Well I’ll try to offer any advice I can regarding Task & Doom
Doom:
If you are going to be using the tenderizer and H.arrow assists, master dash canceling (H.Arrows mixup) and getting to the other side of the opponent or doing high/lows with normal jump (tenderizer lock down) which gives you three options
a) Empty normal jump xx ADD into cr.:l:
b) Normal jump j. (1 hit) xx ADD into cr.:l:
c) Normal jump j. (2 hit) xx ADD into cr.:l:
You can check out this video for H.Arrow cross up with Doom. Skip the st.:h: and use tick cr.:l: in order to beat AG since AGing against cr.:l: is pretty dangerous.
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Aside from that, less Foot Dive to be honest. You’re using it a lot, especially against opponents that have good options against it. I would recommend mastering either Tri-Dashing or the Doom Shuffle (Dash xx Forward Jump xx ADDF xx Dash xx xx Forward Jump xx ADDF) to close the gap. If timed properly, you can use photon shot :l: on the ground to close the distance safely against opponents. Also, against Ammy, Morrigan and RR, used Rocks :l: for a projectile instead of beam since they can duck it so easily.
Task:
Looks good for the most part. The only couple of things I would recommend are the following:
If you whiff a Shield Skills, cancel into Guard Master ( :d::db: + :l: or ) so you can at least increase you chances of getting out of a punish by 50%. I think in one of the matches you whiffed and didn’t cancel. Most people will do a cr.:l: on reaction, so stick with Guard Master at first. Sting master is too slow on whiff (at least in my experience) to be safe. Obviously covering yourself with an assist is better, but sometimes you don’t have one.
With Tenderizer you can do Tenderizer Assist + Spidey Swing ( :f: + :h: ) xx j. Aim Master ) . Task will actually cross over to the other side of the opponent since the Aim Master animation lifts him up a little bit and then the Tenderizer will complete the cross-up. Obviously not effective against taller opponents. I hit this with Dorm Hole assist all the time and it’s really good since a lot of people will go for an air throw to punish blocked Spider Swing. On hit, just do j.:h: xx Aim Master and go from there
Hope that helps!
Shiro_420 vs Duck Strong FT10 people? I’d like to see that
Switch the order you call your assists. Someone posted a while back showing that Taskmaster can use drones to get an arrow lift which will give you an extra shied skills xx stingmaster. Also, learn how to get the second rep of air arrows…now that it’s possible from mid screen, there is no reason for Taskmaster players to not learn it… essentially, I’m saying combine these combos
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The last video is basically what it’s suppose to look like all together but since it’s so distant I posted the first two along with it. Do j.M instead of j.H before the j.S to save some hitstun for an Iron Man extension. I’m going to hit the lab and see if I can put it all together and make 1 video for you.
EDIT: Looks like you HAVE to use the beam assist…I suck at these call assist ~ swing xx 1 down arrow extensions >___<
yo good shit on the info bro. one thing that helped me when figuring out the swing arrow extension was just to call the assist before swinging (assist times vary like drones or whatever)kind of like ghetto plinking
No problem…I actually found a combo that is less technical that what I suggested. After the second rep of swing xx arrows, when you land you can do shield + beam xx charged arrows ~ shield xx sting master, dash back + Drones, diagonal arrows and I believe from there when drones are hitting, you can do another sting master but idk…depends on the hitstun…you can also just do another super while they hit
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Hey Taskmaster players, I made in depth elaboration video on the Team Hyper Combo glitch which works very well with some characters. One of them is Taskmnaster so hope you can get something out of it!</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=XzWb9SNM7Gc</span><br></font></div>
It’s all in the timing of the Swing Cancels. It’s easy enough to do in the corner, but midscreen is where I’m dropping it because I cancel too early and not get any momentum.
this is me being stomped in the nuts by morrigan in a ft10 with a local player. how the fuck do i fight morrigan. please watch and give advice because i am completely lost in this matchup
I had ben trying to do something like this before because I seen this video a while ago and thought I had it down, however watching this has given me a much more firm understanding of what can be done with that assist.
I’ll try to come up with something I really feel he only needs that one snap out, the combo into w/e otg with arrows then hawk then shield charge, sword sting angle super. At this point I think of you bring skrull out for his DHC you should be able to kill most anchors with ease. But I won’t know until I perfect this!!!