I wonder what assist works better for task, jam session or tatsu. i switched to jam session cuz i sometimes felt tatsu pushed the opponent back too much and jam session better helps me do unsafe moves like up arrows. My old team was task dante and akuma but changed it to task dante and mags (cuz disruptor works wonders for task and dante)
I’m trying to think of a fun Taskmaster team because why not
@tab , you used to play task trish hawkeye, right? how is that?
Task/Dante/Magneto is the better team imo. Disruptor really helps Task out vs Missiles which gives Task a hard time since he has no clean way of clearing the assist of screen. It’s also a much faster full screen poke for Task too.
I think Jam Session is better than Tatsu if you have another horizontal assist with it to complement Task’s neutral, especially if that horizontal assist locks assists down and covers Dash up Shield Skills. IMO the most optimized Task point teams are Task/Doom/Dante and Task/Dante/Magneto(order changeable if you prefer TAC infinites).
@ Limit, you can run Task with any of the characters you already play. He works very well with all of those characters in any combination (Doom/Dante/Dorm/Magneto)
i still play it, it’s pretty fun. hopscotch and peakaboo are two cool assists and he can task advantage of 'em somewhat decently (peakaboo substantially more, but hopscotch is more relevant in many matches)
it’s basically just a team based around spacing around your trap until they fuck up by you using the trap to stop them from attacking you while you blast their assist or them into pieces with task’s arrows.
once on the pressuring side you can use peakaboo to create your low/throw game with a bit of a backup to it. most chars when they try to upback out of peakaboo mixups end up simply stand blocking instead (zero, wolv, firebrand and female chars are the ones i can think of that are relevant who don’t trigger it standing)
your team is at a serious disadvantage if they kill taskmaster though- trish/hawkeye is not exactly a great combination because it has no strong way of forcing situations- trish mostly exists as a buffer for hawkeye to get in with trish assist rather than as an extremely functional pairing. if you can scare them into blocking, divekick + assist into instant overhead is a real thing, but it’s hard to get into that position.
the team is generally just not based around autopiloting folks to death- it’s extremely reliant on reacting properly so basically i guess it’s bad but it’s extremely satisfying to me. you will always feel like you had the tools to deal with the situation that you just lost in, rather than feeling helpless. except against morrigan that one just run point hawkeye and mess her up
I know leafcolonel I play all of those Taskmaster teams with all of those shells. I just wanna try some new shit lol
And thank you for the info. I thought of the team but then i remembered that you use taskmaster and trish. Im not really too sold on hawkeye anchor for the team but I’ll figure it out
you can substitute hawkeye for like basically anyone worthwhile, it’s just a preference character of mine
i think task trish doom missiles is actually a super great team but i hate playing doom
you’re definitely forced to use peakaboo on that team though rather than hopscotch because you need those throw conversions (but it should be somewhat ok because missiles covers a soooomewhat similar line as hopscotch)
Well, I prefer Task/triple arrow to Task/ruptor, so Hawkeye has some merit as well.
As far as Trish assists, I’ve used peekaboo (I am a terrible Trish but I like playing Task/Trish/Frank after a casuals set runs long) but never hopscotch, I LOVE peekaboo assist, though, so I’d be curious to try out hopscotch if you say it’s stronger. Task/Peekaboo is just super fun, you play a lot of the time just dancing around the trap, which is weird but really fun.
hopscotch is stronger in matches where the opponent can effectively ignore peakaboo, which are dudes like dr strange bolts assist teams (imo just use nova shield on these, it absorbs both blasts lolllll), zero, morrigan wolverine, and characters who have a tendency to ignore projectiles like cap, viper and vergil and maybe dante because the way he fights naturally eliminates peakaboos from a range/doesn’t really have to account for peakaboo
basically it’s more relevant vs the top tier, but in every other case use peakaboo. or if you feel like it’s doing nothing use peakaboo anyways because it’s still a fantastic pressure assist. i think hopscotch is way better for the frank team mostly because it allows more conversions into level 4, gives frank a ghetto version of the jam session incoming mixup, can be used to not use the groundbounce for his basic combo and also can be used to combo off all his throws extremely easy rather than doing the annoying link with peakaboo
In the neutral game RS assist pushes the opponent back to full/almost full screen from a blocked attack. It can also provide some limited lock down and pressure in the corner. If you want to get fancy you could try swing canceling arrows over the opponent’s head while calling rapid slash. Depending on the timing of the release, you can get some funky results.
As far as Task’s assist for Vergil, I have always preferred vertical assist over horizontal because of the area of the screen it helps Vergil control and with you having hawkeye’s godlike arrows in the back for you’re teleport mix’ups, there’s no reason you should have another ( inferior ) horizontal assist. In the neutral, it can help you get the opponent out of that superjump height that so many players like to be at against vergil. There’s also so limited mixup potential with teleport, but it’s easier just to use hawk’s. You can also get a full combo from a helm breaker, just dash up and call assist after HB hits and high tide and go from there.
Ah. I knew you could pick up from Helm Breaker with diagonal assist, but ooh, gonna try out Vergil/Vertical arrows today, then. Thanks!
Dude, I’m sorry I didn’t say anything sooner. I made a quick vid if you want something for reference.
Hey guys. A little random but I’m REALLY liking the Taskmaster, DHC (Spencer/Vergil), Assist (Doom/Hawkeye) shell.
It may not be the most optimized to exploit Taskmaster 100%, but I feel like it’s powerful for Task to have that neutral/horiztonal assistance, a strong DHC, and strong xfactor characters. I feel like for competitive level, this kind of Task team construction might be the most effective. This kind of shell gives Task just enough support to not be solo in neutral, and guarantee the kill when you touch which is what the game has pretty much become. On top of that, you’re left with a strong point-assist shell and xfactor.
Task/Hawk is so good. Vergil/Hawk and Vergil/Task I’m working on, but that team is crazy amounts of fun.
Agreed with 99% of what you said.
How you liking those vert. arrows? You tried 'em out yet.
Also I was watching a Cap player named Jint at the Curley Battle Royal thing, and he has some really nice vertical arrow mix-ups. I’m getting ready to bite all his stuff.
Task and hawk are a good pair, but i feel task and mags(disruptor) works a bit better. It’s single hitting so it wont scale as much and i think it comes out faster. Also since disruptor hits the opponent into the air, its easier for me to confirm of certain hits. I sometimes kara full charged arrows to get on the other side of the opponent while calling disruptor, sort of like a cross up, which hits them high enough for me to continue comboing. But hey, thats just what i think
You’re saying you kara the swing right? about how high are you when you throw the swing out?
i usually do it at normal jump height when me and my opponent are in a neutral position just waiting for one of use to do a move, ive pulled it of a couple of times in matches and is safe for the most part because of disruptor( but unsafe mostly from grabs which im prepared for and ready to break them). I need to start uploading more on my youtube to show more of taskmasters tech
Ground fH+Hawk and one L arrow for me, it’s my jam. Try it with disruptor. Hawk’s a bit slower or an assist, so I get a dash for followup pressure/confirms, but since the jumpheight one is even slower than the ground kara, you may really enjoy the added safety on block.
yeah, disruptor and hawks arrows are pretty much interchangeable, the main reason why i use mags is cuz i use dante also
You can break a grab while doing arrows? Maybe I’m just not picturing exactly what you’re doing, but since we’re on the subject of web swinging…ever try to instant overhead M then kara web swing for the cross-ups? may try to record later to see if i can come up with anything funky