Taskmaster Matchup and Team building thread

Good stuff, I wanted to play a point Hawkeye team and I thought of sometimes subbing taskmaster in to help with some of his worst matchups(ie Wolverine) because I figure Task should be able to help alot with those. Task is more solid but I think Hawkeye can be more dominant in alot of situations

What makes Vergil so hard from my experience is I can make reads and stuff but can’t get conversions/kills off of a lot of them. I read rapid slash and throw…but all i get is super…things like that

Yo do you guys think Akuma/Task/Doom would be a great team? I want to run point Akuma cause he seems to be a great point character and with assists helping his approach greatly increases his already large amount of damage. Or would Wesker/Task/Doom be a better choice instead of having point Akuma?

I would not dismiss the power of tatsu assist. I play Task/Akuma/Doom a lot and it’s pretty good. Task with tatsu is nuts, and missiles (or beam) add to his extension abilities. The DHC into Akuma will usually kill any character as well, and then you can use him with missiles and arrows if Task needs to recover life. There’s just not a good way to advocate point Akuma unless the whole team is really built around him but I don’t think it’s nearly as viable as the team I just listed.

I ALSO played Wesker/Task/Doom (beam) a lot as my first “main” team in UMvC3. Wesker can use arrows to get in and mix up with teleports really well which don’t scale his combos, and Doom beam extends or helps set up throw resets. Task can also use beam to extend his combos anywhere on the screen with dash + assist > swing > 1 downward arrow > shield skills > sharp sting. Wesker can DHC into Task pretty well and Task can always use the gunshot for easy extensions, but usually Wesker’s damage output is a little lower and DHCing away oftentimes wastes his sunglasses, and conversely, DHCing from Task into Wesker is pretty lackluster.

Okay, so sorry if I missed it somewhere (skimmed the pages) but I need some advice. The biggest threat in my scene runs Vergil/IronMan/Wesker. My biggest problem is getting rid of Vergil, and I need all the matchup advice I can get on what to do. My current main team is Task/Nova/Strange with Cent Rush and Bolts to cover me. I’ve been SJ Spidey-Swing into diagonal arrows to get over the thrown sword and try and punish teleport, but largely I get blown up by the normals at neutral game, plus Unibeam+teleport is too crazy to deal with at times. Advice?

Funny cuz I spent my whole day yesterday playing this match up. I used to do the same thing with the super jumping and all that but all that really does is make you unaware of what’s going on below you…keep the fight on the ground and block until you can get a grab or a confirm. You need to be able to see Vergil at all times so you can react…Also, if he’s playing Vergil on point, you need Nova on point…Nova with those 2 assists can make things much better. Read teleports/rapid slashes and grab…Nova get’s free combo…tbh that’s the best advice I can give…switch up the order and head to the Nova forums for better input.

In the Vergil Matchup I recommend you stick to the ground and fight him there. Super Jumping and jumping with normal arrows vs him leaves you open to getting anti aired or crossed up with rapid slashes + teleport and assist.

Play a strong safe ground game with footsies and Bolts. I highly recommend using Kara Swing L arrow x1(or M) in the Vergil MU along with Bolts. It’s your longest ranged poke while being relatively safe from his teleports, along with it beating start up of spiral swords. Make sure you snipe Vergil’s assist calls on reaction and don’t commit to too many big moves. Respect a jumping Vergil upclose and prepare to chicken block the helm breakers, learn to punish most of his stuff too. Blocking Teleport + assist derp is something that comes with experience and you want to avoid it in the neutral period. Shield Skills + assist is also great, don’t know how well bolts covers Shield Skill Derp though(I get safe shield skill sequences with my assists).

So on those TAC-less Taskmaster to Frank level up combos… You end a combo with sharp sting, immediately up arrow super and what, DHC frank in so tools of survival whiffs just before the arrows land? Anyone have a video of this? And does this require an assist call to get to level 4?

Posted this on main UMVC3 board, but it might help a few people here potentially. If you guys have ideas with this team let me know too!

I recommend my team: Task/Spencer/Akuma.

Shield skills + tatsu is amazing pressure/chip, and if it hits you can confirm off of it into a combo. Spencer’s slant shot assist then lets you either extend into another shield skills > sharp sting, OR if you don’t have enough meter to DHC into Spencer (which is basically going to kill anybody if you do the zip zip follow-up), you can mix them up or put them back in a very aggressive pressure string. I sometimes like to just do cr.LMH after slant shot re-stands them and if they’re not blocking it resets into a full combo, or if they do, I do the cr.LMH into a webswing xx 1 medium arrow, and then continue pressure. People always seem to get hit after the arrow since you can do a cr.M after it to combo if they’re not blocking. You can also attempt an instant overhead after slant shot on bigger characters with j.M H (delay) S. Really though, a DHC into Spencer will kill most people.

Since Task combos pretty much always carry to the corner, the DHC is pretty damn strong. Then Spencer/Akuma is a very strong shell as well as evidenced by Knives. If you DHC into Spencer and still have Task alive, arrows is one of Spencer’s better assists as well.

On incoming, Task can immediately dash under, s.MH(call tatsu with the H) to do a very quick, ambiguous crossup confirm which, if it hits, lets you combo, or if not, locks them down. I also like doing a superjump TK down arrow + tatsu on incoming for a tricky lockdown mixup. If they are blocking the tatsu, heavy swinging at the opponent into j.H (which hits twice) often catches them if they’re ducking, again letting you full combo, which with this team means that they die.

Additionally, the beauty of this team is that Task’s shield skills back H throw option select is very oppressive. Shield skills stuffs a ton of stuff, especially with tatsu to give it priority and to make it safe. If you get a back throw in the corner, you can do a quick jumping down arrow + tatsu assist to pick them up and combo and then use Spencer’s assist to extend. Spencer’s assist also works to pick up after a throw. You can also convert off of air throws with both assists as well.

If you like to overwhelm your opponent with rushdown and frustrate them since they can’t really move or challenge your shield skills (not enough “pros” go nuts with Task’s shield skills and build a team around him, which is why Task never shines or gets the respect he deserves), then this team is for you. I’m still learning Spencer, but tatsu gives him easy zip loops midscreen. Can’t really figure out a way to get additional UVGs with the team though.

Try it out!

I made a video a while back. From what I’ve found, you need an assist to get level 4. Still, I only have the basic idea in there, if you can expand on it, lemme know.

Hey Taskmaster forum, I have some questions regarding match ups for Task. I am currently having trouble fighting Magneto with Task and also having trouble fighting Nova. Could any of the Taskmaster players give me some pointers on how to improve these match ups for Task?

Thoughts on Taskmaster, Vergil, Doom/Magneto/Iron Man as a team? Essential idea is Taskmaster with an assist and DHC to swords to kill anyone. I’m sorta kinda favoring Magneto more because he will allow easier pick ups off of throws and raw Sting Masters. I’m KINDA tryna drop him as my assist character on my other teams because he tends to be a bit of a hindrance solo =/

Any notations for your Task/Spencer BNBs? For what it’s worth I’m really with you on Taskmaster being a lot better than people think. You’re also right about the professional Task players not really taking advantage of what makes him special. Really if you’re not spamming Shield skills with an assist to make it safe you should just play another character. It’s what makes him special.

I’m thinking of doing a Task/Spencer/Arthur team on the side because I found out that daggers apparently makes shield skills really safe. It’s also a great assist for helping Spencer get in with frame advantage.

^^ I’ll see if I can record a little video in the next little while to show some combos/mixups with this team. I don’t do any fancy combos at all, it’s just the basic bnbs really if I get a hit with Task normally (not confirmed off tatsu), or after shield skills + tatsu, I dash in, shield skills again (you can also dash M H shield skills, but I think the damage might be lower), and then just do a basic j.M j.H Swing j.M j.H j.S, jumping downward arrow + Spencer assist to restand them into either shield skills > sharp sting for the hyper and DHC, or I’ll sometimes continue the combo with j.LMH etc. or try for instant overhead if it’s a big character and I don’t have meter to kill.

But yeah, I’ve never done a video, so maybe I’ll try recording one with my phone in the next few days.

Task Spencer Akuma is a really good look and the best part is all 3 of those characters are one of those “can be good in any spot” characters so no matter how you mix it up, you have strong DHC’s, combos, and mixups. I like it!

Here’s a quick video like I said. Obviously I don’t cover everything and there are a couple things I talked about in here that I didn’t exactly show. For example, after superjump TK arrows + tatsu on incoming, if they block and you land, s.M seems to hit people a lot of times for some reason for me… I didn’t show it in the video, but yeah, you can apply a lot of pressure with the tatsu assist. cr.LMH > swing > 1 M.Arrow > cr. LMH etc. etc. is really good pressure too… if they don’t crack to your lows or arrows, they’ll get chipped unless they push block. You can throw in Akuma with your cr.LM’s to keep them locked down and maybe go for swing mix ups or overheads.

If they block the tatsu, you can dash in cr.M to try and open them up. Or, keep in mind Task’s throw game… if they block the tatsu, you can throw them immediately if they hesitate. Task is amazing because of his option selects (throws lead to crazy damage which this team capitalizes off, or you’ll option select into swing or shield skills… again getting tons of damage). You can’t do your normal full BNB off of tatsu assist (that I know of, though I’m welcome for people to optimize it more), so I always just do the very basic shield skills > launch > j.MMH swing > MHS, Spencer extension etc.

Like I said, Task is an amazing point character and nobody seems to use him there or build a team around him. I tear through people who aren’t ready for him.

How’s the synergy with Taskmaster/Vergil (Vergil behind Task)?

from some of my own recent experimentation…really fucking cheap. Any Taskamster BnB that does about 700k with 1 meter before a DHC to swords is damn near guaranteed to kill everyone. After any combo ending in the corner, you can call Vergil, do 3 down arrows, jump up and do 3 diagonal down arrows, super, and DHC to swords…it is so cheap. And rapid slash can set up some pretty cool mixups.

What do people think about Tasky/Deadpool/Bolts? I’m thinking Deadpool in front, though, haven’t decided that bit yet.

Feels pretty good so far for Tasky, quick work’s under-rated for neutral, and bolts are just a fun assist, though I’m still working out the Task/Bolts pressure in the lab.

Wow. Just did a bunch of matches online testing out Deadpool/Task/Strange, and Task/Bolts is really good!

With bolts you can swing a few times into j.H, S, HS, arrow M, or empty fall into low/throw, and the bolts stop you from getting airthrown.

Also, good zoning/space control in the form of stuff like swing+bolts into one L arrow, up arrows, wavedash/forward arrows/more up arrows. And you can do a hilarious confirm from swing+bolts, L arrow, dash cancelled into swing M arrow, dash cr.M. Or approach with jump, swing+bolts M arrow, and you have a mountain of time to do what you want. Swing+bolts H arrow over someone’s head confirms on hit, and makes for silly crossups.

For throw confirmations, I think it only gets a backwards airthrow with a swing, pressing assist right after the swing, then going back with one downward arrow. They pop up directly in front of you with time to land any button except maybe a st.H.

That’s about it for synergy (also good extension), but honestly with that and a “press during shield skills for braindead factor” assist, Task has everything he needs.