Taskmaster Matchup and Team building thread

You can also use Task on point with Skrull second and Wackbot anchor.

Drones make Skrull safe.

New plan! Taskmaster/Skrull (tenderizer)/Strange (bolts). Currently just a thought bubble and an hour of labbing, but it looks pretty good. Skrull does amazingly with bolts (gets extensions, elastic slam zoning?, and command throw setups), also I kinda like anchor Strange. But, this is a very different Task team than what I’m used to, so I may need some help.

1.) I’ll have no shieldskills pressure assist. :C So, I wanna find strings that let me rushdown with bolts behind me. What would those be? I’m either thinking a lot of swings into one arrow, or perhaps it just doesn’t work.

2.) Taskmaster’s groundthrows, I can’t do that much, the DHC doesn’t do anything. Anyone got superdirty resets from that position? I’m thinking swing overhead and calling bolts so that a forward tech doesn’t go behind it. someone have better stuff? My reset game with Task isn’t fantastic.

you can combo off ground throws as task with tenderizer, so there’s that. idk what else to say because i haven’t really toyed with that combination outside of that semi-fake death loop

i’m sure with bolts you just just set up a quick mixup by ending your combo with some form of down arrows + late bolts as so the bolt pops them up and you get a crossunder mixup on the second bolt or something with that concept. basically force some air tech into bolts

Questions, since you’re the dude when it comes to this.

  1. How do I combo off throw with tenderizer? Trying, and it’s tough. Unless you mean I call it immediately before, I figured that out, but is there a way to press assist after the throw?

  2. What’s the specific timing you use for the death loop? I’m currently when near the corner, backdashing+calling skrull, then immediately DP+M. I’m not sure if I should wait, what have you found most consistent to time that?

  3. I remember a little thing you wrote about why it’s not inescapable, but I forget where it is. Why’s it not work, airdashes and double jumps? Strange, I though Tenderizer hit most people right on entry, guess there’s a small window I didn’t check because I’m a bit sleepy.

the timing is tough but possible to make consistent. it’s like the ammy combo- you press it before the throw finishes, release asap when you do so and then wait to do the swing->arrow. the timing i use is to press the button on the gunshot of the throw, and then doing the delayed swing.

also backdash once fully (or twice quickly with second backdash being assist call and immediately going into dp in the middle of the backdash) and calling skrull is the timing i used, but the issue is that tenderizer cannot truly hit meaty- there’s no spacing that makes it so you can’t simply doublejump or airdash up at the first frame you enter. remember that you can delay doing the headbutt for a slight bit, so adjusting your headbutt timing based on how they’re pushblocking is important- you don’t want to do it too early and have them dodge it if they’re mashing it out.

edit: to get it really consistent the setup i use in the video only works on people without doublejump or 8way airdash but it’s 100% guaranteed. two quicky backdashes into pause - m unblockable puts them at a height so where they fall into the tenderizer and can’t pushblock their way into not being in the height of the headbutt. however, there is a larger gap than doing a single backdash into it, but it wouldn’t matter anyways since those characters who would be at risk in that smaller gap (it’s still really huge) could escape regardless.

getting the timing consistent to accommodate for all pushblocks is annoying, but that entire setup in general seems more bothersome than the other unblockable stuff anyways.

Yeah, I’m starting to see that. If skrull just had a just-straight-up extension assist that also converted off ground throws, I could see this team being incredible, because I’m learning blockstrings with bolts are all about that fH, and Skrull/Bolts is underused. The team is still good, but I dunno, doesn’t beat Task/Dorm for me yet.

How’s orbital grudge on blockstrings/groundthrows? My tv’s occupied or I’d lab it right now. I forget, because I’ve never used that assist, does it have armor, or was that taken out in ultimate?

so what’s you guys’ opinion on a team of Taskmaster/Magneto/Dr Doom missiles?

Of course the first thing you guys are probably thinking of is damage, and how I’ll get the kill. Well provided that I don’t use missiles to get the hit I can use missiles extensions to kill.

I also have access to TACs, and although relying on TACs for damage is a poop idea, it’s better than nothing. And, this team gives me more incentive to perfect my TK legion arrow supers again!

I used Nova/Task/Doom for a while because I kind of got sick of how precisely you have to play with Magneto to be effective, but after a while I realized how fun Magneto actually is so I stopped caring.

Anyway, if anyone can think of a better suggestion instead of Magneto, I’d be all ears. I’m more concerned with throw conversions and things like that more than anything. I think Taskmaster becomes more of a threat when he can get meterless throw conversions. I was fucking around with Task/Doom/Hawkeye but that team was kind of weird.

I personally think task/mag/doom is decent cus mag/doom is a pretty good duo by themselves. Problem MIGHT be damage. You will have to learn combos that lead to sharp sting so that you can dhc to shockwave. You have access to infinites though. Relying on TACs for damage is not a poop idea as long as you have the mentality that it is okay for them to break (which is usually when you have a stronger neutral game than your opponent). It is eventually going to depend on how good your magnus is. Magnus to me is a character that can go from top tier to bottom tier depending on player skill. If you really like magnus, i don’t really think there is a replacement for him as a character.

66% chance of killing someone because they didn’t gess the same direction as you while gaining 2~3 bars is NOT a poop idea lol…

Yes, I’m salty about Domm TACs. Thing is worse to the game than Vergil and Zero IMO. No fun watching you char getting bodied for 20 seconds and not be able to do athing about it.

also this is just a random question/thing I noticed

so at toryuken/any canadian stream, Quandizzle will play Taskmaster at times. But his team is ordered task/mag/dorm, which doesn’t really make sense to me. why in the world would he have Dormammu as an anchor (the obvious response could probably be that he maybe feels more comfortable with dorm/maybe tac infinites), but just for the sake of the team composition I think the order is wrong.

Yeah, Dorm second would help the team a bit. Tasky doesn’t need infinites, his damage and meterbuild, specially with Dorm TACs, is damn good already.

to assist with start of the round nonsense i’m making Task/Zero(dp)/Akuma. I see akuma listed as 3rd and 4th assist for Task. I could see jam session being better for unblockables. but it seems like akuma allows task to rush down safely(safer) does good chip allows for arrow cancel cross ups on small characters sets up throws. I just wish task got more damage off of throws w/ the Zero assist…the damage is poop so i just use it to build meter.

im gonna check something out real quick with the ryuenjin assist, but I honestly wouldn’t even get caught up in the allure of Jam Session. Unblockables aside, I personally think Missiles are better for Taskmaster, but across the board you will hear different opinions.

why not just use Zero to start on point? Honestly if you REALLY wanted to use Taskmaster and Zero I would say you could definitely use Dante instead of akuma, since both of them benefit greatly from Jam session (although the same can kind of be said for Tatsu)

Zero runs into trouble against some of the bigger characters with start of the round nonsense. this is actually an alt team for that very reason. i’m currently playing Zero,Spencer,Task,Akuma and strider in no particular grouping. I know i should be using dante…i’m just not very good with him. I’m not bad at games just can’t play him for some reason haha.

Not a lot of people understand why i run that team in that order, but it’s because i feel extremely comfortable with playing Task with Disruptor/Darkhole. I feel it gives him a strong zoning game and allows me to play at a slower pace as opposed to team Champ. I use Magneto second because of the infinite, any touch that can’t be lead into a kill combo, i will usually exchange Mags in and finish the job. Although the DHC into Dorm is a lot stronger, i like option of sniping the point and/or assist with the down arrows, DHC into Shockwave (for a full screen carry), into either Chaotic Flame or Stalking Flare, depending on how much life the opponent has left. I also like the Magneto DHC into Dorm, as opposed to Dorm into Magneto. The team composition is definitely unorthodoxed, but it’s definitely not in the “wrong order”.

Okay, makes sense now. Thanks.

What would you guys say are Taskmaster’s worst matchups?

morrigan is basically unwinnable for task. he can’t do jack fucking shit about her fireball and spacing game, even without astral vision. she just commits far too little to really have task able to pressure or punish her since he can’t reach her with quick ground normals or arrows.

viper is really bad too if it’s a competent one who can rapid seismo. it goes into the same thing as committing, but in addition it’s extremely risky to pressure her due to ex moves. ex tk shits on task, and ex seismo is ex seismo (shield charge goes through it, but she can jump cancel instantly and punish you on recovery of charge). task is a ground based character who relies on strong normals and ground control to safely call assists to begin pressure and he can’t do any part of that against her.

vergil’s probably the other big one but it’s hard to say since i personally have a bad matchup vs vergil in terms of how i approach it (not really sure how to deal with him. same w. dante)

I don’t have Viper experience. But I can definetly say the Morrigan matchup is extremely bad for Taskmaster. Vergil once he gets a round trip/spiral swords or Xfactor started or even a lockdown assist is fairly rough for Task. Those are his 2 worst matchups imo.

I don’t think Viper is that bad, if both are on point. Here, Viper hasn’t built up enough meter to use hella EX moves, so Shield Skills becomes rather useful. s.B helps against her trijumps too. Just make sure you can kill her in one touch, cuz if you don’t, you just built her a meter.

I think Vergil is worse than Viper, b/c of teleport, longer normals, and belt.

And I wish I had a better char than Task for MorriDoom… but since I don’t, I have to make it work.

Shield Skills (of course), single arrows, and (to a limited extent) projectile counters are you best tools in that matchup. w/o Doom though, its not that bad, since skills is more useful, and you can swing xx arrow over predictable patterns. But yeah, it sucks.

Overall, though,I don’t think Task has any HORRIBLE matchups, outside of MorriDoom (then again, there are few chars who don’t right now) which is the main reason why its hard for me to drop him, even though I’ve been mulling it over ever since last EVO.

Jack of all trades,

Master of none.