMN AMBASSADOR WTF!!!
WHAT’S THIS “MINI CRIT” HORSECOCK ABOUT?!?! CAPITAL LETTERS MEANS I ANGERZ!
add me, *650calv[SRK]
I already invited all from the last two pages, but here is the tf2/css group i made on here. Will make it easier to add people and shit.
http://forums.shoryuken.com/group.php?groupid=231
Btw, if you haven’t read the news, here’s why they changed the achievements. As I though, it’s cuz noobs were butt hurt:
Secondly, we wanted to take a moment to talk about the new item drop system in the update, since we’re getting a lot of questions about it.
Why did we build a new system?
* With our first four class updates we were tying the new weapons for each class to a set of achievements. Our intention was to make a set of achievements that eventually all players would get, and would be fun to get along the way. In some cases we did a good job at this (Scout), and in some cases we did a bad one (Medic). Across all of the class packs we were disappointed in the number of people that got to play with the new weapons, and feedback from the community was generally not favorable with this approach.
What did we do?
* For the last number of months we've been working on using the Steam Cloud to store a player's inventory. With that finally in place, we were able to deploy a new system focused on the giving of items to players. That new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals. They aren't guaranteed to get the item at those points, but they have a pretty good chance. We based the system on granting items on the amount of time played because we don't want players to have to do weird things like join achievement grinding servers to get new content. Basing it off time also has the benefit of ensuring that if you play a lot of TF2, you're going to get more items than players who don't.
How long do I have to play to get an item?
* When we were tuning this system we first looked at the average amount of time that players spend playing TF2 daily. From there, we set the goal of most players having around 20 items in their inventory after a couple of weeks of play. If you're someone who plays a lot of TF2, you're going to get items a lot faster than that. In the first few hours after the release yesterday, we had some issues that prevented the system from working properly, so that timeframe was not indicative of the system as it's designed.
Is this the way we’ll find items from now on?
* Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:
- Item trading. This is why you're finding duplicates.
- Giving players a method to influence the system so they can work directly toward getting specific items.
- Adding more rare items like the hats.
We're going to be working on and rolling these out while we're also working on the next class pack, with the goal being to get it all released before then.
so so far ive randomly gotten… another flare gun, another backburner, another 2 axtinguisher, another ubersaw, another klitkrieg, razorback, jarate, another 2 sandviches and another 2 natashas!!
WTF VALVE I HATE YOU ARGGG!!! STOP GIVIN ME ALL THESE USELESS SHITS!!! I ALREADY HAD ALL THE ONES BEFORE AND MOST OTHER PEOPLE DID AS WELL!!! WHO THE FUCK AM I GONNA TRADE ALL THIS EXCESS BULL SHIT TO???