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I really think they should nerf the Pyro move speed to 93% like the demo man.

I was thinkin’ the exact same thing when I was playing the other day. With that speed and that extension…:annoy:

Wow, thanks.

And I’d do the poof+fire axe combo a lot more, but my timing is shit.

Umm…because when you see an ubered pyro, you do what everyone else does…you fucking run…hence the reason backburner works well for that situation.

And thisx10:

People run from most ubers anyway… still doesn’t out shine compression imo. Hell, when I see an ubered pyro (backburner or not) I just pin him against the wall with compression blasts or juggle them as a soldier.

primary > secondary for pyro (imo)

The only thing that I can agree with you on primary > Secondary is the flamethrower.

I like flare gun more due to its long range…and still gives out burn damage.

Again, Axetinguisher is great for killing burning enemies…even if it’s not from your own doing. Ambush with Uber, toast, then crit chop.

Comes in handy when defending control points.

medic. no question.
but sniper has also become a new class because of huntsman.

hallways and blindcorners are 10x scarier with a huntsman firing wildly with their superhitbox arrows.

also who ever said pyros need a speed nerf. are you crazy why would you increase his flawed (i.e:none) long distance game.

Well, in any case i never have used the backburner so…ya. Not trading comp blast for anything.

+1

4char

my fav tf2 video http://www.pldx.com/movie/46/Team_DRUIDZ_Dr_Justice_Frag_Movie/

Buttburner would be good if they reverted the crit range to what it was in the first release. Of course, that also means it would be critting about 60% of the time regardless of the situation, but hey, it’d be good. The 50 hp would probably see a resurgence of use, too. Honestly, the backburner is worthless to me because it’s back hit detection is SOOO small now. I’ve tried to use it to sneak up on people, and I can follow right behind them burning away, and no crits. I see no reason to give up compression blast for an ability that hardly even works.

Flaregun is a cool idea, but it really fills a roll pyro doesn’t need to be doing. At its optimal effective range, the shotgun just outperforms it, any farther and they can just dodge it on reaction, any closer and well flamethrower lol. I see no reason not to use the axetinguisher, using the axe is really rare as pyro, but if you sneak up on a heavy, quick flame burst, poof, axe can take them out before they get the chance to spin and do that nasty 500 dps to your face.

Also, blut is actually reasonably balanced since the patch that increased the medics regen rate.

Overall, I feel that spies benefited a lot from their upgraded watches. Not so much the power of each watch, but the ability to switch them up throughout the match and really keep people guessing. The mobility of the base one, picking up ammo on the way, the staying power of the cloak, and the annoyance factor of the dead ringer really can keep people guessing when you don’t just keep using the same watch through the round.

And the sandman is still useful as a defensive scout, its difficult to keep an offense going when some scout is negating team members from a quarter map away. If you are actually going for damage as a scout, then yea, sandman is basically suicide. If you want to support/troll, then the sandman is still pretty great. It’s just that unlike before, you actually have to switch based on the situation, whereas before, unless you needed your double jump back for a specific reason, there was no reason to not use it.

WAYYY more than I meant to type.

Fuck yeah, I play hella n00bs. But even in OP servers, they come in hella handy, imo.

There should be no argument which of the two Pyro primary weapons is more versatile. It’s clearly the original Flamethrower.

Sandman today is more balanced, for sure. I think you guys are all underestimating how much impact the stun can give you. Usually, if you just randomly decide to fire the baseball in a random group of players (at least three), it usually does not mean much if you randomly hit a target. Why? Because if you try to go in after the stunned player, the other players will prevent you from doing so. If you specifically use it in situations where being able to fight becomes an option, then that’s where the success (cheesiness) comes in.

I’m surprised that Magnetro hasn’t said anything about the Skillburner with all this talk about the Pyro.

I really do love it when I’m a soldier and some pyro is using the backburner though. Shit is awesome.

I don’t think I have to say anything. it’s all been said in my tutorial

:clapdos:

Apparently not enough people in here were listening.

Skillburner so good.

Remember when it wrecked my Pyro Rocket Jump? My jaw dropped at the sheer beauty of it all.

I will agree with you that the sandman is good for one on one. How often does that happen besides arena in good servers? I only play 32 man servers so maybe that’s why, but still.

Sandman is good, yes. But WORTH it with the health drop and not being able to bonk ubers anymore…not so much.

In case anyone missed Magnetro’s Pyro Tutorial