Have inescapable unblockable sets ups been discovered for Task yet? I’ve been in training mode with pinning assists and doing j.:s:+:a1:(pin) (land), dpf+:m:~:h::s::h:, qcf+:h:, f+:h:+:a2: (quick hitting), qcf+:h: (1 arrow, OTG), 1meter combo, snap, repeat…
Obviously the issue is double jumping and etc… Ive had some success in training mode but nothing 100% confirmed inescapable. Just curious what is known.
I don’t do mine on doublejumpers, but my go-to for non-double jumpers/airdashers is have Strange kill, eye of agamotto, tag Task jam session and dash forward DP+L, It works on doublejumpers if you lay the eye meaty, but you don’t have enough time for Task and they can mash jab and not advancing guard, and they’ll get out. When they can’t doublejump, no escape, though, and Jam hits them up in time to do shield skills into the full bnb, scaled slightly.
On doublejumpers, I usually just leave Strange in, meaty stuff into high/lows if they touch the ground or advancing guard bait, and he can pressure nicely with jam. I just suck at converting from it.
I like your setup, though, what assist are you using?
I tried a myriad of assists after seeing a skrull vid (but later was informed double jumpers escaped it still). Ones I tried with success on that set up: Ammy(cold), skrull(tender), vergil(rapid), IM (repulsor). I set the dummy to advance guard everything and double jump spam in neutral. What I found is if I nail them with the j.:s: just after they burn the double jump, they’re forced to fall a little bit and even if you they advance guard, dpf+:m: gets you back in because landing cancels the momentum early. I haven’t fully tested if there’s a gap for invincible moves, but it has me in the lab.
So it seems that i made a terrible mistake yesterday…
I (for some unknown reason) tried to reason with some of the most stupid guys online…
The place was an online lobby were Zedd21 (some lowlier team and dorm) and The Protoman (thor dorm, dr strange) were playing, the guys are mid level players but they behave like scrubby little 12 year olds, they can swear to you that Taskmaster is scrubby as hell…
They wouldn’t even try to discuss it, they would only shout offensive stuff about how (btw im Mexican) I was such a bad player and Task is one of the cheapest and most braindead characters in the entire game.
Now i felt the need to try my new team against them… and it worked perfectly, for some reason they couldn’t handle Task + Vergil assist, they kept struggling to get near to me (which in their minds, using keep away is forbidden), I also tried my old team and noticed that i NEED SOMETHING CHEAPER… next time i will try Task, Dorm, Dr Strange to see if i can get some cheaper set ups…
I owned them hard… still they say that i only win because of shield skills… WTF…
i learned my lesson, never EVER talk in a lobby voice chat with strangers… It was the worst 25 minutes of my online gaming day, you just can’t reason with those people, they didn’t even wanted a FT10 challenge, they were afraid because i know it wasn’t lag that made them lose… (For gods sake, I have a dedicated 200 MEGABITES PARALLEL CONNECTION (200 upload and 200 download), i know about ping and all but there wasn’t any lag, I have played against some of you with almost no lag.
Anyway, i thought maybe it could be of some use for you guys… Thanks.
I like Task/Dorm/Strange in theory, because I’m in love with Dorm/Strange, but the lack of groundthrow pickups is irksome to me, I get a lot of throws.
one setup i tried kinda worked with eye assist but idk if it works off snap and also you have to stick dr strange with eye assist on your team
it’s just doing meaty eye placement into raw tag shield charge+ eye -> dp+m or l
the big thing with ‘inescapable’ setups is that you have to have conversions that work if they take the hit and you have to make sure they don’t actually touch the ground lest they get a chance to XFC -> move
Can we debate what type of assist does task needs?
We all kinda know, but playing his strengths, he would need some kind of lockdown accompanied by some kind of???
Double lockdown assist doesn’t seem like something good…
I know, it would probably be better to have just 1 assist exclusively for Tasky (preferably on the second spot of your team) and that your anchor character should support your middle character.
Thats an ideal team, but we are talking about maximum task action here, task, akuma strange seems like something good… (im just naming teams).
Task/Bolts is great, I swear by it. Gives Task the option to get from fullscreen to close up pretty safely.
I think Task, at his best, needs a fullscreen assist, better if he can confirm off it 3/4th of the screen away, a pressure assist, something that lets him turn a raw shield skill into advantage or confirms. At least one of them needs to pick up off of ground throws, and for the most part, both assists will almost always extend his combos naturally.
If you can rock Akuma Strange, it’s an unusual shell, but if you can do it, that does sound like the perfect assists for Task.
That’s why I love triple arrow with for Task. You can convert off of it from long distance, use it for pressure/lock down, OTG, backup shield skills etc. Than for pressure I would use either dark hole or tatsu. Problem is that Task/Dorm/Hawk, Task/Hawk/Akuma, and Task/Dorm/Akuma(which were my original and most used teams) overall are not the best teams. Great assists for Task, after that the teams falter. That’s why I strongly feel that Task/Dante/Akuma is probably the best Task team overall. After Task dies you still have Dante and Akuma which is a good shell. Jam session and tatsu are arguably Tasks best assists and provide Task with the best possible assists to make him the most formidable of a threat that he can be. After that than probably Task/Magneto/Dante, Task/Dante/Hawkeye, Task/Doom/Dante or Task/Dorm/Magneto.
all taskmaster really needs is a fast assist that controls space in front of him he’s versatile enough to work with any other assist along as he has that fast type of assist on the team
everything else is flat out up to playstyle preference
edit: thinking about bolts, does it let task get fuzzies on characters from really far away? i’d imagine he can’t do much off a throw with the bolts out which seems kinda sucky
Backing shield skills with triple arrow is not feasable unless they’re big or it’s an anti-air SS. Trust me, Felicia gets a free birthday, for example. Others do too. I love the assist, but I mostly use quick work to back Skillz. And if I recall you have Dorm for that, which means you can save triple arrow for throw conversions when up close.
Task/Dante/Akuma has nothing fullscreen, but it’s probly the best rushdown-centered team featuring Task, I’d agree.
Task/Dante/Hawkeye I like a bit more, but I’m biased because Hawkeye is so much fun.
I guess. I tend to overanalyze team setups, lol. I do think Task has good teams and really good teams, he doesn’t need much, but he does need something for that really good factor.
Bolts is mostly just great for swing+assist one arrow, can convert pretty much fullscreen off it, or set up a lot of vert arrows, which are amazing. Overhead you can use it and swinging over their head into arrows to give you crossups into full conversions. Shield Skills+Bolts Sharp Sting you can pickup from with dashing shield skills if you’re fast, so that’s awesome. Fuzzies, I’ve tried, best you can do is use the second bolts to protect a swing from airthrows, so you can more legitimately play the “am I doing j.HS or just j.H into cr.L?” game.
Back air throw and backthrow into corner conversions with bolts. That’s about it.
Task’s best assists are Jam Session/Disruptor/Plasma Beam/Log Trap/Bolts.
He really needs a beam assist to fight off Hidden Missile based teams as his arrows don’t knockdown the Doom assist and Beams help pin down more mobile grounded characters while Jam Session/Log Trap limit air mobility. His most optimized point teams are Task/Disruptor/Jam, or Task/Plasma/Jam, vs Morrigan Task/Jam/Log Trap might be the best way he can fight her off.
Task May Cry seems pretty strong. Unblockables everywhere, block strings for days, major GTFO to kill any non zoner, full screen DHCs, etc… You can even start point vergil to kill off Morrigan and he is front loaded as hell with that team.
Damn… Task May Cry… I don’t know about Dante, he seems so random and weak (if left on the last spot) Also learning him will be a pain in the ass…
On the bright side, he might be the answer to giving Task a chance against morrigan Teams
I use hole to back up SS mainly. Sometimes I switch it up and punish a character with SS with greyhound following up which I can convert into a combo. I also use it for mid screen incoming setup. Whiff SS and if they fall for it, greyhound hits them and then punish. Yes, greyhound is used mainly for zoning and for throw conversions.
Before I made the switch to Zero, I used to play Task Mag Doom (disruptor+missiles) and I felt comfortable enough with that team as it gives you everything Taskmaster may need outside of unblockable setups. You’re also left with a solid shell to clean things up when/if Tony dies. Both characters have relatively easy TAC infinites but most of the time it’s not even necessary because missile extensions do a shitton of damage lol
But since playing Zero(doom/dante) And learning how good jam session actually is I’m honestly thinking Task dante mag or task doom dante might be the best teams for him, although doom/dante is probably one of the most awkward shells when first trying it out lol. It’s not as spoon-fed as other shells imo but that’s besides the point.
Imo taskmaster MUST have an assist to convert off throws; we play a character with two throw OS, but most of the time those assists are fast assists that either go full screen or cover a large portion of the screen, which kills two birds with one stone.
The others although not as necessary are things that cover shield skills extremely well (ie dark hole/tatsu/pb); extension assists are pretty much given to us, its difficult to find an assist that doesnt extend lol. Even drones has an extension that’s pretty solid as well.
But taskmaster + disruptor is godlike, i honestly wish to see more taskmaster players (thats first) using disruptor.
It’s not really set in stone to me though because there are so many assists that do different things but accomplish the same goal at the same time. Like disruptor picks up on throws, can snipe assists, control neutral, (kind of) cover shield skills and extends. You can make a lot of versatile teams but there are certain matchups where you NEED certain shit like against morrigan. IMO jam session is a must against morrigan for any character if they can use it decently, especially if they can’t fly.
After seeing tab play around with nova’s grav. Pulse assist and ideas of peekaboo, i tried playing with those too although i had less success with peekaboo because im retarded lol
I have been getting advice on my team order at the local tourneys but it is usually split 50/50 so i’ll ask you guys. whats the better team set up Spencer/Vergil/Task or Spencer/Task /Vergil.
I like Spencer/Vergil/Task. Vergil has a better dhc than Task, and you get to use horizontal arrows for both Spencer and Vergil guaranteed unless your opponent snaps in Task. You could always bring Task in if you really want Vergil anchor, but XF2 Vergil with a horizontal assist is very dirty, and I like that better than having Task/Rapid Slash and then if Task dies Vergil anchor. I feel that if your not going to play Task on point, you might as well put him in the back so both of your characters can utilize his assist.
Im not really a fan of Task/Rapid Slash either. Vergil/arrows can keep the momentum going or change the momentum in your favor far better than Task/Rapid slash if Spencer dies. And again you could always DHC Task in if you want to save Vergil for an XF3 comeback. With the other setup there is more of a chance your going to dhc Vergil in anyway so you might as well have him in there already and not waste a bar in doing so.