Didn’t mean to come off unappreciative to you, epoch. Your answer was extremely helpful as far as the ‘which beam?’ Question (a dante forum poster recommended unibeam… no thank you!). Its just that one partic tactic either doesn’t work that way (at least practically) or I’m doing it wrong.
Yes I do it all the time with triple arrow, I’ve also tested all of the beams(disruptor,plasma,uni,etc) and disruptor works similar. The difference between triple arrow is that it’s slightly easier timing to connect the second shield kills after the assist hits because triple arrow is a three hit projectile. With disruptor you have to shield skills immediately after it hits, it’s not difficult at all but triple arrows timing is bit more lenient(alot like tatsu).
I’m not sure your doing it right maybe? What I do is ill usually dash(you don’t have to but it gets you across the screen really fast and separates you farther away from the assist character), call assist and immediately do shield skills this way when the assist hits the second shield skills will connect.you literally have to call the assist and do shield skills RIGHT after and it will connect every time, mid screen and corner. Once you get used to the timing it’s super easy and is completely practical.
Double Shield Skills is throwable between the Shield Skills. Not sure if there is a proper timing for that that makes it not throwable.
Shield Skills into launch + Disruptor is not throwable and is + on block while being braindead. Just my 2 cents. That’s why I told Guile Kill ya to use that confirm. Same applies for Shield Skills with most assists, Shield Skills + Tatsu/Jam Sesison etc, if you don’t use L arrow or S, you can get thrown before the assist connects.
hmmm, Ill go back and test it today when I get a chance but shield skills, assist, shield skills is like a staple for my Taskmaster, and I cant recall ever being thrown in between the sequence ESPECIALLY using tatsu. Moons uses this tactic too if I recall, and Im pretty sure tatsu, triple arrow and disruptor makes shield skills comletely safe between shield skills but ill go back and test it out to be 100% sure.
I did get it a couple times, just seemed tight, and I’m not sure if its left safe when the 2nd skills is blocked. Since you have to do it so quickly, seems hard to confirm the hit before proceeding.either way, the tactic leif mentioned works well too (always did it with plasma a la josh wong).
One thing I hadn’t thought of before, and mentioned to leif, is the possibility for bolts as the beam. A little slower, but a nice longer lockdown. All 3 options seems great, wondered if anyone had some experience with bolts task (its def very good for dante), and wanted to ‘sell’ it. Lol
Shield Skills + Assist at the same time is definitely throwable, and I’m talking about very fast startup assists like Tatsu or Disruptor. There is a gap where you can get thrown there, if someone knows the matchup they’ll try throwing you, although I’m not sure how many people know this detail.
I play ???/Dorm/Strange and various Taskmaster teams almost exclusively. There’s is a decent reason I don’t usually mix them. For blockstring pressure I use shield skills+dark hole, one light arrow, pretty standard, and I love it but with dark hole and bolts no decent ground throw conversions…that makes me sad. Liberation would work for throws, but then I have no good pressure assist up close.
However, in other team compositions, Task/Bolts is pretty hot, depending on the third character, I just think it has to be specific. I’ve messed around with it a bit, but I don’t run it because Dorm/Strange is too broken not to play together. Lemme try to sell Task/bolts, kinda, in a pretty list.
Pros:
-fullscreen zoning can easily transition to rushing their ass down, probably more with this assist than any other, exception, possibly arthur daggers, but strange is better than arthur.
-Tasky protects it from afar really well.
-Strange likes vertical and horizontal arrows assist a lot.
-That stun on standing opponents is just silly good.
-can call early in a string (earlier is good so you push them away from strange a bit) and go nuts with swings.
-Extension gets two shield skills, otg into bolt 1, shield, bolt 2, shield, sharp sting.
-Most of the cons don’t matter if the second assist can do that stuff.
Kinda-pros:
-Good DHC (though you can just doublesuper)
-Bolts can make some really cool-looking stuff midcombo, though using assists when you don’t have to always seems to sacrifice damage.
Cons:
-They can duck it, meaning no close up shield pressure, (rule of thumb for bolts, aerial pressure guys like bolts, ground pressure guys hate it, swings yes, shields no)
-Unlike most people, Tasky doesn’t get crossups and crazy-ass 7-part mixups off bolts.
-More punishable than other beams, risky calling it close-up (bolts+swing pressure, meet bionic AUUUUUUGGH)
-No ground throw conversions that I know of (barring the backthrow into the corner, that works with everything)
So, if you have a good close-range assist for Task that also lets him convert groundthrows into damage, and that character likes bolts, then you’re good to go, sounds great. My thoughts for better Task/Bolts teams:
Task(horiz)/Dante(jam)/Strange(bolts): If I didn’t suck at playing Dante, this would be one of my main teams, and wouldn’t you know it, there’s about fifty-thousand Strange/Jam Session vids on youtube
Task(vert)/Strange(bolts)/Akuma(spinnykicks): I don’t see many Strange/Tatsus, but I bet it’d work, also Strange second for those FoF TACs, the metergainiest of combos, and the assist-punishy-est of neutral.
Hawkeye(triple)/Taskmaster(vertical)/Strange(Bolts): If you have an okay hawkeye, people will get really salty fighting this zoning, Tasky’s there to deal with rushdown matchups, though sadly, he doesn’t have his amazing closeup pressure assists. Possibly Task anchor if you’re feeling that’s for the best, but I prefer Task’s DHCs being in the middle, as they’re all-in-all safer. This one I played for a bit, and it works really well.
Task(vert or horiz)/Strange(duh)/Ammy(duh): Strange Ammy has THC stuff, though I can’t do it to save my life. And the Strange forums do rave about cold star. Dog for up close, bolts from afar, simple, damaging.
Task/Bolts/Missiles: Yawn.
Haven’t used all of these, but I’m pretty sure they’re all sorts of godlike. Spencer would probably work jammed in there somewhere too.
Also, pro player who uses Task/Dorm/Strange anyway, Rayzorbyrn, I don’t know how to spell it, he’s in the west coast.
I think there are better points in his specific team setup, and my devotion to Dormammu prevents me from playing Task/Bolts at the moment, but don’t let that dissuade you from going Task/bolts all over the place.
Hope that helped. I had fun typing it.
Awesome, thanks. And the question, for me, is which beam for task dante so… there we go of course now the mag vs doom choice got harder (tho basically had chosen mag from the above).
I tested tatsu and disruptor and I could not throw task after I blocked the first shield skills. The assists hits me before I’m able to throw task so I’m not sure if I’m doing something wrong or we have a miscommunication. Also I’m not doing the assist and shield skills at the same time, I’m pressing the assist, then quickly hitting shield skills so that the assist hits right after shield skills. The only way I could grab task was if task tries to do the initial shield skills up close and I grab him before he goes into his startup of shield skills or after I block the second shield skills. Either way you shouldnt do shield skills up right up close(throw range) unless the opponent pressed a button and you know it’s gonna hit, and after the second shield skills is blocked, cancel into arrows to make yourself as safe as possible.
Then you are not abusing Shield Skills right.
The assists start in 30+ Frames, Shield Skills starts in 6. If you really want to abuse the move you should call Shield Skills at the same time or first, obviously itll be safe if you call assists first, but you want some twitch shield skills that are safe on block regardless.
Yeah when I was referring to the string it was call assist first, then shield skills, and either way if your close and your opponent is anticipating you doing shield skills he can grab you. If your doing shield skills IMO its best to do it with an assist covering shield skills, if not I’m canceling into arrows to make my shield skills safe. Also I’m not saying not to abuse Taskmasters best move, but I would rather confirm shield skills hits before I hit s, if shield skills is blocked and s hits, the assist will then hit and it is difficult to go into a combo from there as sometimes its jerky and they will pop out. If shield skills is blocked ill cancel into arrows and sometimes depending on the opponent, sharp sting.
I’m learning Magneto and Sentinel now but I’ve been using Taskmaster for quite some time. After I get Mags and Sentinel down how would a team of Magneto (disruptor)/Task (vert arrows)/Sentinel drones do against high tier characters? What would be that team’s biggest issue and how would it fare against Nova/Spencer teams in particular?
I have some tech on that team, but it involves playing Taskmaster on point haha I actually tried using Magneto on point but I wasn’t too fond of it. Really the only thing I was missing out on with T on point was damage, really. But it was just a good tactic for getting TK arrow supers down consistently.
I posted a couple of drones extensions for Taskmaster in another thread somewhere here, but of course you will probably be using drones a lot so the chances of you having that for extension purposes do vary. another good thing about having T on point is that you actually have access to the now-easier-TACs and TAC infinites that Magneto brings to the table. And Disruptor for what it’s worth isn’t too bad of a beam. I think Taskmaster would like something a bit more…prominent, like plasma beam or something but it’s certainly not bad (unfortunately we can’t have plasma beam and missiles on the same team, that would be a dream come true)
Hopefully this doesn’t deter you from your original team order, but like I said one big issue is the damage. if you’re not too keen on tiger knee supers then the only real dhc option Task/Magneto brings in that order is the corner switch DHC that you get from using Taskmaster’s Sting Master. You can swing and do a down Legion Arrow super and have enough space to do a maximum damage magnetic shockwave that sends your opponent to the other corner.
Of course, that doesn’t really do too much damage and it maxes out at like…930 I think. At least with Magneto on point you can do the whole shebang and then DHC into vertical arrows (doing Disruptor xx Tempest ender) and get a lot closer to a million than the previous option would. An alternative to this is that you not only have TACs into Magneto (with the T/M order) that can end in the same way (tempest -> vert. L.arrows) and infinites, so damage would and should be the least of your problem.
I actually have not tried using Vertical Arrows as an assist for Magneto, so I can’t really give any input on that. That’s actually an interesting option.
In terms of dealing with higher tier teams, I can’t give too much input since I scrapped this team a while ago, but Sentinel is usually cake against every relevant character in this game, so you could alternatively play doom w/missiles instead and give that a whirl.
I know that this team kind of eats shit against MorriDoom though… If you’re playing against Wolverine/Doom you would definitely want to start Taskmaster first without a question, although since you have drones and Vert arrows you might do just fine with keep away. You’d just have to worry about the start of the round as always.
In particular against Nova/Spencer teams, I wouldn’t be too worried. I personally think T does pretty fine against Nova, while Magneto may not be excellent. In this instance I would just start Taskmaster on point. Drones are a little too slow and Sentinel can get tagged really easily so against Nova/Spencer teams where there is a decent beam assist, you will have to do a job of covering sentinel while the drones are being called. Against N/S type teams I would rather have missiles above anything so my covering job is a bit easier. All Nova/Spencer teams are just front-loaded as hell, so once you get rid of Nova (which is easy considering how much damage Taskmaster can do off of any confirm AND the fact that in that order you have access to infinites/TAC enders), it should be cake food. I also think T handles Spencer kind of well. At least, I’ve never had any issues. Someone else could speak for me in that regard.
I’ll make some more videos for that team tomorrow.
edit: youtube.com/watch?v=ptdOv9xhCnQ&feature=youtu.be is a pretty shitty recording of what you should be doing if you’re playing the Mag-Task order as opposed to Task-Mag. Your bnb may vary of course depending on where you are relative to the corner, but you should always aim to end via disruptor xx tempest like I mentioned before. It sets up for the maximum damage you can get with that pair and causes hard knock down sometimes (I’m not sure what determines this aside from the fact that T usually isn’t directly below the opponent after a tempest dhc, and T’s vertical arrow sends them down, but I think you can get a swing cancelled arrow + disruptor in there for even more damage…maybe)
again, sorry for the bad quality. if you can’t make anything out I can re-do it…I didn’t realize that I was recording it the wrong way off of my phone so it basically looks smaller than it should. The damage off of that was a bit over 1mil (1,011,000 or something like that). and as for the Task-Mag stuff, I recorded something a while back…I’ll get it tomorrow, but since you also have sentinel on your team there are a multitude of ways that you can extend your combos.
also on another note I think any teams with Taskmaster and Magneto on them would do best with Jam or Missiles. Drones are good, but jam just splits the whole screen apart. it’s lovely.
Any one here play plasma beam Task? If so was wondering if you could share one or both of:
A. Plasma Task zoning patterns? Of course I’ve come up with a few of my own, but its always good to pick the brains of Taskmasters greater than me. I’m talkin beyond stuff like ‘call doom, jump back M arrow.’ More clever stuff that ideally threatens a longer lock so as to reduce time waiting for cool-off.
B. Names of any other plasma Tasks (including your own if footage exists) that I might search on the 'tube and study. Not including Josh Wong as I’ve already watched (and highly recommend) his.
My flavor of the week is going back to an old fav, Task Doom Ammy. Though this time beam instead of missiles. Thanks, all!
Check out EMP DragonGod he’s one of the usual regulars on Big Two I mean Battle Circuit. He plays Nova Task Doom and I wanna steal his Taskmaster extension on his Nova combo.
Oh gawd sir this is my main team.
hello everyone, its good to read a lot of your experiences with task and how he can help a team, or even, make the team work.
Task is a good character and has a good bnb that is kinda stylish, and I want to use him again, in vanilla I used him in combofiend team, and now I want to play him in this team:
Task/Doom(Missiles)/Strider
I read that beam is better for pressure with taskmaster, with missiles you just stay away zonning, but I want to be more rushdown.
I havent seen combos or matches with taskmaster/strider, and I want to know how I can make the team work with vajra assist, I just do shield skills (wait) vajra,(strider is doing the animation) launch, vajra(strider hits) again shield skills, then m,h,fh, m,h, doom missiles assist plus air qcf h diagonal arrows, and then other diagonal arrows, it does 939k but I know this is a crappy combo, if you can help me with some advices will be great.
Thanks for reading!
From my experience, it’s going to be really, really hard playing Vajra with Taskmaster, because the only real thing he can do is set-up pressure upon knockdown from vajra, and setting up keepaway/super jump throw-mixups on block or something. I honestly wouldn’t be afraid of taking the hit from vajra if I was playing against Taskmaster…maybe with meter I’d be a bit more cautious but otherwise, not really.
Aside from using Vajra for combo purposes, I feel like that’s kind of pointless. You can get more than 939k just with Taskmaster and Doom missiles alone. Vajra isn’t even necessary.
If you were running that team I would actually throw plasma beam on that team instead of missiles. You have two vertically controlling assists. It’s not necessarily redundant since one is more drawn out than the other, but plasma beam is pretty OD for T, and scaling doesn’t really matter since you have a TAC monster second.
As for combos you’d be better off doing the normal BnB for Taskmaster, and ending it with jump call missiles QCF air H arrows into L+H legion arrows -> xx sword master L, shield skills, sharp sting, and then M+H legion arrows or QCF Air H arrows into L+H super again. Does mad damage.
I think Tasky/Strider can work if Tasky can DHC to someone who can followup after a vertical or diagonal arrow super. Not exactly sure who could do that the best, though, or at all.
Question, I don’t use Dante much, but would Strider assist hit, jump and vertical legion arrow, devil trigger, followup work? Because if so, Tasky/Dante/Strider might just be kickass.
yeah but you’d be burning two meters just to get something meaningful out of a vajra hit that you might not even be near at all times. like, what happens when you’re full screen away? you would burn two bars just to get meaningful damage, but would it really be worth it?
any legion arrow DT followup scales the damage half-way to hell AND you don’t build any meter, so i don’t think that’s too great either.